Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on July 17, 2007, 08:17:34 pm

Title: TIE Fighter (Completed)
Post by: brandx0 on July 17, 2007, 08:17:34 pm
Just cooked this up out of ISD-fatigue.  2 days modeling, 4k triangles:

(http://img403.imageshack.us/img403/6328/render005lh1.jpg)
Title: Re: TIE Fighter
Post by: Shade on July 17, 2007, 08:37:39 pm
Mmm, deathtrap :yes: (That's what a TIE is to the pilot, so that means I think you got it just right ;))
Title: Re: TIE Fighter
Post by: Turambar on July 17, 2007, 09:08:04 pm
can i texture it?
Title: Re: TIE Fighter
Post by: brandx0 on July 17, 2007, 10:05:37 pm
No =P

I wanna do it
Title: Re: TIE Fighter
Post by: Tempest on July 17, 2007, 11:49:07 pm
That's the best looking TIE I've ever seen. The level of detail is incredible, and certainly warrants the use of 4k triangles. It's so sexy that I wouldn't mind flying it. Keep it up! I'm getting exited for this mod. 

You'll be in the mood to start ISD-ing soon enough. Big, uncompleted models ALWAYS call back to you.

Now go make the Interceptor. Shouldn't be too much work, considering the "wings" probably don't take too long to churn out anyway.  :D
Title: Re: TIE Fighter
Post by: brandx0 on July 18, 2007, 02:08:41 am
Good to hear that I could help increase your excitement.  What keeps me going on this mod? I'M excited to play this mod too.  Hehe
Title: Re: TIE Fighter
Post by: jr2 on July 18, 2007, 03:24:10 am
Mm,,, doesn't the TIE have quad lasers?  IDK, but that's what I always thought...
Title: Re: TIE Fighter
Post by: chief1983 on July 18, 2007, 05:34:53 am
TIE/ln Fighters have 2 lasers mounted just below the cockpit, and TIE Interceptors have quad lasers on the wingtips.  At least in the older games.
Title: Re: TIE Fighter
Post by: Stormkeeper on July 18, 2007, 05:50:18 am
I believe one of my coursemates has a model of one of the TIEs done in Maya. I'll ask for a couple of screenies for it if you wants.
Title: Re: TIE Fighter
Post by: brandx0 on July 18, 2007, 06:35:57 am
Onto texturing (WIP):

(http://img59.imageshack.us/img59/9413/render006rt9.jpg)
Title: Re: TIE Fighter
Post by: Stormkeeper on July 18, 2007, 08:43:27 am
Very nice. I really can't wait for SW to be released.
Title: Re: TIE Fighter
Post by: Black Wolf on July 18, 2007, 11:20:39 am
/me bows to superior modelling

Blows my TIE out of the water. Brilliant work.
Title: Re: TIE Fighter
Post by: chief1983 on July 18, 2007, 03:03:39 pm
Wow.  I knew you'd be good at texturing, but wow.  This is the first thing I've seen you texture so far.  Now I can't wait even more to see that finished ISD.

Can we get a high res up close render of that thing?  I wanna see some detail :)  Maybe like 1024 or something.
Title: Re: TIE Fighter
Post by: brandx0 on July 18, 2007, 03:36:34 pm
When I'm finished the texture I'll get some higher res renders, but not until then.
Title: Re: TIE Fighter
Post by: jr2 on July 19, 2007, 11:32:30 am
Ok, looks as if it does have only 2 lasers... this pic might help the mdelling, IDK: http://images1.wikia.com/starwars/images/0/09/TIEfighter_egvv.jpg

