Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Oddgrim on November 29, 2013, 04:58:00 am
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A few months ago I made this concept sketch in my art dump thread Link (http://img9.imageshack.us/img9/8759/09oe.png) : A vasudan assault cruiser and well, wanted to model it at some point.
Got started on it after the competition was over and here is how far I have gotten.
The few notable things about the turrets is : The multi part turreted fusion mortar under neath the front and the turret placement which allows for roughly the majority guns to fire on a target when approaching head on,
Right now I'm on the uvmapping stage ( roughly halfdone ) and just finished modeling the glow lights.
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Beautiful! The spherical slicing of the upper hull works amazingly well! I also smiled at the "iron" bridge at the forefront, RotJ Tatooine style :)
:yes:
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every time i see a new ship of yours, i'm blown away
i'm loving the way these side pods look
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If there was an applause emoticon, I would use it right now. Nice ship.
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It's screaming "IMA RAM U ALL *****ESS!!" in my face so loud I cannot think in anything else this ship could do right now.
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A beautiful design with the bite seeming just as bad as the bark. The way the turrets are laid out make it seem like an Assault Cruiser if ever there was one.
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This design just screams Zod. Impressive work.
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I was wondering when she is going to have her topic here. Great work :yes:. How long is she?
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Wow, simply wow :nod:
Are the four holes on the upper side of the bow just that, holes or missile launchers?
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Amazing as usual.
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Beautiful! The spherical slicing of the upper hull works amazingly well! I also smiled at the "iron" bridge at the forefront, RotJ Tatooine style :)
:yes:
I'll now try to collect all the smiles, all of them. :p (also thanks)
every time i see a new ship of yours, i'm blown away
i'm loving the way these side pods look
Thanks, the side pods where somwhat troublesome to get right.
If there was an applause emoticon, I would use it right now. Nice ship.
Try to image these clapping together I guess :p :yes: :yes: (that did not really work..)
It's screaming "IMA RAM U ALL *****ESS!!" in my face so loud I cannot think in anything else this ship could do right now.
Heh, and so it does. c:
A beautiful design with the bite seeming just as bad as the bark. The way the turrets are laid out make it seem like an Assault Cruiser if ever there was one.
Thanks!
I was wondering when she is going to have her topic here. Great work :yes:. How long is she?
Long enough to be a cruiser :p ( have not measured ut as of yet )
Wow, simply wow :nod:
Are the four holes on the upper side of the bow just that, holes or missile launchers?
Those are the commutation sub system, the final version will have it covered up by a -trans texture.
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Yeah. This ship loks pretty, as usual. Still, the name could be a bit different. The Montu name looks like an error - a mistaken letter :P. Pretty.
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Eh, I like Montu. Is god of war (http://en.wikipedia.org/wiki/Montu) and doesn't afraid of anything.
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I think MitoPL is referring to the fact that Montu is only 1 character different to Mentu
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Hmm, they seem to be different spellings of the same name. :\ Bummer.
In that case I would like to recommend (Upuaut, Wep-wawet, Wepawet, Ophois) Different names of an earlier god of war, in case Oddgrim wants to keep the whole warrior theme (if he want to change the name anyway)
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Montu is just fine.
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In the end a name is _just_ a name, mission/campaign creators are free to change it to their liking.
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GVC Supercalifragilisticexpialidocious.
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I like it. A lot!
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GTC OMFGIReactSoDamnSensitiveToTwoVerySimilarNamesOfShips,
SC Whatever (from JtEP) :P,
GVC AcceloNightmarishSpeedoGonzalesoNoSlowMotionSuperoFastoSoDamno HighoVelocity
And since i'm back to normal, non-ship-name-creative mind state, i have to admit, Oddgrim you're right. Just i didn't thought 'bout it at that moment :ick:.
And that ship looks like a BIG letter Y... :)
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Maximum sexy.
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Maximum sexy.
Yes, yes it is. c:
Update : First uved bake map. http://p3d.in/9U3ki
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Did you AO bake it? That looks really nice.
