Author Topic: normal maps....HOW?  (Read 10138 times)

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Offline Cobra

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Don't put heightmaps on windows. :nervous:
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Windows are part of the ship texture... I just wish it didn't shift everything.  The normal map looks great but when you add the height mapping eh.  Too bad displacement will never be supported or very efficent.  :sigh:
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Offline blackhole

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Quote
I just wish it didn't shift everything.

DO YOU WANT PARALLAX MAPPING OR DO YOU WANT A NORMALMAP?!

  

Offline Vasudan Admiral

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Windows are part of the ship texture... I just wish it didn't shift everything.  The normal map looks great but when you add the height mapping eh.  Too bad displacement will never be supported or very efficent.  :sigh:
Dude, I've told you already a couple of times now: Don't apply a heightmap to flat textures. This is a flat texture. :p

You say it looks great with normal mapping - well leave it at that! You don't apply glowmaps to asteroids, so don't apply heightmaps to flat surfaces! :p
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