Author Topic: Reaver  (Read 3427 times)

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Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
alrighty, heres a beta of the reaver recon fighter. comes in at 11305 faces including shield mesh and debris and only uses 3 maps plus one debris map.
only issue it has that i know of are of course the fouled smoothing a result of my phobia reguarding other modeling programs, i still use ts 3. what ever that antique is.

so enough of me bla bla blaing on....
get to bug hunting!

http://www.mediafire.com/?2jji8j41yby15tv
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Colonol Dekker

  • HLP is my mistress
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Truespace hug <3

Now.can has screeny?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Hades

  • FINISHING MODELS IS OVERRATED
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Not bad at all, Steve-O, glad to see you know how to do uvmaps now! Only thing that really needs fixing are the smooth groups.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline General Battuta

  • Poe's Law In Action
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This was posted on BP internal but we asked for it to be made public. Just standin' up for the standin' policy.

 

Offline mjn.mixael

  • Cutscene Master
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Cool model.


Also, every time I see this topic title I just think of Firefly...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Droid803

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  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
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If it smoothing borked I can fix.

EDIT: lol pillowsmoothing should be relatively easy to remedy though...
(´・ω・`)
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Offline Dragon

  • Citation needed
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  • The sky is the limit.
Can you fix that and add MOI (and any other data Steve-O might have forgot)?
Seeing as you're one of not many people who know how to deal with models that have sliding parts, you're the only person I know who could do that without breaking the model radius.

 

Offline Droid803

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This ones got sliding parts too? :P
(´・ω・`)
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Offline Dragon

  • Citation needed
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  • The sky is the limit.
At least one (the main cannon) seems like there's little else it could do but slide, so there's at least one.
I have yet to test it in game, but I'm rather certain that main gun, guide rail and lower missile pods do slide.

 

Offline Droid803

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Yep...sliding =.=
Alright, shouldn't be TOO annoying.

EDIT:

Only thing that really needs fixing are the smooth groups.

NOT ANYMORE!

http://dl.dropbox.com/u/126554/FS2/Reavar-radhak.pof

Fixed up the smoothgroups. Autogenned MoI.
Re-hacked the radiusu.
« Last Edit: February 17, 2011, 01:28:55 pm by Droid803 »
(´・ω・`)
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Offline -Sara-

  • 29
Awesome! I don't know what role is intended, as it looks now to me, it screams: HEAVY INTERCEPTOR / EXTENDED FLIGHT RECON CRAFT

Something of an averagely maneuvrable, but high speed craft with decent armour and shielding. Perhaps somewhat limited on primaries, but with enough secondaries to stay in the battlefield while engaging several waves, or to hold it's own against enemy fighters while doing long-range recon flights.

Can't wait to see how it'll turn out.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Normal maps are WIP. Will release when ready.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Darius

  • 211
Having issues with resmoothed Reaver not animating ingame using Steve-O's table entries.

 

Offline Droid803

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Hmm...I didn't change any of the subsystem names, and I did put back all the subsystem data...
I must have forgot something silly again. :(
(´・ω・`)
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Offline Dragon

  • Citation needed
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  • The sky is the limit.
I can't get either to work (as in, animations, it flies just fine), at least after "plugging" it into BP (I didn't wanted to set up another mod for this).
Maybe it's related to some table problem (or I just screwed up something when porting it to BP), I'm going to do more testing tommorow.

 

Offline Mars

  • I have no originality
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  • Attempting unreasonable levels of reasonable
OMG WTF 800 M/S
10,000 M/S gun?
Seriously though. . . 800 M/S? I know it was pasted in the BP internal, but is it really intended to go that fast in any mod?

 

Offline Darius

  • 211
Well, the table wasn't copy-pasted wholesale :P Speed and weapons values definitely got tweaked.

Only difference I can see in the new pof (other than more efficient geometry and resmoothing) is the new order of subsystems in the hierarchy. I'm not sure what could be causing the problem either.

 
 

Offline The E

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Why is noone running the model through a debug build?

Incidentally, I resmoothed it as well, and here's the result: http://blueplanet.fsmods.net/E/REAVERb.7z

All animation stuff is up and running on that one.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dragon

  • Citation needed
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  • The sky is the limit.
Right, I think I found the case of all problems with previous models.
There was a $Name= field in animated subobject proporties of Droid's version, which is absent from The_E's version and all other models that work.
Animation code is rather "quirky" and such things can influence it.