Author Topic: ITN Models  (Read 14632 times)

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Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
alright, gimme a sec, i'll send you both a copy in 3dm

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
"well, it'll work"

has it yet

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
i haven't gotten that far yet...but im sure it will.   and how bout some more helpful suggestions, never tell a chinaman what cant be done, tell him how to make it work.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
and your banshee fighters are rubbish! 1 wing from my Advanced fleet could easily wipe them all out, including the plans...
   
the design is quite good though...
 

Your ships, MUST, need work to get them working properly??? they MUST!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Zeronet

  • Hanger Man
  • 29
Well i,ve started texturing them. Just need to find some suitable gun textures.
Got Ether?

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
And the 3dm filez are fux0r3d
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
heh, while zeronet and an0n (sorry if i got your names wrong) are texturing, im working on more models.  Gonna get truespace next week so i'll be able to start trying that soon.  Between the 3 of us, we'll probably have the mod done within a couple of weeks.  And my 158th Banshee Squadron is elite, even "Twitch".  (check link in sig)

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline an0n

  • Banned again
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You got any versions of the model where the primitives haven't been glued already?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
which one? i can make you one in 3dm real fast

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline an0n

  • Banned again
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The 3dm files crash 3d Exploration. Can you save them as 3ds's in Rhino? All of them.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
got it, check your mail box in o say...10 min


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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I am telling you how to make it work,
I would tell you to boulien them together (easyest way) but that would probly cause more problems,
I've been doing this for a little over two years now, I know what the engine does and what looks best in game, and you have intersecting polys out the ***  (no offence), this will result in Zbuffer errors, and they won't be as realistic as the V models, everybody starting out does this but sooner or later thay all come to realize that we (the ones whom hail to the moto make it out of one subobject) follow it for a good reason. makeing these things out of twenty subobjects also (IMHO) makes texturing them a bich, but then I have a feeling we are going to differ on textureing techniques as well. and as a last point all modern profesional modelers (that I am aware of) make there models in this way, and if you want to someday join them, you're probly going to have to adapt to it anyway.

other than that, youre disignes are (for the most part) great, there well thought out and look good, but the basic geometry structure just makes them look like a bunch of polygons as oposed to a ship.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Reaper

  • Swarmer
  • 28
    • http://www.winissimo.net/ww3/
LtNarol check your mail. =) and if you have cob2fs2 win version plz send me.
There is full moon shining on the sky... It's midnight... I'm rising from my grave... I have my scythe and i'm thirsty for blood... I'm ready, i'm ready to steal souls and feed on them... I'm ready to kill
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
I_L, check your thread on WinCOB2POF.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
wouldnt gluing (not sure if thats what you meant by booleans) them together solve a lot of these problems?  As for the engines, i can always go back and overlap the polys at the engines.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by LtNarol:
wouldnt gluing (not sure if thats what you meant by booleans) them together solve a lot of these problems?  As for the engines, i can always go back and overlap the polys at the engines.


Nope.... well, there are 2 things;

1 - with overlapping subobjects, the model can work, but the engine doesn't know which object to render first - so you get a nasty triangular clipping effect - you can often see this at the base of turrets intersecting with the hull.

2- with gluing, you creat a lot of 'holes' in the model, not apparent until you are running in the engine.  Basically, you have 2 faces intersecting;  i.e with a big face(2)and a smaller face(1) glued together;

--------
|2     |
| ---  |
| |1 | |
| ---  |
|      |
--------

(as if 2 cubes were glued).  Now, face 2 won't render, as there is no connection between it and the (intersecting) face 1.

It's hard to explain, but to fix it you need to create a 'filling in' face between the two;


--------
|\   / |
| ---  |
| |1 | |
| ---  |
|/    \|
--------

you can do this with triangulating the model, but it massively increases the polycount in my experience.  You can simply leave a tiny gap between the faces, but i find that a bit awkward, as it creates see-through seams.

Personally, I always start from a simple cube and extrude, to try and avoid using any booleans.

(edit - the parsing screwed up - click on 'edit' to see the way the diagram type things should have looked)

[This message has been edited by aldo_14 (edited 02-10-2002).]

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
aldo, you dont seriously mean that i cant make anything more interesting than a bunch of boxes and still have it work in fs2.  Please tell me you're just sh**ing me...

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Ahem. I quite like boxes. Check sig.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline an0n

  • Banned again
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  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
F*ck.

------------------
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"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Zeronet

  • Hanger Man
  • 29
Problem. Only one of your models will texture properly in TS.

 
Got Ether?