Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: the_dark_light on November 01, 2007, 11:14:09 am

Title: 3D Radar
Post by: the_dark_light on November 01, 2007, 11:14:09 am
The 3D radar is quite an interesting feature of Freespace SCP and I was wondering how many people here use it and is it worth trying to get used to?

I've always found it difficult (if not impossible) to see if I'm being followed (when using conventional raday), short of using being fired upon as a cue (and helpful wingman comments)
Title: Re: 3D Radar
Post by: Dark Hunter on November 01, 2007, 12:08:01 pm
It does take a bit of getting used to, but I find it much easier to read than the 2D one. The only thing that's tougher is determining where a "sporadic contact" (Where the dot jumps around) is, but with practice you can discern that as well.
Title: Re: 3D Radar
Post by: colecampbell666 on November 01, 2007, 01:14:39 pm
I would never go back to the original.

EDIT: As for the sporadic dots, I find it helps to turn the ship randomly (slowly) until you can discern their location.
Title: Re: 3D Radar
Post by: Jeff Vader on November 01, 2007, 01:22:00 pm
Otherwise it's quite funky, but in 'As Lightning Fall' it's just one of those features that can cause severe damage to your keyboard and surroundings. Trying to find those nav beacons with a 3D radar, when you can barely see those sporadic grey blips, with heavy lightning **** and sensor and radar interference going on... you just gotta have the 2D radar there.
Title: Re: 3D Radar
Post by: colecampbell666 on November 01, 2007, 01:23:53 pm
Otherwise it's quite funky, but in 'As Lightning Fall' it's just one of those features that can cause severe damage to your keyboard
Do you not have a joystick or mouse?
Title: Re: 3D Radar
Post by: Jeff Vader on November 01, 2007, 01:28:24 pm
A mouse, yes, but unless you can get it working like in Freelancer, I'm so not using it. Real men play FreeSpace with laptop keyboards.
Title: Re: 3D Radar
Post by: Admiral Nelson on November 01, 2007, 01:31:09 pm
I stopped using the 3D radar specifically because of the sporadic contact issue.  It is very easy to line up on these in the 2D radar but I found it absolutely impossible in the 3D.  I think I've seen screenies of Imperial Alliance with the x-wing style front and rear 2D radar.  I think I might like that better than either the two options we have now.
Title: Re: 3D Radar
Post by: the_dark_light on November 01, 2007, 01:52:29 pm
A mouse, yes, but unless you can get it working like in Freelancer, I'm so not using it. Real men play FreeSpace with laptop keyboards.

Well, technically, real men play FreeSpace with a HOTAS controller (F-16 layout) with a spring so stiff you need arms like popeye to manouver (sorry for the poor spelling)
How I wish I had one of those

Thanks for all the input people, from the advantages you've described I'll have a go at getting used to it.  I'll fly a few nav point/bouy locating based missions to see how much trouble I'll have.
Title: Re: 3D Radar
Post by: colecampbell666 on November 01, 2007, 02:37:24 pm
The easy thing to do would be to try out each one, and see what you like. It's all personal preference
Title: Re: 3D Radar
Post by: BlackDove on November 01, 2007, 04:23:32 pm
The 2D radar gives you the entire three dimensional spacial information about your targets, if you know how to read it.

The 3D radar is completely useless, and just takes you out of the experience with its insane coloring scheme and look.
Title: Re: 3D Radar
Post by: Mustang19 on November 01, 2007, 04:23:55 pm
I never made any sense of the 3D radar. So 2D all the way.

