Author Topic: [RELEASE] Shadow Genesis: 2017 Edition  (Read 177634 times)

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Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Minecraft
    • Freespacemods.net
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
updating fsmods version to include fixed mod.ini.

EDIT: Fixed
« Last Edit: March 06, 2013, 11:16:32 pm by Swantz »
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Offline Penfold

  • 25
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Well, I've been playing most of the day. Yep, it's a bit tough, er...challenging. Then....
Problem with the Selfridge Installation mission: There is no way to save the Aequitas. The Destroyer comes in so fast and immediately blasts it with the main beam cannon and eliminates the Aequitas ......so, Primary Objective Failed (escort the two warships). OK, so I tried cheating....know what.....even that does not stop the ship from firing the beam (though I was fast enough to take it down before it actually fired, it still fired while exploding and killed the Aequitas).....viola, Primary Objective Failed again. But the real bummer was waiting for over 45 minutes after that (and 65 minutes at x2 time) and the Caracas never leaves, never undocks (regardless of how it's played...straight or using the kill cheat)?? What's up with that? What's the trigger supposed to be?? Oh yeah.....getting killed 5 times also does not "skip to next mission"!!
I don't mind insane gameplay, however it would be nice to be able to simply continue!
Additional info: I reach Checkpoint 1. Also, I managed to disable all three cargo ships carrying the artifacts, but after the small cutscene....they are gone!
Yeah, it's pretty and Yeah, there are many "language" problems (but that just means an "English editor" wanted to be involved!)
Sorry, until there is an answer (or two).....moving on.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
The FSmods says file not found.

 

Offline wistler

  • 28
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Hey guys congratulations on the release! If you want a native speaker on your team to run over the dialogue and spell check im always available.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
@Penfold: Who says you have to save Aequitas and Eyva? It's just like you tried to save the Colossus in main FS2 campaign :). When the Argus arrives, read messages from the command and a new objective that turns up a moment later ;).

I'm sorry about language errors, I spent a lot of time checking dialogues and briefings for them, I was sure there won't be much of them and help of native speaker won't be necessary. But ok, it was our mistake, we will have someone correct the campaign for us. I'm glad a few of us have already offered your help with that and we've already got someone to do it.
« Last Edit: March 07, 2013, 06:13:22 am by Macielos »

 

Offline Nyctaeus

  • The Slavic Engineer
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
That doesn't change a thing...
Is there anyone else who has the same problem? It's probably not a fault of the mod.ini, but just want to be sure.
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Playing the mod and detected small grammar errors(no big deal really). In the debriefing of the first mission, Cpt Alice Jones says "Your fighter and your suite saved you from the explosion...."
It should be suit.
"Anyways, the operation is complete failure..."
The opetation WAS A complete failure
"....and had valueless and silly death..."
and had A valueless and silly death(though you might want to change that a bit)
"They lured you into a deadly trap and slaughtered (YOU) like animals"

Edit: In the briefing of the second mission. When it shows you your primary objectives, it shouldn't be 'sit belts' but seat belts.
« Last Edit: March 07, 2013, 07:47:08 am by Master_of_the_blade »

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Playing the mod and detected small grammar errors(no big deal really). In the debriefing of the first mission, Cpt Alice Jones says "Your fighter and your suite saved you from the explosion...."
It should be suit.
"Anyways, the operation is complete failure..."
The opetation WAS A complete failure
"....and had valueless and silly death..."
and had A valueless and silly death(though you might want to change that a bit)
"They lured you into a deadly trap and slaughtered (YOU) like animals"

Edit: In the briefing of the second mission. When it shows you your primary objectives, it shouldn't be 'sit belts' but seat belts.

I understand that proper grammer and spelling is key to a modification but do you really need to point out all of their mistakes? Nobody's perfect. I'm sure they've tried to go through their 40 mission campaign and corrected as many as they can, they're also not native english speakers so cut them some slack :P.

While we're on topic I'm stuck on your first atmospheric mission with the ancient ruins. I try to negotiate with the Cerberus ground forces and stall them but when I try nothing happens. Is #2 the wrong choice? I'm honestly not getting any failure scenero or anything, the reinforcements just arrive don't arrive. All that is left is a invulnerable hostage shuttle and 4 turrets.
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Author of Dusk Wars - A modification for Freespace 2.

 

Offline Penfold

  • 25
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Macielos,

Thanks for the reply. First...I really have no great problem with language...that's not too big a deal with such a work as has been produced!!!
I hear what you are saying and will try again...however, the message I get is the "Checkpoint" message (that is, select C, 4 and 1 within 15 seconds), then Gamma Wing arrives. The only other message (direction) I get is to protect the Caracas, and therein lies the problem, as up to 65 minutes go by with no action (Caracas never undocks, and there are no other messages). The other "clue" for me is when I press F4, the Primary Objective reads Failed with the Red circled X on that Objective and the Events read Aequitas destoyed Primary Objective Failed. It has appeared to me that a trigger was not reached and the game goes into suspension mode!! How long after all enemies have been destroyed does it take to get the Caracas to undock??
Again, thank you for your reply and I will be at it again.......will let you know.

