Author Topic: TCS Formidable  (Read 9055 times)

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Ok i've reconverted the model, manually setup the turrets, still getting no turrets in FRED.
BTW is it ok to have 3 fire points?

edit: Is this a table problem or a pof problem or both?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
3 firing points is fine
Could be a table problem if the turrets are named wrong of if the weapon placed a default doesn't exist
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 
Well there was one I had named wrong. Now it spits out

Warning: Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'Formidable'.
Not linking into ship!

(This warning means that a subsystem was present in mv_tech-shp.tbm and not present in the model
it should probably be removed from the table or added to the model.)

File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\ship\Ship.cpp
Line: 5385
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    ship_set()    ship_create()    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()------------------------------------------------------------------

This appears to repeat for all the turrets
PCS shows in turrets: (turret01) (turret01-arm).... all the way to (turret16) (turret16-arm), all the firepoints appear to be the correct number.
the table entry for turret01 is:

$Subsystem:                     turret01,0.833,1.0
        $Default PBanks:        ( "Large Turret Particle Cannon" "Large Turret Particle Cannon" "Large Turret Particle Cannon")
   $animation:      triggered
   $type:         initial
   +relative_angle:   90,0,0


Cob layout is:
  • turret01
    • base
    • turret01-arm
      • arm_1
      • arm_2
      • arm_3
      • turret01-fp-01
      • turret01-fp-02
      • turret01-fp-03
  • turret01-destroyed
    • base
    • Loclight

That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
hmm this is a little above me hopefully someone a little more knowledgable then me sees this
edit: i only have limited knowledge of table errors.
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 
hmm this is a little above me hopefully someone a little more knowledgable then me sees this
edit: i only have limited knowledge of table errors.

Me too, I do the modeling I should let someone else do the importing
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
I also have no knowledge of modeling or errors that can result when converting it
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline PotzUK

  • 28
    • PyroPort
I've been comparing your table to the ones in the default ships.tbl...

What happens if you try:

$Subsystem:                     turret01,0.833,1.0
   $Default PBanks:        ( "Large Turret Particle Cannon" )
        $animation:      triggered
        $type:         initial
       +relative_angle:   90,0,0

I'm not sure what the animation/type and angle ones do though...

 
Already tried that  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
The Animation, Type, and Angle ones make the turret face a direction, instead of facing straight up.
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 
Correct, fixes the viagra problem caps ship have LOL.

Btw heres the formidable http://www.badongo.com/file/1266465  I hope it goes through better than rapidshare  :mad2: /rant
The pof, cob, scn, bmp,dds, tables etc are there.  See if anyone can find whats causing this problem... probably a really stupid mistaken on my behalf LOL.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline PotzUK

  • 28
    • PyroPort
 :yes: :yes:

Do you have the weapons table for it as well?
« Last Edit: August 21, 2006, 03:25:54 am by PotzUK »

 
Yes, don't get too excited yet though... The turrets won't fire, in fact they won't do anything.  I'm hoping someone can figure out my mistake.  :blah:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline PotzUK

  • 28
    • PyroPort
Thats no problem, at the moment :)

I've been toying around with making shine/glow maps whilst I wait  :lol:

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
sweet :yes: I see what I can do, no promises though
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 
Well I threw out all but the first turret and it still complains so it's not a error with misnamed/mismatched turret parts.

Another thing, this model won't convert unless your using the newest pcs version.  Could this be part of the problem?

Edit: Ok theres something wrong with either all my cap ships or the program builds, because even the most current version from goober is spitting out missing turrets, subsystems, landing bays...etc
« Last Edit: August 22, 2006, 04:57:29 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Ok problems been solved, thanks to Nuke.

Shine maps are working


Here ya go: http://www.badongo.com/file/1280482

Edit: Oh you will still need the additional.vp file for extra textures and stuff.  http://rapidshare.de/files/23932853/additional.rar.html
Double Edit: I just realized the weapons table for this version is out of date, simpliest solution is extra the destroyers ship table file and replace the cruise missiles with something else, or make your own cruise missile weapon.
« Last Edit: August 23, 2006, 05:39:04 pm by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Uhhhh... Scooby, that second download "has been deleted". What's going on?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 
Hmm looks like no ones downloaded it in the last 30 days....
You can get it here now: http://www.badongo.com/file/1280726
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline PotzUK

  • 28
    • PyroPort
I may be wrong, as I couldn't open the model in modelview32 but is there meant to be a 0-LASER1HDR2x texture?  I got that from opening the .pof in notepad.  All the others appear to be there :)  Also, do you have the weapons table?  I've kitted her out with turrets and beams from the terran table and she packs a mean punch  :cool:

Good work!  :yes:
« Last Edit: August 24, 2006, 03:12:54 am by PotzUK »

 
Make sure your using the hi-poly version of modelview.  It's 0-LASER1 actually, and thats in the additional.vp file.

Weapon table should be in the additional.vp under confed-wep.tbm also with sounds.tbm (adds some good old wc3/4 gunfire sounds)
I can tell you what turrets are and firing points for replacing with your own weapons:
1 - big guns (3)
2 - big guns (3)
3 - beam gun (1)
4 - medium antifighter (2)
5 - medium antifighter (2)
6 - medium antifighter (2)
7 - medium antifighter (2)
8 - missile launcher (2)
9 - flak (1) [could be used as big gun]
rest are small AA

HAHA you should see any of my cap ships in a firefight using my weaponset... energy bolts flying all over the place  :p
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"