Author Topic: Nightly: 28 November 2016 - Revision e07f3a4  (Read 781 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 28 November 2016 - Revision e07f3a4
Here is the nightly for 28 November 2016 - Revision e07f3a4


Group: Linux
nightly_20161128_e07f3a4-builds-Linux.tar.gz
SHA1: 7e7505732f4bdbb6fcfd35b38bbbb715a8a6821b


Group: MacOSX
nightly_20161128_e07f3a4-builds-MacOSX.tar.gz
SHA1: aca99764f311736b33e2f62ea7da2c6212e07b1a


Group: Win32
nightly_20161128_e07f3a4-builds-Win32.zip
SHA1: e06e17f757cd6fba2e830399dcc83816f69ce0fb


Group: Win64
nightly_20161128_e07f3a4-builds-Win64.zip
SHA1: a34bdb6fd429905ad682f6200d7ec7be340e09f9


Code: [Select]
------------------------------------------------------------------------
commit cc774b8
Author: z64555 <Fri Nov 25 10:07:58 2016 -0600>
Commit: z64555 <Fri Nov 25 16:16:24 2016 -0600>

    Rename Goober's factor to shield_scale_factor and change its type to a float.
 code/object/objectshield.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 020c7e7
Author: z64555 <Tue Nov 22 22:10:56 2016 -0600>
Commit: z64555 <Fri Nov 25 15:12:12 2016 -0600>

    Use correct abs function.
 code/object/objectshield.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit f4b455d
Author: z64555 <Sun Feb 21 15:50:47 2016 -0600>
Commit: z64555 <Fri Nov 25 15:12:09 2016 -0600>

    Replace apply_damage_to_shield() with shield_apply_damage(). Also remove a declaration of shield_get_max_quad() in object.h
 code/mission/missionparse.cpp     |  1 +
 code/network/multi_obj.cpp        |  1 +
 code/network/multimsgs.cpp        |  1 +
 code/object/collideshipweapon.cpp |  2 +-
 code/object/object.h              |  1 -
 code/parse/sexp.cpp               |  6 +++---
 code/ship/shield.cpp              | 34 ----------------------------------
 code/ship/ship.h                  |  1 -
 code/ship/shiphit.cpp             |  2 +-
 9 files changed, 8 insertions(+), 41 deletions(-)

------------------------------------------------------------------------
commit b0d9c53
Author: z64555 <Sun Feb 21 15:30:02 2016 -0600>
Commit: z64555 <Fri Nov 25 15:07:37 2016 -0600>

    Remove duplicate function get_max_shield_quad()
 code/hud/hudshield.cpp        |  6 +++---
 code/mission/missionparse.cpp |  2 +-
 code/network/multi_obj.cpp    |  4 ++--
 code/network/multimsgs.cpp    |  4 ++--
 code/object/object.cpp        | 11 -----------
 code/object/object.h          |  2 +-
 code/parse/sexp.cpp           |  8 ++++----
 code/ship/shield.cpp          |  2 +-
 code/ship/ship.cpp            |  2 +-
 9 files changed, 15 insertions(+), 26 deletions(-)

------------------------------------------------------------------------
commit b30a801
Author: z64555 <Sun Feb 21 15:19:53 2016 -0600>
Commit: z64555 <Fri Nov 25 15:05:40 2016 -0600>

    (Safety) Add asserts to all functions that use an objp. (Perf) Add early bail-outs to some functions that could be called on non-ship objects
 code/object/objectshield.cpp | 33 ++++++++++++++++++++++++++++++++-
 1 file changed, 32 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 260673f
Author: z64555 <Sun Feb 21 04:59:36 2016 -0600>
Commit: z64555 <Fri Nov 25 15:04:11 2016 -0600>

    Remove unused variables.
 code/hud/hudshield.cpp | 2 --
 1 file changed, 2 deletions(-)

------------------------------------------------------------------------
commit 6f0888e
Author: z64555 <Sun Feb 21 04:12:46 2016 -0600>
Commit: z64555 <Fri Nov 25 15:04:08 2016 -0600>