http://en.wikipedia.org/wiki/TIE_fighter also has a ton of info.. but I'm sure this is all old hat for you guys..
Title: Re: TIE Fighter
Post by: Snail on July 19, 2007, 03:03:57 pm
The first thing is wrong. Those ARE NOT solar panels. They are radiation panels to absorb radiation from the Ion Engine(s)
Title: Re: TIE Fighter
Post by: chief1983 on July 19, 2007, 03:47:15 pm
I don't know what your source is, but it sounds like you agree with the SWTC, except I believe they're radiator panels to emit radiation.  And if you're arguing with that ortho shot from the EGVV, yeah we know, there's lots of bad information in those books, mostly regurgitated from the WEG material.  We mainly just use it for the blueprints themselves if they're good enough.
Title: Re: TIE Fighter
Post by: Cobra on July 20, 2007, 01:48:47 am
The first thing is wrong. Those ARE NOT solar panels. They are radiation panels to absorb radiation from the Ion Engine(s)

Really? I heard from somewhere (I can't remember) that they are indeed solar panels.
Title: Re: TIE Fighter
Post by: Topgun on July 20, 2007, 08:08:04 am
they are solar panels. they are radiation thingys. just like those big balls on the ISD.
Title: Re: TIE Fighter
Post by: Snail on July 20, 2007, 10:52:22 am
They're radiation panels from what I heard, but apparently I'm wrong. The main site actually states they're solar panels.

Whatever.
Title: Re: TIE Fighter
Post by: chief1983 on July 20, 2007, 11:50:34 am
It'd be nice if anyone could post a reference then.  I'm curious to know where it's claimed that they're solar panels, and where else they're claimed to be radiator panels.
Title: Re: TIE Fighter
Post by: jr2 on July 20, 2007, 05:25:55 pm
That site I posted said they're solar panels...
Title: Re: TIE Fighter
Post by: Scourge of Ages on July 20, 2007, 06:58:13 pm
Of course they're solar panels, because the Empire was too cheap to tell Seinar to supply a full scale ion reactor (or whatever) and TIEs need the extra juice.
Also, ion engines point backward, emit nearly no radiation, and even if they did, nobody cares about the ships or pilots! TIEs are throw-away swarm fighters.

Finally, truly excellent work on the model dude.
Title: Re: TIE Fighter
Post by: Woolie Wool on July 20, 2007, 08:07:22 pm
Solar panels wouldn't do a damn thing to power a craft as powerful as a Star Wars fighter, even a rust-bucket TIE. We have feather-light solar cars covered in massive solar cell arrays and they can hit 50 mph on a good day. TIEs can pull thousands of Gs.
Title: Re: TIE Fighter
Post by: aRaven on July 20, 2007, 08:46:41 pm
these aren't ordinary solar panels...these are STAR WARS solar panels...with a quantum efficiency of 100 < 1!!!!

or something like that :P
Title: Re: TIE Fighter
Post by: jr2 on July 20, 2007, 09:10:39 pm
Right.  Today's solar panels wouldn't produce enought energy to power a TIE.  But our fusion reactors don't put out enough energy to be worthwhile yet either.  Oh, and did I mention our lasers don't blow anything up?  (Almost, we're working on it...)
Title: Re: TIE Fighter
Post by: Cobra on July 20, 2007, 11:40:19 pm
Right.  Today's solar panels wouldn't produce enought energy to power a TIE.  But our fusion reactors don't put out enough energy to be worthwhile yet either.  Oh, and did I mention our lasers don't blow anything up?  (Almost, we're working on it...)

They can poke holes in things, like tires or fuel canisters. THOSE go boom when used on.
Title: Re: TIE Fighter
Post by: jr2 on July 21, 2007, 01:37:22 am
Ya... but it's not the laser itself that is vaping the object, it's the object's explosive power that is unleashed (ignited) with the laser.  You could have something entirely made out of steel, and hit it with an X-Wing bolt, here's betting it'd go boom... or at least splash!
Title: Re: TIE Fighter
Post by: aRaven on July 21, 2007, 01:44:24 pm
remember, the star wars lasers are not real lasers, they are more like plasma bolts
Title: Re: TIE Fighter
Post by: Topgun on July 21, 2007, 05:29:40 pm
You sacrileges fools! they're blasters not lasers!
Title: Re: TIE Fighter
Post by: brandx0 on July 21, 2007, 06:22:25 pm
Thanks for keeping this on topic guys =P
Title: Re: TIE Fighter
Post by: Cobra on July 21, 2007, 06:33:45 pm
You sacrileges fools! they're blasters not lasers!

