Author Topic: 2009-06-23 - A Much Closer Look At The Battlestar Theseus  (Read 32685 times)

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Offline Aardwolf

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.

Edit: The ones like in the bottom of this picture:



But actually, it looks like you have since modified the placement / modeling.
« Last Edit: July 06, 2009, 12:03:40 pm by Aardwolf »

 

Offline Meleardil

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Ah cool, more work on the turrets. I was looking at some of the placements and thinking "how the heck will that turret be able to rotate?"
They don't. It is the "resting position". The same as we have seen in the show on Galactica. The big turrets rise from their sockets into firing position, and than they can turn around. The height they need to rise is 3 meter on the game mesh.

No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.
But actually, it looks like you have since modified the placement / modeling.

On the game mesh, those can rotate without problem. Tan.J added an extra armour layer, and THAT is the reason those turrets were stuck. He adjusted the position on the high poly mesh after he started detailing the turrets. The game mesh will be modified accordingly, so the two models will be 100% compatible.
« Last Edit: July 06, 2009, 02:47:38 pm by Meleardil »
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Offline Aardwolf

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.
But actually, it looks like you have since modified the placement / modeling.

On the game mesh, those can rotate without problem. Tan.J added an extra armour layer, and THAT is the reason those turrets were stuck. He adjusted the position on the high poly mesh after he started detailing the turrets. The game mesh will be modified accordingly, so the two models will be 100% compatible.

That's what I was talking about. Good to hear it.

 

Offline dragonsniper

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Jeeze that's crazy. :eek: Will this ship be in-game?
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Offline General Battuta

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Read the damn thread, dragonsniper! Or even the first post!

please tell me he isn't joking or I'm going to look very dumb again

 

Offline peterv

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
One day dragonsniper. One day...

 
Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Wow. Wooooow.


That thing is gorgeous. If you're making the maps from that model...

Meeeeow. I cannot wait for R1. Wow.

 

Offline Richard

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
It's really a beautiful ship.
CONGRATULATION!

 

Offline karajorma

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Jeeze that's crazy. :eek: Will this ship be in-game?

I'm only surprised it took this long for someone to ask. :p
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Offline Felix 039

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
A HD -> high poly campaign would be nice  :P
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Offline Richard

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
An HD campaign need a big computer... I haven't :(
But it can be great.

 

Offline karajorma

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
A HD -> high poly campaign would be nice  :P

Having the team of programmers we'd need to do it would be nice too.

Neither look likely to happen though.
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Offline ark2010

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Jeeze that's crazy. :eek: Will this ship be in-game?

I'm only surprised it took this long for someone to ask. :p

.... But thats a yes right....  :nod:

 

Offline karajorma

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
It's a "read the first post in the thread before commenting on the rest of the thread". :p
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Offline ark2010

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus


*hangs head in shame* :wtf:


It's a "read the first post in the thread before commenting on the rest of the thread". :p

See and i've read that as well... But to be fair, that was like 3 weeks ago, and in my old age my memory isn't all it used to be...
But kudos on the nostradmus capabilities... Very impressive :lol:

... however... on a side note, any chance of some new screenies in the near future?  ;7

 

Offline colecampbell666

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
What's an "HD" campaign?
Gettin' back to dodgin' lasers.

 

Offline karajorma

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
I think they mean using high poly models and hi res textures.
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Offline newman

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Not to get too involved into explaining modern 3d engine mechanics, but there's a difference between a real time renderer (needed for 3d game) and the one you see in 3d applications that can sometimes take hours to deliver it's result. If you want your 3d engine to render objects in real time, you need those objects optimized. Today's computers just aren't powerful enough to deal with ships that have millions of polygons in real time. It's not just a matter of having a slightly better CPU or graphics card then the average player. It still wouldn't work, so no you will not see the high poly mesh in the game itself. But it will still look awesome, thanks to the game developer's bag of tricks :)
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Offline Enker

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Not to get too involved into explaining modern 3d engine mechanics, but there's a difference between a real time renderer (needed for 3d game) and the one you see in 3d applications that can sometimes take hours to deliver it's result. If you want your 3d engine to render objects in real time, you need those objects optimized. Today's computers just aren't powerful enough to deal with ships that have millions of polygons in real time. It's not just a matter of having a slightly better CPU or graphics card then the average player. It still wouldn't work, so no you will not see the high poly mesh in the game itself. But it will still look awesome, thanks to the game developer's bag of tricks :)
That's why MechWarrior: Living Legends is using the Crysis engine. High quality textures on low polygon models makes it look spiffy, and it is easier for a computer to render a high quality two dimensional texture on a simpler model, than a high quality texture on a high definition model.

Example: http://www.mechlivinglegends.net/cpg/displayimage.php?pos=-441

 

Offline General Battuta

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Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
There's still no comparison, Enker. Even with its fancy tech CryEngine can't render anything like what we're looking at here.