Author Topic: we need a simple pof editor  (Read 4213 times)

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Offline EdrickV

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we need a simple pof editor
Then again, maybe it won't. Apparently HelpEd was never used, it doesn't seem to have much of anything besides MFC generated code and has no code to actually handle the opening of files.
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Offline HotSnoJ

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we need a simple pof editor
http://www.planethardwar.com/~hwcomic/example.html

This is what I've submitted before but no one listened to me.

Anyway this would greatly expand the ship selection per level/mission. And (in theory) bring down loading times for levels that don't have many ships/weapons in it.

Note this is a visual aid for those who can't/won't grasp what I said before.
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Offline EdrickV

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we need a simple pof editor
Quote
Originally posted by HotSnoJ
http://www.planethardwar.com/~hwcomic/example.html

This is what I've submitted before but no one listened to me.

Anyway this would greatly expand the ship selection per level/mission. And (in theory) bring down loading times for levels that don't have many ships/weapons in it.

Note this is a visual aid for those who can't/won't grasp what I said before.


That's not a POF editor. A POF editor would be like PCS or ModelView32. (Which is what this thread is about.) It's also nothing like what I think HelpEd would have been if you were referring to that. Your thing seems more like a MOD control panel kinda thing and if you're thinking of that on a per-mission basis, that wouldn't really work right as FS2 reads a lot of the tables (In particular the ships.tbl) when it starts up, not when the mission loads. Having FS2 reload things like the ship/weapon tables after it's already running would slow it down. (Though I can imagine that eventually being done.) There is work on actual MOD support though via redirecting it to load files from a different folder via a command line argument.
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Mesh Gallery/Downloads:
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