Try to avoid some bad modeller habit of making turrets well detailed, on the fllat and plain surfaces. That's the thing that I hate the most in Erebus and NuTitan for example. What details do you see on them from 2-3 clicks, but shiny engines
?
I quite like it's design, and it's cool for planetary defense I think
. Want to optimize this? Rid off all the circular element around the barrels. Yup. All of them!
And redo them with no bevel, no insert faces no nothing. Just simple, extuded circles. Believe me, addonital details you added to the circles are so small, that are not gonna be visible ingame at all.
And one single, and very important Pr0tip - armor plating.
Don't just random click Insert Face, grab the face and move it under old baseline. Give your armor plating some space, or a "breath" as I used to call it
. Make them multi-layered. Maybe bigger?
1. Baaaad....
2. With a "breath". Not that bad, huh
?
3. Two more tools and it's cool!