Dude, that's a starbase.... Well, if you fit engines onto it it might pass as a warship, but that would be an ovekill....
@Ranroke - having and n number of polys really doesn't mean much if they are not adequately spent. And I do take great care of every single poly on my models...
Bad texturing can sometimes really hide those details well.. I smply gotta do something about the Retribution texture job...
Aldo - good enough = for a ship to look good depending on his size. You can make a excellent fighter with 1000 poyls. A capship however, requires more.
Look, it's not like I'm saying that high-poly fighters are bad. Quite the contrary, they are brilliant works. However, I do feel that more polys are being spent there than necessary, since texturing will do wonders on fighters.