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I'm curious how will the AO baked texture look on my fighter. Here it looks very fine :)
What kind of a tablet you use for the drawing oddgrim?
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Did you AO bake it? That looks really nice.
Yes its an AO bake.
I'm curious how will the AO baked texture look on my fighter. Here it looks very fine :)
What kind of a tablet you use for the drawing oddgrim?
Thanks c: , I'm using a wacom intious4 drawing tablet for texturing.
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That's a pretty stellar looking craft. Great work.
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I'm loving that texture. You bring yet more to the table once again.
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Still looks good, but I noticed something...
(http://i.imgur.com/XgfazSD.png?1)
;7
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Oddgrim *always* has a face somewhere on his models :) He just went a bit further this time...
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simply amazing
i feel like i have gazed upon a god of beauty
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Seriously why the hell haven't you got a job at this moment? Really, you are building your portfolio to bring up to an AAA game developer studio, right?
Please tell me that you are at least considering this.
It's not as if it would benefit me. Hell, for my sake just continue unemployed making these marvels, I won't complain! But gods man, you are really talented. You deserve a lot more than pro bono work!
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He's working undercover for volition and it's new non-freespace-sequel based solely on vasudans!
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I do not see this face of which you speak.
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:confused:
Looks like a mecha standing up, two massive pauldrons, eyes closed with a cheeky smile on his face! :p
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Saw the updated textures. Looks great.
I've been meaning to ask how to add the wear tear look to the textures but I think I can see it now. Do you just use a multiplied metal texture from a website?
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Still looks good, but I noticed something...
(http://i.imgur.com/XgfazSD.png?1)
;7
Well, its a skull now. :p
Oddgrim *always* has a face somewhere on his models :) He just went a bit further this time...
Somehow this always happens to me and I have no idea why. :p Still its a nice unintentional "easter egg" if anything.
He's working undercover for volition and it's new non-freespace-sequel based solely on vasudans!
Oh snap! My cover is blown. :nervous:
Saw the updated textures. Looks great.
I've been meaning to ask how to add the wear tear look to the textures but I think I can see it now. Do you just use a multiplied metal texture from a website?
Its just a metal texture on overlay with 50% opacity to make some grime into it.
The texture itself is not from a website, but from my own collection of photos that I have taken.
First normals and shine test, you can see for what style I am going for when observing the front.
http://p3d.in/9U3ki
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That looks good.
You should really make a texturing guide if you could ever find the time to do it (Which I doubt).
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Update:
http://p3d.in/9U3ki
More work on the texture, added a whole bunch of lines and colour layers.
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That texture is gorgeous. And those normal maps... they have me puting wireframe mode on and off to see if the details are actually modeled or not :eek:. Beautifull.
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I'm picking up pieces of my jaw from the floor. This thing is one of coolest fan-made ships ever made :yes:
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sure is
words can't describe...
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Goddamn.
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HOOOOLLLYYYYYY SCHIIIIT.
I said this was maximum sexy, but it has transcended that. Like... godly.
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Dang it Oddgrim! Now I have no choice... *puts slave collar on Odd's neck* You are now the community's official Vasudan content creator. Enjoy modelling dirty zod ships forever. :drevil:
:yes: :yes2:
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That ship looks so HAPPY
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Dang it Oddgrim! Now I have no choice... *puts slave collar on Odd's neck* You are now the community's official Vasudan content creator. Enjoy modelling dirty zod ships forever. :drevil:
:yes: :yes2:
Only vasudan? I'm wondering what he can do with terran and shivan stuff and I'm sure he won't stop on modelling zods :D
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It's not Oddgrim's fault; people are just really good at seeing faces (although I didn't see a face ;7). How you can consider this: -_- to be a face, and not only that, recognise its expression is quite incredible. We see ourselves everywhere in the universe, and anthropomorphize (sp?) it.
Edit: Also, yeah, bloody great model. I miss my computer...
