Author Topic: UW Act I Demo Release  (Read 79622 times)

0 Members and 1 Guest are viewing this topic.

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

?

I have all VPs...

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • Moderator
  • 211
  • The GTA expects that every man will do his duty.
Are you using a debug build for some reason?
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Damn it's too difficult ^^ I love the game mechanics but just change that HUD and the UI. It hurt my eye -_- The choice of the olors are a bit too flashy and excessive. I don't like the weapons effects both graphical and sound.

However, after playing 2 missions after the training, I found it great.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
they are a little loud, I agree. Sure you wanted to do something like WII air combat which is fine, but remember we are in space (no sound at all). Since no sound would suck  ;), change the volume and nature of the sound.

Additionally, I ask again: Will there be voice acting in the full campaign?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Are you using a debug build for some reason?

No, I'm using a normal FS Open build.

 

Offline Nuclear1

  • 211
Whoa, this was a steep learning curve.

But still fun.

You guys rock. :yes:
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • Moderator
  • 211
  • The GTA expects that every man will do his duty.
Error: Can't open model file <none>
?

I have all VPs...


I would tend to think that you must have some stray tbms or othr files contaminating your base FS2 folder.  TVWP is fully self contained and has all required models.

Quote
Additionally, I ask again: Will there be voice acting in the full campaign?

It took on the order of four months to complete the voice acting for the eight missions of Cardinal Spear.  I shudder to think how long the 29 missions of TVWP Chapter 1 would take.  Voice acting will be considered for future (smaller) chapters.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Error: Can't open model file <none>
?

I have all VPs...


I would tend to think that you must have some stray tbms or othr files contaminating your base FS2 folder.  TVWP is fully self contained and has all required models.

I have just checked, there are some other files(OTT and such). The models and tables folders are both empty, however...how can a few textures placed in data/maps cause that error?!?

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • Moderator
  • 211
  • The GTA expects that every man will do his duty.
It can't.  I would tend to suspect you have a mod vp floating around in the base directory someplace.  Remember that there should be no mod.ini nor any reference to any other mod -- no mediavps, for instance.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

  • Back where he started
  • 213
  • The Lightblue Ribbon
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
It can't.  I would tend to suspect you have a mod vp floating around in the base directory someplace.  Remember that there should be no mod.ini nor any reference to any other mod -- no mediavps, for instance.

D'oh!

I have just removed the mod.ini, but I still get that error  :mad:

Are you sure I have to delete/move textures, icons and other files from my root FS2 folder?

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Are you sure I have to delete/move textures, icons and other files from my root FS2 folder?[/i][/color]

They shouldn't be in your root FS2 folder anyway! They should be in mod folders!!

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
The only thing in FS2 root should be FS2 retail files, with the FS2ogg vp being the exception (and the 3.6.9 exes + launcher).

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
--and your "FS2 Junk" folder! :P

BTW, Will that uber-sweet HUD work with regular FS2 (with the MediaVPs)???
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
--and your "FS2 Junk" folder! :P

BTW, Will that uber-sweet HUD work with regular FS2 (with the MediaVPs)???

Ah... Yes, mine is called "disabled"  ;)

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • Moderator
  • 211
  • The GTA expects that every man will do his duty.

BTW, Will that uber-sweet HUD work with regular FS2 (with the MediaVPs)???

It has all of the required HUD elements (shield and weapon energy gauges), so I don't see why not.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Ive encountered a type of stealth fighters.
The model of the Amaz... uhm the Falcon apears to be "invisible". No crash or anything. I can see the engine glows etc. but not the ship itself.
It is just me?

Otherwise, great work.  I love the low tech feel :)

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Do you have jpg/tga textures enabled>

 
Ah, that was the problem. Well, thanks :)
And I take my comment about the falcon/amazon back. The TVWP website shows obviously an older picture.

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • Moderator
  • 211
  • The GTA expects that every man will do his duty.
Yeah, I need to update the website.  The information there is very old.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
I'm getting a 'failed to create command recognition context' error when attempting to launch TVWP. Running other mods works fine.

I have all the TVWP files in a folder called 'TVWP' in my FS2_Open directory, which I've selected under the mod tab.

I understand this is usually an Open_AL error (I searched the forum) but I've got the latest version installed and 'ordinary' FS2, i.e. the main campaign, seems to work fine.

What's going on?