Well there was one I had named wrong. Now it spits out
Warning: Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'Formidable'.
Not linking into ship!
(This warning means that a subsystem was present in mv_tech-shp.tbm and not present in the model
it should probably be removed from the table or added to the model.)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\ship\Ship.cpp
Line: 5385
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
ship_set() ship_create() parse_create_object_sub() parse_create_object() mission_parse_maybe_create_parse_object() post_process_ships_wings() post_process_mission() parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events()------------------------------------------------------------------
This appears to repeat for all the turrets
PCS shows in turrets: (turret01) (turret01-arm).... all the way to (turret16) (turret16-arm), all the firepoints appear to be the correct number.
the table entry for turret01 is:
$Subsystem: turret01,0.833,1.0
$Default PBanks: ( "Large Turret Particle Cannon" "Large Turret Particle Cannon" "Large Turret Particle Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
Cob layout is:
- turret01
- base
- turret01-arm
- arm_1
- arm_2
- arm_3
- turret01-fp-01
- turret01-fp-02
- turret01-fp-03
- turret01-destroyed