Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on December 28, 2016, 03:21:51 pm

Title: PCS 2.1 import texture problems
Post by: starbug on December 28, 2016, 03:21:51 pm
I have managed to get some free time to work on some projects but i seem to be encountering some problems when loading up models into PCS 2.1. I export the model from 3ds max 2014 as a DAE, but when i load it up into PCS the ship is backwards and upside down and in the left hand side where it has textures there are none listed. I can't find anything wrong in max with the scene, so i re-exported some of my older models which i know worked as they are ingame already. When i import the models into pcs again the models are missing the textures and are model is backwards and upside down. I know for a fact the the model is facing the right way and the textures are setup up properly in 3ds max when i export. So i don't know where the problem is. I find it odd that models i have exported and that worked ok, are now doing the same thing. I havent changed anything i do in max or any of the settings in PCS. Has anyone else had this issue and know how to resolve it?
Title: Re: PCS 2.1 import texture problems
Post by: zookeeper on December 28, 2016, 03:27:52 pm
Maybe you've forgotten to use the ColladaMax exporter and are selecting Max's own DAE exporter?
Title: Re: PCS 2.1 import texture problems
Post by: starbug on December 28, 2016, 04:12:59 pm
Aaah thats where im going wrong, its funny the things you forget!