Author Topic: BSG Turrets. (@ Omniscaper)  (Read 8534 times)

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Offline redmenace

  • 211
BSG Turrets. (@ Omniscaper)
Hmm, I think it would  be a great idea to make a collection of reference materials of the ships from the series. I already have all the episodes downloaded and backed up on dvd.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Deepblue

  • Corporate Shill
  • 210
BSG Turrets. (@ Omniscaper)
Quote
Originally posted by ngtm1r


Can you prove this? I've seen no turrets save ones like those linked to in Mr. Bolte's post, though I admit I haven't seen as many episodes as I should...

Railguns? *tilts head to one side, puzzled* Plasma or laser or something, but definitely not projectile-based...


They fire flak... I'm pretty sure thats projectile based.

And Omniscaper, go ahead and redownload the max file. I put the correct number of rails in, added a base, added a small detail, optimized the mesh, and managed to cut 50 or so polies.

 

Offline Alan Bolte

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  • Deneb III
    • @Compellor
BSG Turrets. (@ Omniscaper)
On the ZOIC-released images I'm seeing 24 big guns, all the same as far as I can tell, and well over 400 tiny guns, also all the same. The big guns have three rails coming off the barrel and the tiny guns seem to have either a lot of rails, or slotted barrels. Is there something I'm missing?

EDIT: Wait, are the PDBs spinning? hmm...
« Last Edit: February 21, 2005, 06:21:55 pm by 1132 »
Anything worth doing is worth analyzing to death -Iranon

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
These are the big un's then. Can I get a reference pic of the little buggers?

 

Offline Deepblue

  • Corporate Shill
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BSG Turrets. (@ Omniscaper)
Damnit!

Redownload the max file again, I fixed the size of the barrels so they more closely match the picture in Boltes post.

 

Offline Deepblue

  • Corporate Shill
  • 210
BSG Turrets. (@ Omniscaper)
To make this simple, if the model is orange, you have the right one, if not, redownload.

 
 
BSG Turrets. (@ Omniscaper)
If Subobject LOD's were implemented this could be possible!... hint hint

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
BSG Turrets. (@ Omniscaper)
Nice! Some struts on the turret cockpit and textures to match with how they look in the show would be nice :)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
BSG Turrets. (@ Omniscaper)
You need the recoil of the barrels too! So test the subobject animation code with it! hint hint
Freelance Modeler | Amateur Artist

 

Offline Deepblue

  • Corporate Shill
  • 210
BSG Turrets. (@ Omniscaper)
I don't think thats the latest model... (was it orange?)

The old ones had some problems with things not being sized right and not being centered.

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
BTW, can I get some reference shots on the Vipers firing their guns?

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
And yes, it is madness.

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
And that model really needs custom UVed textures...

 

Offline Alan Bolte

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  • Deneb III
    • @Compellor
BSG Turrets. (@ Omniscaper)
Naw, what was I thinking? The PDBs are 4-rail things. They don't have the same structure as the big ones, more like big box that pivots a bit. Only decent pic I'm using is this. I know it looks like two rails, but I'm sure it's 4. Had to use a vid I, err, acquired to be sure. I wouldn't want to try pics, too low res. Took me a lot of views to be sure.
So...what are thinking about doing for the PDBs? That's a lot more guns than I've ever seen anyone put on a ship. In any game.

As to what these guns are, they are offically called railguns as far as I know, and I'm sure they do fire physical shells rather than 'plasma bolts' or some other standard of TV/movie sci-fi, but how they actually function and what relation they have to modern-day railguns is unclear. Judging just by visuals it looks like they're using boring-old chemical propulsion (can anyone else think of a reason for the flames?), and though my education in electromagnetics is sorely lacking it's been pointed out to me that three rails at 120 degrees isn't a workable design if you're making what we call a railgun.
Anything worth doing is worth analyzing to death -Iranon

 

Offline StratComm

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BSG Turrets. (@ Omniscaper)
Actually one rail would be perfectly feasable for a railgun, were there some effective way of getting a projectile to actually stay on a single rail.  All it needs is a conductive coil that will produce a magnetic pulse running from one end to the other and you've got the means of delivering the necessary force to the bolt; additional rails would theoretically provide physical stability as the bolt slides out but not much else.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
Hey Omni, make sure you shrink the base on the turret so it matches this:

 

Offline Deepblue

  • Corporate Shill
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BSG Turrets. (@ Omniscaper)
Actually forget it, I'll just remodel the turret.

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
Wait a sec, do those turrets pop out when they fire? I don't see how they could aim up if they didn't.

 

Offline WMCoolmon

  • Purveyor of space crack
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BSG Turrets. (@ Omniscaper)
There's a very nice sequence at the end of the miniseries when they come out of the dust cloud that has a nice closeup of some turrets. I think it shows them popping out when they fire, and doing something with the barrels. It looks pretty cool. :p
-C