    Combine shield transfers from AI and Players into one code path
 code/ai/aicode.cpp           | 26 +------------
 code/hud/hudshield.cpp       | 55 +--------------------------
 code/object/objectshield.cpp | 88 ++++++++++++++++++++++++++++++++++++++++----
 code/object/objectshield.h   | 40 ++++++++++++++------
 4 files changed, 111 insertions(+), 98 deletions(-)

------------------------------------------------------------------------
commit 0a81104
Author: z64555 <Sun Feb 21 03:03:06 2016 -0600>
Commit: z64555 <Fri Nov 25 15:01:28 2016 -0600>

    AI and Player shield balancing now share same codepath.
 code/ai/aicode.cpp           | 36 +-----------------------------------
 code/hud/hudshield.cpp       | 27 +++++++--------------------
 code/object/objectshield.cpp | 32 ++++++++++++++++++++++++++------
 code/object/objectshield.h   |  5 ++++-
 4 files changed, 38 insertions(+), 62 deletions(-)

------------------------------------------------------------------------
commit 4cd9c84
Author: z64555 <Sun Feb 21 02:09:57 2016 -0600>
Commit: z64555 <Fri Nov 25 10:42:39 2016 -0600>

    Implemented shield_balance
 code/object/objectshield.cpp | 31 +++++++++++++++++++++++++++++++
 1 file changed, 31 insertions(+)

------------------------------------------------------------------------
commit 14c4e55
Author: z64555 <Sat Feb 20 23:22:14 2016 -0600>
Commit: z64555 <Fri Nov 25 10:42:37 2016 -0600>

    Doxy and organize objectshield functions. Declared shield_balance.
 code/object/objectshield.cpp | 267 ++++++++++++++++++++-----------------------
 code/object/objectshield.h   |  91 +++++++++++++++
 2 files changed, 214 insertions(+), 144 deletions(-)

------------------------------------------------------------------------
commit d64196e
Author: asarium <Sun Sep 25 18:06:03 2016 +0200>
Commit: asarium <Thu Nov 24 10:26:21 2016 +0100>

    Refactor tracing subsystem
 code/cmdline/cmdline.cpp                        |   9 -
 code/cmdline/cmdline.h                          |   1 -
 code/cutscene/ffmpeg/AudioDecoder.cpp           |   4 +
 code/cutscene/ffmpeg/VideoDecoder.cpp           |   5 +
 code/cutscene/player.cpp                        |  12 +
 code/graphics/2d.cpp                            |   4 +-
 code/graphics/2d.h                              |   4 +-
 code/graphics/opengl/gropengl.cpp               |   3 +
 code/graphics/opengl/gropengldraw.cpp           |   7 +-
 code/graphics/opengl/gropenglpostprocessing.cpp |  18 +-
 code/graphics/shadows.cpp                       |   2 +
 code/io/timer.cpp                               |  13 +-
 code/mission/missiongoals.cpp                   |   7 +-
 code/model/modelrender.cpp                      |   4 +-
 code/object/objcollide.cpp                      |  19 +-
 code/object/object.cpp                          |  29 +-
 code/object/objectsort.cpp                      |  13 +-
 code/particle/ParticleManager.cpp               |   3 +
 code/particle/particle.cpp                      |   6 +-
 code/render/batching.cpp                        |   7 +-
 code/source_groups.cmake                        |   9 +
 code/tracing/MainFrameTimer.cpp                 |  34 ++
 code/tracing/MainFrameTimer.h                   |  31 ++
 code/tracing/ThreadedEventProcessor.h           |  77 +++
 code/tracing/TraceEventWriter.cpp               | 113 ++++
 code/tracing/TraceEventWriter.h                 |  33 ++
 code/tracing/categories.cpp                     |  83 +++
 code/tracing/categories.h                       |  96 ++++
 code/tracing/scopes.cpp                         |  13 +
 code/tracing/scopes.h                           |  37 ++
 code/tracing/tracing.cpp                        | 689 ++++++++----------------
 code/tracing/tracing.h                          | 176 ++++--
 code/weapon/trails.cpp                          |   8 +-
 freespace2/freespace.cpp                        |  77 +--
 34 files changed, 1032 insertions(+), 614 deletions(-)