No, the handheld weapons are blasters.
Title: Re: TIE Fighter
Post by: brandx0 on July 22, 2007, 09:22:15 pm
Okay, let's get this back on topic:

(http://img181.imageshack.us/img181/7276/render008dv9.jpg)

(http://img263.imageshack.us/img263/7499/render009ei6.jpg)
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 10:57:02 pm
You know brandx, you're torturing my juniors, because my lecturer saw your models, asked me to send her the screenies and then she's showing them to my juniors, saying that this is what a expert modeller can do, and making them more pressurised because now I see them trying to make equally detailed models.
Title: Re: TIE Fighter
Post by: Scourge of Ages on July 22, 2007, 10:59:33 pm
This fighter is looking better and better with every day.
One question: if you guys can crank out top-notch TIEs and X-Wings in a matter of days or weeks, can we get the mod soon?


...But our fusion reactors don't put out enough energy to be worthwhile yet either...
Considering our only fusion reactors are bombs, they create more than enough energy, but it's just not very worthwhile : (
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 11:01:25 pm
Models are on thing, changing the .tbl files and everything else is another matter all together ...
Title: Re: TIE Fighter
Post by: brandx0 on July 22, 2007, 11:25:10 pm
You know brandx, you're torturing my juniors, because my lecturer saw your models, asked me to send her the screenies and then she's showing them to my juniors, saying that this is what a expert modeller can do, and making them more pressurised because now I see them trying to make equally detailed models.

Wow, what school is this? hehe
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 11:30:25 pm
You know brandx, you're torturing my juniors, because my lecturer saw your models, asked me to send her the screenies and then she's showing them to my juniors, saying that this is what a expert modeller can do, and making them more pressurised because now I see them trying to make equally detailed models.

Wow, what school is this? hehe

School for Interactive Digital Media. We do games related stuff.
Title: Re: TIE Fighter
Post by: brandx0 on July 22, 2007, 11:33:40 pm
Wow, whereabouts is that?  Tell your lecturer to email me, we'll talk talk.
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 11:36:09 pm
Singapore.  :lol: Faraway from you imo. I can ask her if she wants to mail you when i see her next time.

 :lol: Maybe you can do a podcast lesson
Title: Re: TIE Fighter
Post by: brandx0 on July 22, 2007, 11:38:39 pm
Hehe, or you could fly me out there and pay for my expenses =)
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 11:40:36 pm
Hmmm.

-looks at wallet-

Nah. Can't afford it. Maybe you could rob a bank or sth...
Title: Re: TIE Fighter
Post by: brandx0 on July 22, 2007, 11:41:27 pm
Hehe, ask your school, they have money for those things =P
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 11:42:51 pm
Well, I'm paying them to teach me ya know, not the other way around... I'll link up some of your screenies to my school forum and see what they think...
Title: Re: TIE Fighter
Post by: brandx0 on July 22, 2007, 11:51:19 pm
Hehe, I'm just kidding around, but hey Feel free to post the stuff up at least, I'm always up for more exposure
Title: Re: TIE Fighter
Post by: Stormkeeper on July 22, 2007, 11:56:12 pm
Awesome ...
Title: Re: TIE Fighter
Post by: jr2 on July 23, 2007, 01:50:31 am
This fighter is looking better and better with every day.
One question: if you guys can crank out top-notch TIEs and X-Wings in a matter of days or weeks, can we get the mod soon?


...But our fusion reactors don't put out enough energy to be worthwhile yet either...
Considering our only fusion reactors are bombs, they create more than enough energy, but it's just not very worthwhile : (

Tokamak (http://en.wikipedia.org/wiki/Fusion_reactor) (wikipedia fusion reactor search)
Title: Re: TIE Fighter
Post by: brandx0 on July 23, 2007, 03:31:21 am
Almost Done:

(http://img201.imageshack.us/img201/2192/render010km6.th.jpg) (http://img201.imageshack.us/my.php?image=render010km6.jpg)
Title: Re: TIE Fighter
Post by: Snail on July 23, 2007, 05:58:20 am
Singapore.  :lol:

Hey maybe I can go there at a certain point in time. :yes:

Title: Re: TIE Fighter
Post by: Stormkeeper on July 23, 2007, 07:35:13 am
[Bob Barker Voice]Snail, c'mon down![/Bob Barker Voice]

And, about the TIE wings:

Quote from:  The Star Wars Essential Guide to Vehicles and Vessels
.... whose most distinguishing feature is the pair of dominant solar array wings mounted on either side of a small, spherical command pod.

But it doesn't say what they're used for.
Title: Re: TIE Fighter
Post by: Cobra on July 23, 2007, 11:37:12 am
Energy collection? :wtf:
Title: Re: TIE Fighter
Post by: Axem on July 23, 2007, 03:51:28 pm
If you think about it, the panels being solar energy collectors is pretty silly. At most you'll only ever get a single side directly facing the sun and the other three sides would be unused. And if you're fighting in deep space, there won't be any stars close enough so the TIE Fighters could run out of power.
Title: Re: TIE Fighter
Post by: jr2 on July 23, 2007, 04:54:40 pm
Quote from: http://en.wikipedia.org/wiki/TIE_fighter
Manufactured by Sienar Fleet Systems, TIE fighters' solar panels power a propulsion system that accelerates gases at a high speed along almost any vector, affording the ships tremendous speed and maneuverability.

Quote from: http://www.starwars.com/databank/starship/tiefighter/?id=eu
The hexagonal solar panels supply power to a unique propulsion system. Microparticle accelerators propel Ionized gasses at a substantial fraction of lightspeed. These gasses are then expelled from rear vents to generate thrust. The ion streams can be directed along amost any vector, allowing for the TIE's incredible velocity and maneuverability. The twin ion engines have few moving parts and require comparably less maintenance to the starfighters of the Alliance.
]

Has a bunch of links: http://starwars.wikia.com/wiki/TIE_fighter

Title: Re: TIE Fighter
Post by: Axem on July 23, 2007, 05:17:45 pm
Wikipedia references the Star Wars site which is the Expanded Universe TIE Entry. Doesn't EU also say those domes on top are shield generators too? :p

Also Wookiepedia says radiator panels. Nothing about solar panels.
Title: Re: TIE Fighter
Post by: jr2 on July 23, 2007, 05:21:09 pm
I wasn't trying to prove one theory or another, just giving references for you to look at.  Oh, and my SW DVDs arrived today.  Widescreen THX Episodes 4-6 :p
Title: Re: TIE Fighter
Post by: brandx0 on July 23, 2007, 06:03:47 pm
Okay, I'm ready to call the TIE done

Textured and Modelled, now just need to get it in game.

Voila!, Behold the TIE/ln Starfighter
(http://img341.imageshack.us/img341/4230/orthoci0.th.jpg) (http://img341.imageshack.us/my.php?image=orthoci0.jpg)

Next up, TIE/In Interceptor!
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 23, 2007, 06:33:08 pm
And just for fun: 

The T.I.E. Starfighter from Episode IV:
(http://img213.imageshack.us/img213/5314/tiewhitelf7.th.jpg) (http://img213.imageshack.us/my.php?image=tiewhitelf7.jpg)
Title: Re: TIE Fighter
Post by: Turambar on July 23, 2007, 07:06:58 pm
btw, brand-x, i'll convert it if you want. i definitely could use more conversion practice.

