Author Topic: mp3 support or ogg?  (Read 8513 times)

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Offline WMCoolmon

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Quote

This patent-only license is needed in case the mp3 software is developed in-house or licensed from a third party.
Decoder ยท US$ 0.75 per unit or US$ 50 000.00 one-time paid-up  
-C

 

Offline Inquisitor

Which, as I thought, does not apply to us.

When you use a free library for a non commercial application, you don;t worry about this ;)
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Offline Stealth

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Quote
Originally posted by Inquisitor
Which, as I thought, does not apply to us.

When you use a free library for a non commercial application, you don;t worry about this ;)

we could sell it ;7

wouldn't it be possible for us to register another name, and then sell it under that?  or would Interplay's rights still hold... there's GOT to be a way around that!  i mean, if we're completely redoing the music, interface, etc.

 

Offline EdrickV

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As the source code says:

/*
 * Copyright (C) Volition, Inc. 1999.  All rights reserved.
 *
 * All source code herein is the property of Volition, Inc. You may not sell
 * or otherwise commercially exploit the source or things you created based on the
 * source.
 *
*/

That means we cannot sell anything we make from the source code.
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Offline phreak

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i think we should email fraunhofer and ask if this royalty payment applies to developers using mp3 in games that will not be sold, just to make sure
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Offline Sandwich

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First of all, the liscensing fees apply to hardware MP3 players, i.e. those things that without question are paid money for. Which is why the extra $0.75 won't make much of a difference. Software liscenses remain the same as they always have.

Quote
Originally posted by penguin
children :rolleyes:  ;)

I do remember when Windows 3.1 came out (in '91 or '92) -- you could have cool sounds when you received new mail (a phone would ring), etc.  We thought that was the coolest -- for a while... then it became annoying and everyone turned it off.  This was also before sound cards were standard equipment, so the only speaker was the ****ty one inside the PC, with no volume control.

Before that it was just beeps of various tones (and your system would freeze up when it was playing).


My first computer was a Mac 128k (that number referred to that amount of RAM in the machine). It had no HD; the OS was booted from floppy. However, it had built-in text-to-speech that still rivals any PC text-to-speech engine today. Anyone remember Puppy Love? Or Harrier Strike Mission? :D

Progressing ( :doubt: ) to the PC era, my first PC (wasn't mine, personally, but the family's) was a 386sx laptop. 25Mhz, 4Mb RAM, 40Mb HDD (doublespaced to 80Mb), and Windows 3.1. THe screen was a greyscale 8" LCD (640x480 max, of course). I logged in far too many hours playing Dune 2: The Building of a Dynasty (not The Battle for Arrakis; TBoaD had speech!). ;7 But SimCity 2000 needed 4Mb RAM minimum - was I pissed!

After that came a whopping upgrade to a 486 DX2-66Mhz! With a color screen; you have no idea what it's like to see Dune 2 in full color after being limited to greyscale! WOW!!! :wink: It also had an incredible 8Mb RAM - twice the amount I needed to play SC2K!! That computer is also the machine I first played such legendary games as: Aces of the Pacific, Jazz Jackrabbit, Commander Keen, Space Quest IV, Black Knight SE (IIRC), and, best of all: Command & Conquer! Talk about addiction!

But I got ahead of myself: Penguin, did you ever play a game called Pinball Fantasies - without a sound card? It was the most amazing piece of software I had ever encountered. It introduced me to .mods - remember those? The cross between MIDI's and WAVs? But the most amazing thing was that it actually played them via the PC Speaker - decently!  :eek2: :eek2:

Tell me if the .mod I attached brings back memories; it's the opening track of Pinball Fanatasies. WinAmp plays them fine.
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Offline penguin

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Quote
Originally posted by Sandwich
But I got ahead of myself: Penguin, did you ever play a game called Pinball Fantasies - without a sound card? It was the most amazing piece of software I had ever encountered. It introduced me to .mods - remember those? The cross between MIDI's and WAVs? But the most amazing thing was that it actually played them via the PC Speaker - decently!  :eek2: :eek2:

Tell me if the .mod I attached brings back memories; it's the opening track of Pinball Fanatasies. WinAmp plays them fine.
FreeAmp wouldn't play it :(

I never played too many PC games until Descent, unless you count "SubLogic Flight Simulator" (later bought by Microsoft), or "Tetris" on my old Amiga 1000.  And then there was "Reversi" on Win3.0, and "Freecell" on Win95 :)

Actually, I was more of an arcade freak back in my youth... does anyone remember Tempest?  That machine at the UM Student Union devoured many many of my quarters that were intended for food...
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Offline EdrickV

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Quote
Originally posted by penguin
FreeAmp wouldn't play it :(


I personally would suggest ModPlug for MOD files of all kinds. There's a Windows version and an XMMS plug-in for Linux. Anyone here remember Wizard's Castle? I found a way to cheat on the Applesoft Basic version. ;7 Wonder if anyone ever translated it to C/C++. Would be cool to have it on my PS2. :D
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