Hard Light Productions Forums
Archived Boards => The Archive => Terran-Vasudan War => Topic started by: StarGunner on February 02, 2003, 12:46:41 pm
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Any news on this mod? New things to pout up for download? Pics? anything going on here?
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Yes, stuff is going on. Slowly, but it's going. :D We're waiting for some models, and then we can start FREDding.
Here's a screenshot to keep you happy. The SS Exos, one of the earliest Terran space station classes...
(http://www.3dap.com/hlp/hosted/14_year_war/screenshots/exos_glowy.jpg)
:D
(Hades - don't put up the Reliant. We'll save that as a surprise for when the mod is released. ;))
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Headlights
(http://www.3dap.com/hlp\hosted\14_year_war\screenshots\Viperglow.bmp)
(http://www.3dap.com/hlp\hosted\14_year_war\screenshots\MAlphaglow.bmp)
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woa
Mustang is p1mp :thepimp:
Headlights rule. :D
Wait, so did woo make those?
And uh, i can't see the station. Care to brighten?
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What station? Those are both fighters...
Woo made the Mustang Alpha, Maeglamor did the Viper, and I added all the glowpoints.
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The station.. that goob posted.
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Oh yeah.
That isn't very dark at all. Those blue lights are supposed to make it brighter though. It's glowmapped, and that isn't the latest glowmapped version either.
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KillMeNow made the Exos. That model is courtesy of OTT - we were able to use it because it's an old design (in the FS timeline). :) Look here for the original screenshot.
http://www.3dap.com/hlp/hosted/ott/tech_ngta.html.
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Cool stuff you've got there :)
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Teaser
(http://www.3dap.com/hlp\hosted\14_year_war\screenshots\explosive.jpg)
Looking good, well, except you won't be able to use the Goa'uld laser.:D
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(http://www.3dap.com/hlp/hosted/14_year_war/screenshots/DeltaSerpentis.jpg)
Delta Serpentis II, and Serenity Station.
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Originally posted by Hades
(http://www.3dap.com/hlp/hosted/14_year_war/screenshots/DeltaSerpentis.jpg)
Delta Serpentis II, and Serenity Station.
Will you make models without Glowmaps? They don't work in the non changed source Code.:nervous:
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Isn't the TVWP priding itself on being the first Camp to use the source code to its full extent?
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Yup. :) There are some things we're doing that simply cannot be done without the SCP.
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Speaking of which, is there a source code build with all the features? I currently have about 4, 1 with glowmaps, 1 with special pause, 1 with ballistics, and so on.
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I got 4.1, it has everything... Check in the IF, Goober might have posted that build.
EDIT: The SCP build is required for the TVWP. Don't worry, we'll include it in the download.
EDIT2: And that planet is a model, not a background.
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Originally posted by Knight Templar
Isn't the TVWP priding itself on being the first Camp to use the source code to its full extent?
Except for beams, but other than that, yes.
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It's 3.41. No sense keeping it private, though, as it's pretty up to date. I think Bobboau released a few that were even more up to date than this one.
http://fs2source.warpcore.org/exes/fs2_open_3.41_unofficial.exe
http://fs2source.warpcore.org/exes/fred2_open_3.41.exe
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Feel free to update the website as well....... ;)
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We're trying, we're trying. :) But I've got college stuff, and Stealth doesn't have FTP access. We cleaned it up and put a banner on, though. ;)
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Originally posted by Goober5000
We cleaned it up and put a banner on, though. ;)
We did? *goes to check site*
EDIT: What's the banner code?...
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Er... I did. I copied the code off of Stealth's site, but you can change it if you want. Here's where it tells how to set up banners...
http://intranet.gamespy.com/index.asp?item=224
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Banner code is on the site, it just isn't showing up..
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Originally posted by Goober5000
It's 3.41. No sense keeping it private, though, as it's pretty up to date. I think Bobboau released a few that were even more up to date than this one.
http://fs2source.warpcore.org/exes/fs2_open_3.41_unofficial.exe
http://fs2source.warpcore.org/exes/fred2_open_3.41.exe
Erm.. those links won't work. I just get page not found errors.
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hey...niiice station...
I wan't that station...
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Me too. I've been told it's Venom's so I guess we should ask him
*cough cough* venom Venom *cough cough*
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Originally posted by Petrarch of the VBB
Erm.. those links won't work. I just get page not found errors.
They work for me. :confused:
BTW, the official TVWP site is now up. :D Bare bones, but it's up!
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New screeny. Flying in formation. Alpha 1 is firing its guns.
(http://www.3dap.com/hlp/hosted/14_year_war/screenshots/squadron.jpg)
EDIT: Damn, JPG compression sucked the life outta them.
Just so you know, those trails are extremely smooth.
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:yes:
excellence
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You can't really see it, but the machine guns isn't firing in a straight line. They are randomly shot off in a certain radius.
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With the $FOV flag?
I'm not sure that's a good idea - I like my guns to fire straight ahead. :nod:
I'd have to try it myself to see.
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I made the bullet-based weapons have long ranges (bullets and their tracer trail don't just dissapear) but I didn't want the player to become good enough he could snipe; I'm making a mass driver for that. The $FOF: has a small spread, making the weapons more effective at closer ranges. This also allows you to spray a cruiser will bullet fire, and that generally looks cool.
So, within 700 meters you should notice it, but it won't throw you off a lot.
We need to fix that missile trail bug in the SCP, as the tracers are trails, and they don't always show up...
I'm preparing to upload the whole kit and kaboodle, so you can test it then.
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this one might be a better pic.
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all I get is a really dark rectangle with a dotted line of lights I think...
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Attachment doesn't work, too big.... I had it as a bitmap so it wouldn't get compressed. I'll put it up later.
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Battle for Mars.
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:wtf: TVWP screenshots and renders seem to suffer from the fact that you can't bloody tell what they're supposed to be.
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Solatar, are you messing with the darkening effects? I don't think we need to darken anything. Glowmaps are cool - darkening is not. :)
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I'll admit that was an old screenshot. I've toned down the darkening effects, they are barely noticeable.
And GE, if you knew what everything was, it wouldn't be a surprise when you play it.;)
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It's one thing to have a menacing silhouette or a mystery ship in the distance, it's another thing to have it RIGHT THERE IN FRONT OF YOU and you have to artificially tone down the brightness so you can't tell what it is. You're either showing it off in all its majesty, or you're teasing us. Right now you're trying to do both and it's not working. Take a cue from Black Wolf...
(http://www.westnet.com.au/gweber/first.jpg)
There were lots of questions about what that ship in the background was, replied mostly with :drevil:. That's the way you tantalize people. You can tel it's new and different, and you can make out some detail, but it's still a mystery.
If you want to show a Battle for Mars, you want to show these ships in their full glory, guns blazing, with drama and action. Fuzzing it out doesn't work here. Get closer and show off the models you've all worked on, or make it more subtle.
*phew* That's my second art critique today. :blah:
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K, Solatar, no more screenshot releases until it's discussed in the private forum first. :)
Incidentally, the mystery and the fun of the UW campaign will be in the story itself, not necessarily in any mystery ships. :)