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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on April 06, 2001, 12:08:00 pm

Title: space debris?
Post by: Nico on April 06, 2001, 12:08:00 pm
hmm, one question: how do you make debris (?) when a capship is blown away? like whenthe orion is destroyed, there's 2 or three big parts that stays still for some seconds.


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venom2506
Member of the Robotech mod for FS2 (//"http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign (//"http://shivancampaign.homestead.com/index.html")

and My own page (//"http://www.geocities.com/venom250681/Venom2506.html")
Title: space debris?
Post by: Sushi on April 06, 2001, 01:15:00 pm
I believe Debris is created in it's own level of detail...in POFview, LOD 0 shows the debris chunks.



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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/index.htm")
Title: space debris?
Post by: The Claw on April 06, 2001, 02:40:00 pm
Ah yes, but how DO you make different LOD's?

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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
Kudoth, god of pointless educational programs.
Title: space debris?
Post by: Grey Wolf on April 06, 2001, 07:09:00 pm
I know in blender there's a lot of little pictures of squares that switch the LOD and I think Rhino has a menu to switch. Hope that helped.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Webmaster of GTD Wolf ("http://www.geocities.com/jdd1617")

"It could be worse."

"'Tis only a flesh wound!"
Title: space debris?
Post by: Jabu on April 06, 2001, 08:05:00 pm
I still haven't figured out the LOD thing...
Title: space debris?
Post by: Grey Wolf on April 06, 2001, 08:21:00 pm
Neither have I. I just know how to switch from one to another. Anyway, I suck at modeling so it doesn't really matter.
Title: space debris?
Post by: Jabu on April 06, 2001, 09:24:00 pm
First model I've got working in FS2, with gunpoints, missilepoints, engines, subsystems and all... http://koti.mbnet.fi/jabu/akira.jpg ("http://koti.mbnet.fi/jabu/akira.jpg")

Just need some interface stuff, and LODs + debris.

Oh... trust me, it looks much better in-game  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by Jabu (edited 04-06-2001).]
Title: space debris?
Post by: Bobboau on April 08, 2001, 07:03:00 pm
try this ("http://ml.warpcore.org/fdl/200007/msg00079.html")

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Bobboau, bringing you products that work.............. in theory
Title: space debris?
Post by: The Claw on April 09, 2001, 03:31:00 pm
I'm worried. That means nothing to me.

------------------
"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
Kudoth, god of pointless educational programs.
Title: space debris?
Post by: Artimus on April 09, 2001, 03:43:00 pm
 
Quote
Originally posted by Grey Wolf 2009:
I know in blender there's a lot of little pictures of squares that switch the LOD and I think Rhino has a menu to switch. Hope that helped.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


I have never seen the word "LOD" in Rhino ever.
Title: space debris?
Post by: Shrike on April 09, 2001, 03:47:00 pm
 
Quote
Originally posted by Grey Wolf 2009:
Neither have I. I just know how to switch from one to another. Anyway, I suck at modeling so it doesn't really matter.

Ahh....a follower of the philosophy of 'if at first you don't succeed, give up.'
tsk tsk.
Title: space debris?
Post by: Eternal One on April 10, 2001, 01:08:00 am
Guys, IPAndrews is doing a ship creation tutorial. It's not finished yet, but it already includes LODding and debris.

You can find it here: http://go.to/ipandrews/ ("http://go.to/ipandrews/")  
,click on the fs2 mods and scroll down.
Title: space debris?
Post by: The Claw on April 15, 2001, 10:47:00 am
Still havn't got it figured... I created the sub-object as DetailX but it still doesn't work, although Debris is put in it's seperate LOD the game crashes when I blow up a ship... ah wells. At least I've got a secondary energy weapon now, and hopefully a fighter beam that doesn't unbalance the game.

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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
Kudoth, god of pointless educational programs.
Title: space debris?
Post by: Nico on April 15, 2001, 11:49:00 am
ok, I figured out debris, that's easy:
make the object, than, in truespace, glue a light as sibling to it. Call the object+object combos "debrisxx" (where xx is 01, 02 etc). than glue that combo renamed for exemple Debris01 as a child object of the main object. Hop that's it! when you'll convert the pof, it will be put in the debris lod.

Anyway, I haven't figured out how to make multi part turrets.
I rotate barrel axis by 0.45.0 as boboau said, glue a light to it as sibling, then glue that as child to the turret basis, rename the combo turretxx and glue the turret01 abject as a child to the main object.
But in model view, what happens is that the first 3 objects doesn't show (I guess that's are the lights...), then comes the main part. the only name that is kept is "turret", all otehrs are now referenced as "none". Anyway, I assign the turret objects to their emplacements in FSMM2.
In Fred and in FS2, their is an horrible display bug, the map of the ship is layered everywhere on the sceen (half of the screen in FS), and the barrel doesn't show up. In fs the turret doesn't rotate or fire or anything.
Someone can help? A clear step by step walkthrough would be welcome....


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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")