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I don't ge-
(http://i2.kym-cdn.com/photos/images/newsfeed/000/637/815/ea1.gif)
CAN'T BE UNSEEN! (Look at the Silhouette)
Lady's lookin' mighty fine Mister Odd'. Did you update the textures?
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:bump:
Master, is there any progress with this beauty? :D
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I think there's a progress with it, Betrayal.
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Are you Oddgrim now?
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I think that if Oddgrim has anything to show, he'll show it. Demands for progress reports are annoying.
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I am not Oddgrim, but I am estimating his progress.
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Which is something you shouldn't do. Either there is progress that Oddgrim shares with us, or there isn't. Speculating about its existance is useless.
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EDIT: Felt I was being nasty. Sorry.
I can't wait until this model is released. Really good looking Vasudan ships are like mana.
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Re to The E; fine with me.
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Resurrecting this old thing from the forgotten ship graveyards.
With an update! hooray? :p
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I missed you.
*Hugs*
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Yes yes yes
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oh my, i had totally forgotten this one ever existed
it has all your quality all over it
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Jesus christ this is just a fantastically great looking model. I love the level of detail that makes it look rugged and combat-ready while completely emphasizing everything that makes a Vasudan ship Vasudan. I'd love to put these things to use in a mission!
Those cannon turrets and beam emitters are also fantastic. And is that thing on the lower front a fusion mortar turret?
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Seeing you popping up lately, I was thinking about bring that ship up.
Glad to see it hasn't been forgotten :)
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It is gorgeously Vasudan and well made. First time I've seen a fully textured model on P3D. One oddity, and this may be something I did that caused it on my end, it doesn't seem to be rotating around its center in P3D for some reason.
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It is gorgeously Vasudan and well made. First time I've seen a fully textured model on P3D. One oddity, and this may be something I did that caused it on my end, it doesn't seem to be rotating around its center in P3D for some reason.
P3D lets you set the local origin by right clicking (once), I believe. The menu on the side shows you the other controls -- it's actually really flexible! So you may have just clicked on it as it was loaded and set the view origin elsewhere.
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But I reloaded the page and it still did it. Unless there's a cookie that remembers that, it should have reset the local origin.
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Thanks for the comments!
Those cannon turrets and beam emitters are also fantastic. And is that thing on the lower front a fusion mortar turret?
Yus, it is also could double for a beam turret. Or maybe a torpedo launcher.
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Vasudan Flux Cannon, maybe?
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I'm glad to see this model being worked on, I've seen it in your p3d a few times and was wondering how come it wasn't released yet. Looking forward to see it completed!
Thanks for the comments!
Those cannon turrets and beam emitters are also fantastic. And is that thing on the lower front a fusion mortar turret?
Yus, it is also could double for a beam turret. Or maybe a torpedo launcher.
What I like about designs like these is that I could make multiple types or versions of the ship this way, with different loadouts and/or resizing the model. One could have the fusion mortar, the other a beam turret, or torpedo launcher and so on.
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Another update!
Been working on the shading of the panels and switching around on markings and general colours of the main armour panels.
Normal mapping is about 80% done mostly detailing left on the areas between stuff..
And then theres adding some wear and tear to the red markings, adding some more vasudan swearwords and rude suggestions to someones behind. :D
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Waaaaaaaaaaant
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Nice. Bookmarked for later reference.
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What about the PBR assets and heightmap textures?
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What about the PBR assets and heightmap textures?
What about them :? P3d does not have proper PBR support to my knowledge, regardless that will be solved during the conversion stage.
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That goes for the same as heightmaps.
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Gotta give you kudos for this Oddgrim it's looking excellent :yes:. I quite like how the design feels unique compared to other Vasudan ships, yet at the same time when you look at it you can see parts that remind you of the others enough for them to go together (the front prongs reminds me of the Aten, hull scales of the Mentu, greens of the Nephthys etc). Nice one!
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Gimmeeee :yes: !
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Totally sold on this one, great work! The color scheme is probably my favorite part. :yes: