Author Topic: PCS 2.1 import texture problems  (Read 1131 times)

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Offline starbug

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PCS 2.1 import texture problems
I have managed to get some free time to work on some projects but i seem to be encountering some problems when loading up models into PCS 2.1. I export the model from 3ds max 2014 as a DAE, but when i load it up into PCS the ship is backwards and upside down and in the left hand side where it has textures there are none listed. I can't find anything wrong in max with the scene, so i re-exported some of my older models which i know worked as they are ingame already. When i import the models into pcs again the models are missing the textures and are model is backwards and upside down. I know for a fact the the model is facing the right way and the textures are setup up properly in 3ds max when i export. So i don't know where the problem is. I find it odd that models i have exported and that worked ok, are now doing the same thing. I havent changed anything i do in max or any of the settings in PCS. Has anyone else had this issue and know how to resolve it?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
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Re: PCS 2.1 import texture problems
Maybe you've forgotten to use the ColladaMax exporter and are selecting Max's own DAE exporter?

 

Offline starbug

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Re: PCS 2.1 import texture problems
Aaah thats where im going wrong, its funny the things you forget!
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-