Alright, this is driving me to distraction.
I've been trying to get this one weapon to work, but it causes CTD about 25% of the time when it hits a target, and I can't figure out why.
I'ma go over the model again (it's literally a resized/reskinned FS1 Fury because it's a dead ringer), but here's the table. Maybe there's something I'm missing.
$Name: Hunter CSM
+Title: XSTR("Hunter Long-Range Rocket", -1)
+Description:
XSTR(
"Heavy Guided Rocket
3375m Range, Fission Type
Gun-Type Fission Warhead
Suitable for Anti-Bomber
", -1)
$end_multi_text
+Tech Title: XSTR("Hunter Long-Range Rocket", -1)
+Tech Anim: Tech_Cyclops
+Tech Description:
XSTR(
"Though the Hunter lacks some of the raw damage of the Decimator, the addition of an IFF-based homing unit allows it to be used effectively against smaller or slower targets, like bombers. Due to the simplicity of its manufacture, it's also used as a long-range torpedo by Star League and independent capital ships.", -1)
$end_multi_text
;; The Emalgha also get a hold of these after --REDACTED--
;; Some League ships (Heirophant, Repten, etc) are built to spam these en masse to overwhelm point defense
;; many Hunter warheads are recycled nukes from as early as the 1950s, keeping costs quite low
$Model File: EVO_Hunter.pof
$Mass: 50.0
$Velocity: 225.0
$Fire Wait: 10.0
$Damage: 800 ;; damage applied when within inner radius
$Damage Type: Explosive
$Blast Force: 650.0
$Inner Radius: 25.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 50.0 ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed: 80 ;; velocity of shockwave. 0 for none.
$Armor Factor: 1.2
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 15.0 ;; temporary fix for problem locking onto big ships.
$Energy Consumed: 0.0
$Cargo Size: 15.0
$Homing: YES
+Type: HEAT
+Turn Time: 2.0
+View Cone: 60.0
$LaunchSnd: 86 ;;EVO Rocket sound
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ("player allowed" "Bomb" "Huge" )
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 2.5 ;; Width of trail nearest missile
+End Width: 1.75 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5
+Bitmap: MissileTrail05
$Icon: iconmissile11
$Anim: LoadMissile09
$Impact Explosion: expmissilehit1
$Impact Explosion Radius: 35.0