All you really care about in this game is whether the bad guys are in front, behind, or to the side of you. Maybe if FreeSpace had some real need for tactical thinking you would benefit from 3D situational awareness, but it's an arcade game and until someone comes up with a way to change that it always will be. So I neither understand nor see the point of the 3D radar... which shows how clueless I am to be posting in this thread.
Title: Re: 3D Radar
Post by: Marcus Vesper on November 01, 2007, 04:26:48 pm
I tried it out for one mission and instantly went back.  That sort of situational awareness isn't really useful most of the time, simply knowing which direction to turn to face enemies/allies usually suffices.  I have to agree that the color scheme was definitely a factor, it just doesn't look "Freespace" at all.
Title: Re: 3D Radar
Post by: BlackDove on November 01, 2007, 04:47:14 pm
There is no situational awarness to be had from the 3D radar. The same thing is offered by the 2D one, and better.
Title: Re: 3D Radar
Post by: IceFire on November 01, 2007, 05:05:25 pm
I MUCH prefer the 2D one...I'm not really sure why everyone liked the 3D one so much.  I remember one of the other space games...I-War maybe...had the 3D version and I found that confusing as heck.   2D or "Wing Commander style" as some know it is the best of the options for representing the information at a glance.  Thats my thoughts anyways.  The good thing about SCP is that people can have it both ways so if it works for you...by all means :)
Title: Re: 3D Radar
Post by: colecampbell666 on November 01, 2007, 05:39:44 pm
The 2D one is easy to read, but I like the 3d one better. It could use a color change, though. I believe that it was made those colors because they are standard to indicate pitch, yaw, roll. At least I think.
Title: Re: 3D Radar
Post by: Unknown Target on November 01, 2007, 07:28:44 pm
I don't like the 3D radar at all, I find it's unintuitive and it's hard to discern target location, I use 2D.
Title: Re: 3D Radar
Post by: BlueFlames on November 01, 2007, 08:27:34 pm
I very much prefer the turn-that-way-and-shoot simplicity of the 2D radar display.  Still trying to get past that, "Your instructor is not a valid target," part of the game, though.
Title: Re: 3D Radar
Post by: Excalibur on November 01, 2007, 10:06:11 pm
2D, because you can actually tell whether a ship is in front of you. Nothing more annoying than shooting at something that isn't there because you think it's in front of you when it's not, it's just the radar.

You don't need the 3D one to see if something's attacking you - you have thosse bleeping things and what else.
And the R key. Then you get used to killing the AI without a targeting it.
Title: Re: 3D Radar
Post by: S-99 on November 02, 2007, 03:45:38 am
Oh man, the 3d radar is a big help. You get used to it. It's the same kind of radar independence war 2 uses. If all of the blips are in the very back center of the sphere, those blips are actually behind you, if all of the blips are in the very front center of the sphere all of those blips are actually in front of you. That should help you out. After that navigating those sporadic dots in fs2 especially when you're in the nebula becomes significantly easier with the 3d radar. Because the you can tell if the sporadic blips are in front of you or in back of you, or to your left or right. All in all, it's much better and more intuitive than the 2d radar. In the end you'll be thanking jesus and praying at the feet of the person who created the 3d radar. Oh man,  my first encounter with the fso, had the 3d radar, i went "boing" and knew that something for fs2 i was waiting for a long time finally came (that be the i-war2 orb style radar).
Title: Re: 3D Radar
Post by: Fearless Leader on November 02, 2007, 03:58:28 am
A mouse, yes, but unless you can get it working like in Freelancer, I'm so not using it. Real men play FreeSpace with laptop keyboards.

thats interesting....

how do you do it?

I couldnt re-map the keys so it was comfortable to play
Title: Re: 3D Radar
Post by: Jeff Vader on November 02, 2007, 04:12:24 am
how do you do it?

I couldnt re-map the keys so it was comfortable to play
Lemme see... Q=afterburner, D=primary fire, 5=external view, alt-5=cycle radar range, 6=chase view, 7=decrease speed 5%, 8=increase speed 5%, 9= 1/3 speed, 0= 2/3 speed, +=decease weapon energy, ´´=increase weapon energy, å=decrease shield energy, ¨=increase shield energy, ä=decrease engine energy, '=increase engine energy, arrow keys for turning the ship, W=equalize shields, Insert, Delete, Home and End for controlling shield quadrants. Did I forget anything? Nah, I don't think so. Those are the changes I always make for the default configuration.
Title: Re: 3D Radar
Post by: Fearless Leader on November 02, 2007, 04:23:41 am
how do you do it?