just shove it and the LODs into a max file, send it over, and i'll take care of the tedious technical bits.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 23, 2007, 07:26:12 pm
Haven't LOD'd it yet actually, though I also want to learn how to convert, so we'll see which is which when I do the LODs
Title: Re: TIE Fighter (Completed)
Post by: Cobra on July 23, 2007, 07:34:03 pm
Brand, I think you should use the ANH version. I always thought the gray version looked better.
Title: Re: TIE Fighter (Completed)
Post by: Topgun on July 23, 2007, 07:54:47 pm
lod's are easy, just do it before uv mapping. I am willing to make the geometry for the lod's if you want.
Title: Re: TIE Fighter (Completed)
Post by: Hades on July 23, 2007, 07:56:00 pm
Nice Tie fighter.(I can't wait to play as it ;)).
Title: Re: TIE Fighter (Completed)
Post by: MI123645 on July 23, 2007, 11:57:42 pm
Wow, that's a beautiful TIE Fighter.

The only gripe I have with it however, is the cockpit hull. It doesn't look completely round to me,  but I can live with its current shape.

By the way, just how many TIES are you going to do? I know that you should get the main ones out of the way, like the TIE Interceptor and the TIE Bomber, but are TIES such as the TIE Avenger and the TIE Defender on the TIES to do list as well?
Title: Re: TIE Fighter (Completed)
Post by: Hades on July 24, 2007, 12:04:21 am
Gee what do you think? :welcomegreen: Have you been beamed yet? If they didn't make the Tie Defender I would kil.........Uhh *warps out :warp:*.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 24, 2007, 04:21:21 am
A) I'm going grey-blue, it's the colour used for all TIEs except for in ANH, and those only weren't blue because you couldn't bluescreen them.

B) Already UV-mapped it, I'll figure out a way to do it though

C) I'm only planning on Fighter and Interceptor at the moment, because I only need to redo the panels to convert it to an interceptor.

D) Of course it's not round, as the original model is slightly deformed, and also because I need to keep my polycount down

E) TIE defender is not high on our priority list
Title: Re: TIE Fighter (Completed)
Post by: Col. Fishguts on July 24, 2007, 05:06:48 am
lod's are easy, just do it before uv mapping. I am willing to make the geometry for the lod's if you want.

If he's using Max, LODing comes after UV mapping. You save a lot of time if you create a lower LOD by collapsing vertices on the fully finished LOD0 model. Only minor corrections in the UV editor are usually necessary, plus your lower LOD already uses the same texture as LOD0, which is the way it should be anyway (if you're using DDS with mipmaps).
Title: Re: TIE Fighter
Post by: IPAndrews on July 24, 2007, 05:18:23 am
But it doesn't say what they're used for.

To make the ship look good?
Title: Re: TIE Fighter (Completed)
Post by: Black Wolf on July 24, 2007, 11:32:20 am
A) I'm going grey-blue, it's the colour used for all TIEs except for in ANH, and those only weren't blue because you couldn't bluescreen them.

Use 'em both. They're variants - the standard TIE fighter and the TIE/In Line. Useful to have, from a FREDding perspective, especially if it only costs a recolour that you've already done and an extra table slot that shouldn;t be an issue in a few SCP versions.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 24, 2007, 02:27:34 pm
Yeah that's something we've discussed as an in-game use.  According to Wookiepedia the TIE/ln is the blue one which has better performance than the old white T.I.E.

I meant I was using the blue/grey one simply as a base colour for all the other TIEs that I'll be doing.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 24, 2007, 06:05:53 pm
Here we go, Shinemapped now.

(http://img235.imageshack.us/img235/689/render012ts5.jpg)
Title: Re: TIE Fighter (Completed)
Post by: Cobra on July 24, 2007, 06:22:50 pm
:jaw:
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 24, 2007, 07:39:25 pm
Man I can't wait to fly around in this and kill some X-Wings
Title: Re: TIE Fighter (Completed)
Post by: Acin on July 24, 2007, 08:10:20 pm
Hi!
I'm new to this entire stuff here, but I'd like to learn to do the modeling. What software do you use for the 3D Model? I have a CAD 14 running on my Laptop. Is it sufficient? Or do you need a specific kind of format to save the projects? I thought that once I know how to make the 3D models I could try to draw some small auxilary objects like Nav-point beacons, Transmitter-satelites, Missiles, space mines or turrets....
 Please give me a hand. I'd like to join in.!
Title: Re: TIE Fighter (Completed)
Post by: aRaven on July 24, 2007, 08:10:51 pm
one thing bugs me...why is the cockpit brown?
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 24, 2007, 08:20:09 pm
For me I use 3D Studio Max, I don't know much about what you're using so I can't help

and as for the cockpit, I used this as a reference pic for colouring:

