Author Topic: UW Act II Demo Release  (Read 23372 times)

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Offline Goblix

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Re: TVWP Act II Demo Release
Holy crap this was the best campaign I've played in ages!

Lack of targetting, fast ships, (newtonian-ish physics!? AWESOME!) And the story, good god that was good :)

Thanks for this awesome demo guys, definitely watching this project from now on.

 

Offline Androgeos Exeunt

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Re: TVWP Act II Demo Release
I'm not getting any normal maps whatsoever... Only a few missions in, though... :confused:

What sort of graphics card do you have? If it's Intel, don't bother; Intel graphics cards cannot render normal maps.
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Offline MatthTheGeek

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Re: TVWP Act II Demo Release
Don't remind me... :|
People are stupid, therefore anything popular is at best suspicious.

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Offline Nemesis6

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Re: TVWP Act II Demo Release
I'm not getting any normal maps whatsoever... Only a few missions in, though... :confused:

What sort of graphics card do you have? If it's Intel, don't bother; Intel graphics cards cannot render normal maps.

nah man, 260 GTX. The textures, new effects, and hud are all there -- but no normals!

 
Re: TVWP Act II Demo Release
Yes, same problem here with the normals. This is my graphics card:



Log attached.

[attachment deleted by admin]

 

Offline Snail

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Re: TVWP Act II Demo Release
try updating drivers?

 

Offline General Battuta

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Re: TVWP Act II Demo Release
Do any of the TVWP ships actually have normal maps?

 

Offline The E

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Re: TVWP Act II Demo Release
They do (at least, I think they do, based on the existence of that -normal vp). What they do not have, however, is shaders. Without shaders, no normal maps. You will need to extract them from the attached archive. Put these files into tvwp/data/effects.
Normal maps should work then.

[attachment deleted by admin]
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Re: TVWP Act II Demo Release
Alright, so I did what The E said, and then updated the drivers and the diag tool, and after downloading 120Mb now I have a free trial version of the Lord of the Rings online game I didn't asked for. Thank you AMD. :doubt:

Normal maps are working now, but now I've noted that the Achilles model crashes the game when I load it in the tech room. This only happens with the debug build, the release build loads it perfectly without a single complain.

Here's the info on the clipboard:

Inverted bounding box on submodel 'hull' of model 'achilles.pof'!  Swapping values to compensate.
kernel32.dll! WaitForSingleObjectEx + 68 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Log attached.


Here's the updated info on the graphics card:



[attachment deleted by admin]

 

Offline Jeff Vader

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Re: TVWP Act II Demo Release
Normal maps are working now, but now I've noted that the Achilles model crashes the game when I load it in the tech room.
If the log was produced while you tried to load the Achilles, you'll note that
Code: [Select]
WARNING: "Inverted bounding box on submodel 'hull' of model 'achilles.pof'!  Swapping values to compensate." at modelread.cpp:1253
it produces a warning. Warnings differ from errors; errors crash the game and force you to quit, warnings can be skipped by clicking "No" (though usually there is a reason why a warning appears).

This only happens with the debug build, the release build loads it perfectly without a single complain.
Took the words right out of my mouth. Debug builds are meant for troubleshooting and bughunting; not for actual playing.
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15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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Offline Dragon

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Re: TVWP Act II Demo Release
It should have been run throught debug before release (and before beta).
This warning should be harmless, but it would require messing with model to fix, models were not updated from R1.

 
Re: TVWP Act II Demo Release
Normal maps are working now, but now I've noted that the Achilles model crashes the game when I load it in the tech room.
If the log was produced while you tried to load the Achilles, you'll note that
Code: [Select]
WARNING: "Inverted bounding box on submodel 'hull' of model 'achilles.pof'!  Swapping values to compensate." at modelread.cpp:1253
it produces a warning. Warnings differ from errors; errors crash the game and force you to quit, warnings can be skipped by clicking "No" (though usually there is a reason why a warning appears).
Yes, the game would apparently allow me to proceed, but the system wouldn't. I had to kill the process to get my system back.

