Hey all,
I'm trying to use the retail FS2 effect "Akheton_Particle" as the impact effect for a custom primary weapon. The effect is properly specified in the wep.tbm. When I start the mod, I get this:
For 'Akheton_Particle', 3 of 4 LODs are missing!
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! weapon_explosions::Load + 654 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_weapon + 9757 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_weaponstbl + 180 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_init + 1791 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4_SSE2-DEBUG.exe! WinMainCRTStartup + 8 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Here's the line (plus the explosion radius) in my wep.tbm:
$Impact Explosion: Akheton_Particle
$Impact Explosion Radius: 2.2
If anyone could help, I'd really appreciate it. Thanks!