Let me get a few things straight here, or at least in the gutter:
IS 3DS Max used, by getting a basic shape, and then molding it, cutting at it, flexing it, and then making it to your ultimate form? Just a thought...
And what are some of the things I need to know about 3DS Max 5? Is there anything in particuarly special about it that I could use to make, well, whatever? Also: how do you know how large the ship will be? How do you convert files? How would you SAVE the files? How would you apply shinemap principles TO the model in order to make it consistant with Freespace 2?
You guys are the only ones I know who might know what I'm talking about, and since UT keeps on telling me that I should be able to do this, I'm starting to give it a try.