(http://www.freespacefaq.com/Diaspora/Misc/ouroboros_test07_ksx_2OK.jpg) (http://www.scifi-meshes.com/forums/3d-wips/50778-animation-bsg-zero-hour.html)
Wow, that is looking awesome. Great model.
Looks very beefy and formidable.
Itching to launch from it and and do a flyby to see her in all her glory!
It will also help us somewhat with the texturing of the game model.
There is only one hangar deck. The landing surfaces are doubled to maximize landing options and make landing faster. The launch tubes are up-down-up-down to save space, so ALL the fighters can be loaded and launched at once.
That's what I was referring to when I said thisIt will also help us somewhat with the texturing of the game model.
Ah cool, more work on the turrets. I was looking at some of the placements and thinking "how the heck will that turret be able to rotate?"They don't. It is the "resting position". The same as we have seen in the show on Galactica. The big turrets rise from their sockets into firing position, and than they can turn around. The height they need to rise is 3 meter on the game mesh.
No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.
But actually, it looks like you have since modified the placement / modeling.
No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.
But actually, it looks like you have since modified the placement / modeling.
On the game mesh, those can rotate without problem. Tan.J added an extra armour layer, and THAT is the reason those turrets were stuck. He adjusted the position on the high poly mesh after he started detailing the turrets. The game mesh will be modified accordingly, so the two models will be 100% compatible.
Jeeze that's crazy. :eek: Will this ship be in-game?
A HD -> high poly campaign would be nice :P
Jeeze that's crazy. :eek: Will this ship be in-game?
I'm only surprised it took this long for someone to ask. :p
It's a "read the first post in the thread before commenting on the rest of the thread". :p
Not to get too involved into explaining modern 3d engine mechanics, but there's a difference between a real time renderer (needed for 3d game) and the one you see in 3d applications that can sometimes take hours to deliver it's result. If you want your 3d engine to render objects in real time, you need those objects optimized. Today's computers just aren't powerful enough to deal with ships that have millions of polygons in real time. It's not just a matter of having a slightly better CPU or graphics card then the average player. It still wouldn't work, so no you will not see the high poly mesh in the game itself. But it will still look awesome, thanks to the game developer's bag of tricks :)That's why MechWarrior: Living Legends is using the Crysis engine. High quality textures on low polygon models makes it look spiffy, and it is easier for a computer to render a high quality two dimensional texture on a simpler model, than a high quality texture on a high definition model.
There's still no comparison, Enker. Even with its fancy tech CryEngine can't render anything like what we're looking at here.
There's still no comparison, Enker. Even with its fancy tech CryEngine can't render anything like what we're looking at here.I realize that, I was just trying to help.
It is a very neat concept. I wish it'd been implemented, though. CryEngine is not exactly optimized well.
They are on the Galactica. Ever seen the Pegasus retract pods?The only episode I remember, were the Pegasus was shown jumping, was the one in which the chief engineer (Garner?) was it's commander. And there was so much other action going on on the screen that I didn't pay attention to the pods.