(http://theforce.net/swtc/Pix/Xsydney/tiei/PC220072.JPG)
Title: Re: TIE Fighter (Completed)
Post by: jr2 on July 24, 2007, 08:20:37 pm
Man I can't wait to fly around in this and kill some X-Wings

Me, either...

(http://img510.imageshack.us/img510/2637/vlc2007072421023282nl0.th.jpg) (http://img510.imageshack.us/my.php?image=vlc2007072421023282nl0.jpg)(http://img98.imageshack.us/img98/5341/vlc2007072421025417oq8.th.jpg) (http://img98.imageshack.us/my.php?image=vlc2007072421025417oq8.jpg)(http://img253.imageshack.us/img253/9574/vlc2007072421030178ue2.th.jpg) (http://img253.imageshack.us/my.php?image=vlc2007072421030178ue2.jpg)(http://img507.imageshack.us/img507/9894/vlc2007072421030285ht0.th.jpg) (http://img507.imageshack.us/my.php?image=vlc2007072421030285ht0.jpg)(http://img524.imageshack.us/img524/264/vlc2007072421030420ql9.th.jpg) (http://img524.imageshack.us/my.php?image=vlc2007072421030420ql9.jpg)

Quote from: FS2 SCP
brandx0 was killed by jr2.

EDIT: @brandx0: use lvlshot!
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 24, 2007, 08:40:45 pm
Quote from: FS2 SCP
brandx0 was killed by jr2.

Hah, bring it on!
Title: Re: TIE Fighter (Completed)
Post by: MI123645 on July 24, 2007, 11:24:46 pm
Very nice, Congrats on the finished model.
Title: Re: TIE Fighter (Completed)
Post by: IPAndrews on July 25, 2007, 05:51:02 am
Beautiful model guys. Don't neglect the LODs though. You'll need them if you want to do anything Endorish.
Title: Re: TIE Fighter (Completed)
Post by: aRaven on July 25, 2007, 07:06:52 am

and as for the cockpit, I used this as a reference pic for colouring:

(http://theforce.net/swtc/Pix/Xsydney/tiei/PC220072.JPG)

it can't be canon...i have never seen a brown cockpitted tie in the movies before...brown looks wierd ^^

(http://www.nasa.gov/images/content/117525main_TIEFighter.jpg)

much better reference pic (even the canopy thingie is in the right position) :P
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 25, 2007, 07:22:06 am
Well that reference was from ANH (You can see due to the grey colouring) while the picture taken there is definitely canon, it's the model used in ESB and ROTJ.  For the ANH skin I can definitely turn it more grey, but I'm happy with where the colour is at on the ESB and ROTJ texture
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 25, 2007, 04:14:06 pm
How's this looking here guys?

(http://img74.imageshack.us/img74/9272/comparerx3.jpg)
Title: Re: TIE Fighter (Completed)
Post by: Topgun on July 25, 2007, 04:18:48 pm
the ROTJ one is too green I think. the other one is too gold.
Title: Re: TIE Fighter (Completed)
Post by: MI123645 on July 25, 2007, 04:31:23 pm
 :eek2:

Wow. They remind me of the Rogue Leader TIE models. Excellent work.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 25, 2007, 04:37:04 pm
the ROTJ one is too green I think. the other one is too gold.

