Author Topic: Ho, Ho, Ho  (Read 9043 times)

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Offline Roanoke

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Quote
Originally posted by aldo_14


I was really just making a general point that polys = model quality anyway ;)

I can't make a Terran model with less than 2500 or so polys nowadays, I'm never happy with the result


Yerh, but whenever someone complains about the detail on T-Man's models his usual reaction is to point out how many polys it uses. Which, to me, doesn't really prove anything.  :doubt:

 

Offline aldo_14

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Well, one of the dangers of HTL modelling is reusing the same little details over & over again... you have a nice extruded 'hullplate' bit, so you reuse it 10 times.  And your model looks underdetailed, despite the polys, because there's only one really original bit in it.

 I've found it's often more effective to have fairly 'simple' models (i.e. 2 wings, cockpit, guns, 2 engines), and use the polys to make those parts more rounded, rather than to say 'hey, I can add another 8 wings here!'

 

Offline Roanoke

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Yeah, without textures or something to go off it's easy to use the same idea over and over.

 

Offline TrashMan

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Quote
Originally posted by pecenipicek
jeli to Đ u imenu broda :lol:?
GTVĐS Archangel....


TRANSLATION: is that a Ð in the ship name?

RESPONSE: No, it's GTVBS.

Anway, almost done texturing and turreting. 8 main turrets + 1 huge missile launcher + 4 beam cannons + 58 normal turrets so far. Gonna add a few more and make a LOD1, convert and test again.

And about the turrets...hmm... I'll try making the ma bit flatter and looking for antoher texture to use hten...
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Offline TrashMan

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Quote
Originally posted by Roanoke


Yerh, but whenever someone complains about the detail on T-Man's models his usual reaction is to point out how many polys it uses. Which, to me, doesn't really prove anything.  :doubt:


Of course that's my reaction.
How can you judge model quality without knowing the polycount? You can have a kick-ass ship made with only 2000 polys and you can have a faceless blob make out of 10000....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

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If it looks underdetailed, it'll still look underdetailed regardless of whether the polycount is 100 or 100,000.

 

Offline Unknown Target

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If anything, an under-detailed looking ship with a high polycount shows a lack of modeling skill.
Be more efficient with your polies.

 

Offline Roanoke

  • 210
Quote
Originally posted by TrashMan
Of course that's my reaction.
How can you judge model quality without knowing the polycount? You can have a kick-ass ship made with only 2000 polys and you can have a faceless blob make out of 10000....



um, by looking at the piccys ? :doubt:
Don't get me wrong, i'm not having a pop at you, I just think some of your models would benefit with some more thought.

 

Offline TrashMan

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I'm very efficient with my polys...
Blame the ****ty texture job (and textures). I know the Retribution still looks bad, but I will see what can be done about it....

anyway:

75 turrets, with all LOD data except for paths and docks.
Now all I need to do is add 3 more LOD's and debris...


And coause I was bored (and could use this for scenery in a mission taking place in Deneb):


Will allso prolly re-convert the Typhoon and a Orion with more turrets. 15 is WAY to little...
« Last Edit: December 29, 2004, 09:55:51 am by 624 »
Nobody dies as a virgin - the life ****s us all!

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Offline aldo_14

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Not to drop a fly in your ointment or anything, but you do know Venom also make a destroyed Orion model (i.e. FS2 intro)

 

Offline Roanoke

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Quote
Originally posted by aldo_14
Not to drop a fly in your ointment or anything, but you do know Venom also make a destroyed Orion model (i.e. FS2 intro)


*has had an idea*

 

Offline Anaz

  • 210
you know what'd be cool?

Since alpha mapping now works properly, there could be a bunch of alpha-mapped polys inside the hole that look like bits of rubbish (burnt out decks, etc...) that would make it a lot more detailed and/or cool looking
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Offline Knight Templar

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TM: Me likes your archangel, sans the big long nose.
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Too Long, Didn't Read

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Those main turrets on the Archangel...just...no...they're horrible three-box ugly things.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline TrashMan

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Alas, I have spent most of today studying, so I have only these to show:

Teh new and improved Shrike...


And do you find this version of the Retribution better?


I allso did some work on some other models, but nothing worth showing yet...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Allmost forgot - to whomever is in charge of that swooh acount (Styxx? Shrike? forgot...)
I can't acess it. Don't know why. Maby I screwed up something or I simply forgot the right adress or something.
I dunno.

Anway, if you could PM me all the important stuff about the account?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline NGTM-1R

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Swooh is dead. I know one of the admins at second hand, DCster. It's dead.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline karajorma

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I've said it before Trashman. I don't know why you spend so much time on capships when it's plainly obvious that you know how to make great fighters :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Janos

  • A *really* weird sheep
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The Shrike is great, but the Vasudan textures are just wrong. It's clearly not a Vasudan fighter, I'd stay scrap the brownie texes and go for Terran look. Or make it more curvy and smooth, and it looks like a top replacement for Horus.
lol wtf

 

Offline pecenipicek

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Terran ships=Big Ugly Bricks(B.U.B.)
Vasudan ships=Nice Smooth Thigies(N.S.T.)
Shivan ships=Carl
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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