Just finished up. As expected from having played nothing but autoaim for years, I couldn't aim for ****, so that took some getting used to. The alternate control setup is actually pretty good (I daresay better than the default FreeSpace one if you can get over the force of habit).
Brief Thoughts
Amazing:VN segments (that's impressive scripting
only thing missing is the number options actually working like having numbers for options would suggest haha)
The reworked universe - a lot more depth an thought put in, while still having the feel of the original
Title character being main character
2Fighters1Cruiser (and I like what you did to the Rhea design for the Zephyr)
Tempest
Last Inferno
Almost-amazing:Colony (wasn't dropped onto anything
)
Bombs-in-the-tunnel (amazing idea, if only the outcome was a bit more consistent)
Card Game (couldn't actually play it
)
Felt like a demo/prequel (MOAAAAAR)
Not-so-amazing:RiP Misuzu, Crystal, JGASF
Cliff hangar
Running out of ammo shooting at Winter/Autumn, realizing no support ship, and being stuck in endless dogfight where nobody could kill the other because they couldn't hit me and I couldn't outdamage their shield management/regen and hull regen (I get the story reasons for no support ship, but it opens up the possibility of being "stuck" until you give up and get shot down on purpose)