Yeah?  The ANH one is a greyscale image save for a slight bit of yellow on the tips of the lasers =P
Title: Re: TIE Fighter (Completed)
Post by: aRaven on July 25, 2007, 05:50:15 pm
excellent! needs a little bit more detail, a cockpit inc. pilot!
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 25, 2007, 07:33:57 pm
Cockpits are coming way later
Title: Re: TIE Fighter (Completed)
Post by: Topgun on July 25, 2007, 07:51:22 pm
I still think it's too green.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 25, 2007, 08:20:57 pm
You sure it's not your monitor? considering you said the grey one was too gold (grey + yellow) and now the blue one is too green? (blue + yellow = green)

Just seems like you're seeing too much yellow in there.
Title: Re: TIE Fighter (Completed)
Post by: Cobra on July 25, 2007, 09:43:59 pm
It's gotta be his monitor.
Title: Re: TIE Fighter (Completed)
Post by: MI123645 on July 26, 2007, 12:09:48 am

Topgun's perception:

(http://i37.photobucket.com/albums/e95/MI123645/comparerx3.jpg)

The green one actually looks nice.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 26, 2007, 12:42:16 am
It's the Imperial Spacefleet demonstration team, the Green and Yellow Angels!
Title: Re: TIE Fighter (Completed)
Post by: jr2 on July 26, 2007, 02:54:30 am
Check your color temperature on your monitor's settings... make sure it's set pretty high. (9300K?)  Lower settings are too "warm" or yellow.
Title: Re: TIE Fighter (Completed)
Post by: Stormkeeper on July 26, 2007, 04:01:48 am
They look like some Imperial Ace's custom painted TIE fighter, although a Imp Ace would probably use a TIE/In
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on July 26, 2007, 04:04:02 am
And there's a whole other thread to discuss that now =)
Title: Re: TIE Fighter (Completed)
Post by: Stormkeeper on July 26, 2007, 04:04:22 am
Indeed...
Title: Re: TIE Fighter (Completed)
Post by: Topgun on July 26, 2007, 09:20:34 am
yep, it was the monitor. I fixed it, looks better now.
Title: Re: TIE Fighter (Completed)
Post by: Turambar on July 26, 2007, 09:58:47 am
the imperial ace types (the Imperial 181st, led by Baron Fel) do horizontal red stripes on their wings, not gold.
Title: Re: TIE Fighter (Completed)
Post by: Flaser on July 26, 2007, 10:00:08 am
That was only Baron Fel's 181 squad's personal markings.
Title: Re: TIE Fighter (Completed)
Post by: Turambar on September 13, 2007, 01:17:01 pm
this is the .pof

i am uploading it here so i can link to it.


PAY NO ATTENTION TO THE MON CALAMARI BEHIND THE CURTAIN!!

to be clear, this pof has no data, and may be messed up in several ways.

it is not for general use, but for people to help me convert it properly

[attachment deleted by admin]
Title: Re: TIE Fighter (Completed)
Post by: Titan on September 14, 2007, 07:02:41 am
i always thought the dull gray (leviathan main) color looked better then the blue-ish (fenris main). just saying  :)
Title: Re: TIE Fighter (Completed)
Post by: Herra Tohtori on September 14, 2007, 07:17:37 am
That is a beautiful model... By the way, as far as cockpits go, are the TIE cockpit windows traditionally darkened in the movies so that they look black (like sun glasses)?

...and is there actually any difference between Levi and Fenris hull textures? :nervous:
Title: Re: TIE Fighter (Completed)
Post by: Titan on September 14, 2007, 09:10:32 am
the leviathan's gray is a lighter gray-gray. the fenris's is a blue-ish-gray color
Title: Re: TIE Fighter (Completed)
Post by: chief1983 on September 14, 2007, 01:05:20 pm
The TIE doesn't have a cockpit yet, when it does, the windows will be at least semi-transparent if not fully.
Title: Re: TIE Fighter (Completed)
Post by: brandx0 on September 14, 2007, 02:43:28 pm
Meh, I kinda like the blueish colour myself