yeah, Aurora is 'better' at ****ing up POFs, I'll give it that.
FSO uses vertex buffers and PCS2 does not, so PCS2's renderer is a lot slower than it can be, it's something I intend to fix after the first official release. there are complications (related to the reason it takes FSO several minutes to load a high poly pof the first time, we are not going to have that in PCS2) I want to hit full spectrum (tis causes problems in many places) that will require some major recoding of many very important bits, so I want to have a stable release before I get into that, cause it'll take at least a month or two to implement and who knows how long to work out the bugs.