I couldnt re-map the keys so it was comfortable to play
Lemme see... Q=afterburner, D=primary fire, 5=external view, alt-5=cycle radar range, 6=chase view, 7=decrease speed 5%, 8=increase speed 5%, 9= 1/3 speed, 0= 2/3 speed, +=decease weapon energy, ´´=increase weapon energy, å=decrease shield energy, ¨=increase shield energy, ä=decrease engine energy, '=increase engine energy, arrow keys for turning the ship, W=equalize shields, Insert, Delete, Home and End for controlling shield quadrants. Did I forget anything? Nah, I don't think so. Those are the changes I always make for the default configuration.

Sir,
You have my thanks
Title: Re: 3D Radar
Post by: Nissan on November 02, 2007, 10:34:47 pm
I always thought the 2D radar was great in that it was simple and it did the job as well as I needed. 

I don't have much experience with the 3D radar, but that's mostly because I don't need it.
Title: Re: 3D Radar
Post by: S-99 on November 02, 2007, 11:35:44 pm
I guess i'm like the only person in this topic who knows how to use the 3d radar and like it :nervous:
Title: Re: 3D Radar
Post by: Dark Hunter on November 03, 2007, 12:14:02 am
Not true.

It does take a bit of getting used to, but I find it much easier to read than the 2D one.
Title: Re: 3D Radar
Post by: jr2 on November 03, 2007, 01:51:18 am
Here's a converted 2D follower.. I use 3D now.  The only thing is if you have sporadic contact and numerous other contacts, then its a bit hard.  you have to turn a bit to see how the contacts relate to your point in the center.  And I find it funny that the 3D radar "doesn't provide situational awareness", but the 2D radar does??  The only advantage of the 2D radar was its ease of turning until a contact is right in front of you, and with a little practice, you can do that with a 3D radar, too.
Title: Re: 3D Radar
Post by: Snail on November 03, 2007, 08:40:06 am
I never really use the radar at all, so it doesn't really matter to me. I only use it when finding sporadic contacts. The problem with the 3d Radar is that when the blip jumps around, you don't know if the object is directly in front or behind you. However, if you just concentrate for about three seconds you'll be able to tell where it is. 3d radar FTW.
Title: Re: 3D Radar
Post by: colecampbell666 on November 03, 2007, 08:57:31 am
Not true.

It does take a bit of getting used to, but I find it much easier to read than the 2D one.
Same here.

However, if you just concentrate for about three seconds you'll be able to tell where it is. 3d radar FTW.
QFPT
Title: Re: 3D Radar
Post by: Darklord42 on November 03, 2007, 10:58:54 pm
I actually found both easy to read, mostly because I think spatially, which comes in handy in multilayer let me tell you.  In that case the 3d radar was actually easier to read or at least told me more information where everything actually is. But I mostly use it because it looks cooler and is no trouble.  True in the mission where you chasing beacons because its a little hard to discern the Grey lines  with all that interference and the colors of the nebula, but it IS doable and I have done it 3 or 4 times.  Not my favorite mission to say the least.
Title: Re: 3D Radar
Post by: Hades on November 05, 2007, 07:02:05 am
I don't really use the Radar at all.
In fact, when I last play the few times, I didn't use it at all.
But 3D FTW.
Title: Re: 3D Radar
Post by: Unknown Target on November 05, 2007, 07:32:01 am
However, if you just concentrate for about three seconds you'll be able to tell where it is. 3d radar FTW.

You shouldn't have to concentrate for three seconds to find out vital information like what's displayed on the radar ;) IMO anyway.
Title: Re: 3D Radar
Post by: Snail on November 05, 2007, 01:08:47 pm
It's worth it because it looks cooler.
Title: Re: 3D Radar
Post by: AllStarZ on November 05, 2007, 04:38:40 pm
I actually found  "As Lightning Falls" easier with the 3D radar. Despite the distortions, I could figure out which buoy I had to go to next much more easily

When you really need to get your bearings I'd say 3D radar is superior.