Quote
This only happens with the debug build, the release build loads it perfectly without a single complain.
Took the words right out of my mouth. Debug builds are meant for troubleshooting and bughunting; not for actual playing.
Ha ha! Yes, I know that. I was only posting the info in case someone wanted to know it for future problems that may arise. I hope they didn't wanted to hide it under the carpet, though. :nervous: :p


Hmmm... with all this discussion I forgot to do something very important:

Thank you for the fix The E, and sorry I didn't said that before. ;)
« Last Edit: June 19, 2010, 04:55:19 pm by el_magnifico »

 

Offline Colonol Dekker

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Re: TVWP Act II Demo Release
TVWP is completely self reliant. . . But I needed the shaders.
 
:(
 
 
You let me down :p

 

Offline Goober5000

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Re: TVWP Act II Demo Release
I get a parsing error message relating to the communications system on the Jovian cruiser if I replay the bad timing mission.  However it only does it if you hit the replay button.  If you go to the ready room and start the mission you don't get the error message.
This is a known bug caused by a number of broken things in FSO, not TVWP.  Try a recent FSO build.

Either that or turn off your targeting system.  That'll prevent the bug from appearing. ;)

 

Offline Alan Bolte

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Re: TVWP Act II Demo Release
In the mission "Green Eyes," when the carrier jumps out, FSO has crashed twice out of the three times I've attempted the mission. Once with the most recent nightly build, once with the 3.6.10 release build, and on the third attempt I died.
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Offline Macfie

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Re: TVWP Act II Demo Release
I get a parsing error message relating to the communications system on the Jovian cruiser if I replay the bad timing mission.  However it only does it if you hit the replay button.  If you go to the ready room and start the mission you don't get the error message.
This is a known bug caused by a number of broken things in FSO, not TVWP.  Try a recent FSO build.

Either that or turn off your targeting system.  That'll prevent the bug from appearing. ;)

I'm using 3.6.12 RC2.  Is there something more recent than that?
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Re: TVWP Act II Demo Release
I had a blast playing this.  Nice story.  I liked the ambiguity in that no one faction really claim the title of "good guys."

I did run into a bug at one point where I (finally) successfully completed the mission, got the successful post-mission briefing, and then was told I'd failed the mission and could not advance unless I skipped this mission.  I'm trying to remember which one it was...  Might have been the one where you are guarding the Delta Serpentis node from the Jovian fleet.  That one ate my lunch for awhile.  I had to tell it multiple times not to skip the mission before I finally beat it.

The HUG did drive me a little crazy with how busy it was in the targeting reticule, but I was too lazy to go into options and change the HUD settings, so there you go.

All in all, it was a lot of fun!
"Any idiot can face a crisis; it is this day to day living that wears you out." – Anton Chekhov

 

Offline Goober5000

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Re: TVWP Act II Demo Release
I get a parsing error message relating to the communications system on the Jovian cruiser if I replay the bad timing mission.  However it only does it if you hit the replay button.  If you go to the ready room and start the mission you don't get the error message.
This is a known bug caused by a number of broken things in FSO, not TVWP.  Try a recent FSO build.

I'm using 3.6.12 RC2.  Is there something more recent than that?

Now there is.  Try RC3.


I did run into a bug at one point where I (finally) successfully completed the mission, got the successful post-mission briefing, and then was told I'd failed the mission and could not advance unless I skipped this mission.  I'm trying to remember which one it was...  Might have been the one where you are guarding the Delta Serpentis node from the Jovian fleet.  That one ate my lunch for awhile.  I had to tell it multiple times not to skip the mission before I finally beat it.
Yeah, please figure out which one it was, otherwise we won't be able to fix it. :p

Quote
All in all, it was a lot of fun!
Thanks!

 

Offline Goober5000

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Re: TVWP Act II Demo Release
In the first mission of act two I had no music what-so-ever.
Which one?  The Hardest Thing to Keep?  Can you post your fs2_open.log?

Quote
One thing that annoyed me a bit throughout the missions so far is the objectives window on the left of the screen (or lack thereoff).
Yeah, that's supposed to be part of the tech advancement.  You're not supposed to have directives or an escort list. :nervous:


In the mission "Green Eyes," when the carrier jumps out, FSO has crashed twice out of the three times I've attempted the mission. Once with the most recent nightly build, once with the 3.6.10 release build, and on the third attempt I died.
Can you post your fs2_open.log?

 

Offline Alan Bolte

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Re: TVWP Act II Demo Release
Log attached.

[attachment deleted by admin]
Anything worth doing is worth analyzing to death -Iranon