 

Offline aeon48m

  • 26
  • Trying to make SGWP3
    • Minecraft
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Spoiler:
On the mission where you have to observe the exchange in Pegasus fighters, I got up to the stage where there were enemy fighters attacking the transports and managed to destroy them and save both transports. Then, the negotiator told us we weren't supposed to be here or whatever and then the mission failed. And there was no debrief. This probably isn't supposed to happen, giving that I tried it again and managed to finish it, and the negotiator said the same thing but the mission didn't fail.

Oh, yeah, and on mission 14: Did you really have to put in that dialogue about BFGreens and gods of war? :lol:
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
BTA:
Spoiler:
After you choose your approach, there is a second dialogue window where you have to choose "Press on" option.

Penfold:
Spoiler:
I checked the mission and everything's fine, never had problems with that part and played it at least 10 times. Argus turns up, destroys Aequitas and Eyva (the latter is destroyed during a crash-jump), then launches fighters that attack us. After that it deploys bombers against the Caracas and departs just after you destroy them. Do you have a chain of messages after our warships' destruction? Do enemy Artemis bombers show up?

The only reason of your bug that comes to my mind is that Eyva's destruction is somehow not detected by the game (although it always was during tests). If you continue having that bug, destroy Eyva using cheats before she tries to make a crash-jump and it should be ok. We'll correct it in the patch to make sure such a bug will not appear again.

aeon48m:
Spoiler:
I have really no idea what the reason of your bug is. You are deconspired when you approach either the transport on 4km (later 2km) or allied or hostile fighters on less than 1km. Perhaps Libra wing detected you.

And yes, I had to put in this dialogue :P.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Well... let's say that we have specific opinion about BP :D

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Quite ok campaign, but it kind of gets a bit boring after while because some of the missions are too long. i have some fun playing the campaign i just wish some of the missions weren't 20min long those would been okay if they weren't just some stuff we seen in the past campaigns before.
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When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline crizza

  • 210
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
That doesn't change a thing...
Is there anyone else who has the same problem? It's probably not a fault of the mod.ini, but just want to be sure.
For the record, BP won't run thx to some antipodes thingies.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
That doesn't change a thing...
Is there anyone else who has the same problem? It's probably not a fault of the mod.ini, but just want to be sure.
For the record, BP won't run thx to some antipodes thingies.

what

 

Offline Penfold

  • 25
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Macielos,

Thanks! And you are devious!! (A compliment)
I've been trying to keep both Warships safe per mission directives, especially after getting the Failed notice. As I said earlier, I tried everything.
So, I thought...sit there and let it happen (which I usually do not do)....and passed the mission, and now I understand why! Therefore, you are devious indeed!
To answer your question, yes, the bombers show up and, in previous plays, the Eyva just kept flying away!
I have progressed through several Act 2 missions keeping that thought in mind, and so far so good.
Different and interesting.

Thanks,
Penfold
Death From the Crease

 

Offline aeon48m

  • 26
  • Trying to make SGWP3
    • Minecraft
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
In mission 40, I am given Vampires, and only Vampires. That, combined with the fact that I used Ezechiels and Chnubises(Chnubis'? Chnubisases?) in the previous mission and that I am only making a subspace jump, that seems a bit odd, since it also assumes that Beta wing is down to 2 Vampires and Gamma down to 3, and that all ships were Vampires.

Oh, and, failure debriefings for more than one mission seem to be missing.

Also, you can win mission 40 by doing nothing but afterburning away from everything, and mission 41 assumes that Beta wing is down to one fighter and Gamma down to 2.

Also, I have 000111001101010101/32 achievements.
« Last Edit: March 07, 2013, 11:20:50 pm by aeon48m »
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
My game is broken in the first mission of the Act II, after the little cinematic with the Neya, I have no ship ( the entire Alpha squadron is dead, but I am supposed to be Alpha 1 -> Problem ).

Anyone can help me ?
It is only the beginning

 

Offline Nemesis6

  • 28
  • Tongs
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
freespacemods.net mirror seems dead -- File not found.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
@StarDestroyer: What exactly do you mean by 'I have no ship'? There should be Alpha 2 and three other survivors except for you and you should be flying Ezechiel.

@aeon48m: good note about Vampires, you're right that the player is able (although unlikely) to choose another fighter for previous mission.
And about the chain of 0 and 1 numbers: it's the way we keep all achievements in one variable instead of making 32 ones. It was displayed in an achievement message during tests to make sure they work (I had plenty of work creating achievement system using only one player-persistent variable and testing it on the final straight before release :)). Seems I forgot to remove it from this one mission.

Spoiler:
Of course you can do nothing in this mission - but it will be very difficult to keep Merdarion and Impaler intact during the final assault. Status of all Hiven's beams is stored between missions 40 and 41.

@Penfold: every time you lose a mission, there is a message "Mission failed", then filter turns up and a mission ends.