Author Topic: 3 of 4 LODs are missing!  (Read 1784 times)

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Offline HLD_Prophecy

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3 of 4 LODs are missing!
Hey all,

I'm trying to use the retail FS2 effect "Akheton_Particle" as the impact effect for a custom primary weapon. The effect is properly specified in the wep.tbm. When I start the mod, I get this:

Code: [Select]
For 'Akheton_Particle', 3 of 4 LODs are missing!
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! weapon_explosions::Load + 654 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_weapon + 9757 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_weaponstbl + 180 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_init + 1791 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Here's the line (plus the explosion radius) in my wep.tbm:

Code: [Select]
$Impact Explosion: Akheton_Particle
$Impact Explosion Radius: 2.2

If anyone could help, I'd really appreciate it. Thanks!

 

Offline The E

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Re: 3 of 4 LODs are missing!
You're looking in the wrong place :)

Weapon explosion effects are defined in weapon_expl.tbl or a -wxp.tbm. That's what you need to check and, if necessary, correct.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: 3 of 4 LODs are missing!
You're looking in the wrong place :)

Weapon explosion effects are defined in weapon_expl.tbl or a -wxp.tbm. That's what you need to check and, if necessary, correct.

But this is a retail effect, referencing a retail table. Wouldn't that mean that the default FS2 tables are in error?

 

Offline Cobra

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Re: 3 of 4 LODs are missing!
Doesn't matter. If you're using an all-new weapon you need the proper lines for the table entry.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: 3 of 4 LODs are missing!
Doesn't matter. If you're using an all-new weapon you need the proper lines for the table entry.

I made up a wxp.tbm with the proper entry - and just one LOD - and it worked, no error message! Thanks! :)