Author Topic: GTF Hydra (heavy assault fighter WIP)  (Read 25584 times)

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Re: GTF Hydra (heavy assault fighter WIP)
I'll try to fix it. Thanks, at least I will know where to look for the answer.

But is that possible that position of some vertexes can cause the bad shading?

EDIT2

I've added "edge split" modifier to the entire model. Is that correct? I don't see any ugly polys now, but it cause any problems in the future? (bad geometry or problems during texturing)
« Last Edit: October 26, 2013, 04:59:42 pm by Col.Hornet »

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
All edge split does is make smooth shading play across surfaces differently, at certain angles parts will have smooth shading while others will have sharp, clean partitions. This is useful for making certain areas smooth and keeping other areas flat and it can occasionally get rid of artifacts. If you want you can look at my Nuadha to see how I have used Edge Split to get the perfect degree of smoothness for my ship.
Try removing doubles (edit mode with all selected+W-> remove doubles) to see if there are any useless vertices that could cause bad polys as well.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
OK I managed to fix the ugliest artefacts.

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
Did you get rid of the edge split modifier? I think you should keep it, I liked how the fighter looked. If you don't like it, you can change the angle until it meets your standards.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
I can keep it for now. But during the work I must be  more careful to not **** up the geometry :D
Also I slightly modified the compressors in the engines. I will also add some more pipes and other elements there.

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
That is understandable. Good luck.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
Update. Today I had some fun with the engines. How it looks now. Please find out :D

 

Offline BritishShivans

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Re: GTF Hydra (heavy assault fighter WIP)
Those are some... sexy-ass engines. Nice detail. Going to put some extra details on the main body like the topside triangle on the Nyx?

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
Me Gusta. I agree with BritishShivans, more detail is needed on the body.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
Small update. I changed the shape of the fin under the hull a little bit.

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
Looking good. I'm interested as to what color scheme you are going to use for the texture.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
Similar to this one which we can actually see in ED & BP. Texturing will be done by my friend. The part of the work that I'm the most afraid of is UV mapping :D
We plan to release the model with several colour variants (basic scheme will be the same) and details on them (skulls, flames, dragons etc.) I will also make some special weaponry (including new models of missiles)

 

Offline Nyctaeus

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Re: GTF Hydra (heavy assault fighter WIP)
You know you have me. I can help you uving and converting this beast. The most important thing is texturing, that is actually not my speciality :P. I can't wait to see final results from "your friend" :].
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: GTF Hydra (heavy assault fighter WIP)
Hey Folks!  :D
YES, LTNS I know, been off on many different adventures but I have been keeping tabs on this every now and then. When I saw this on the main page, I just had to come and see more about it as the Ezechiel has a soft spot in my heart with the Shu Mk II a close second.
 I have been doing mostly my Aviation Art, but may return back to some of this as I truly miss FreeSpace! Congrats Col Hornet and good luck on completing your evolution of the Beloved Ezechiel!

All the best,
Jadehawk
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: GTF Hydra (heavy assault fighter WIP)
Update. Cockpit is getting more and more crowded :D

 

Offline headdie

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Re: GTF Hydra (heavy assault fighter WIP)
looking good
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Re: GTF Hydra (heavy assault fighter WIP)
More details on the way.

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
Looking good, however I would like to point out some odd little glitching going on at the front of the cockpit where it connects to the fuselage.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
I corrected this, now the armour plate around the cockpit looks better.
And now I'm starting to think that the hull is getting detailed enough. I'd like to keep the fuselage smooth and simple, the rest of the details will be made on texture and normal map. Original Ezechiel has such plate on the hull but it's barely visible :rolleyes:

 
Re: GTF Hydra (heavy assault fighter WIP)
I decided to stop the modelling process. The model is now undergoing the UV mapping.