Author Topic: Deferred Lighting and soft shadows  (Read 68633 times)

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Offline Ghost

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Re: Deferred Lighting and soft shadows
God almighty this build ruins my framerate. Really nice work though.
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Offline Nemesis6

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Re: Deferred Lighting and soft shadows
I keep getting total white-outs on my screen when in combat. It seems to happen when big explosions occur, but I'm not sure. I'm getting CTD's, too, and they mostly happen also when big explosions happen.
« Last Edit: April 10, 2014, 08:02:15 pm by Nemesis6 »

 

Offline Bryan See

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Re: Deferred Lighting and soft shadows
I tried with this build - it looks awesome with all of the deferred lighting and soft shadowing, which is better than the Blue Planet dedicated build. However, there are a few issues to resolve, the ships with "show ship" and the cockpit doesn't seem to display shadows. Anyone has the same issue? I think some guys who tried this build on Diaspora got.
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Offline Swifty

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Re: Deferred Lighting and soft shadows
No shadows for cockpits and show ship just yet. Maybe later.

 

Offline Swifty

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Re: Deferred Lighting and soft shadows
I fixed a bunch of problems. Rendering issues should (the keyword is should) go away. And that includes issues with transparencies and warp effects. I've also made the geometry shader particle code more fault tolerant so if you don't have support for geometry shaders, the engine should go back to the old way of rendering them gracefully. Again the keyword is should.

Oh yes, I've changed the way we render shadows. I got rid of the gaussian blur pass. We're now doing a 16-sample poisson disc sample filter. I may tie the number of samples to a slider in the future. Or base it off of cascade distance. Whatever, try it out and please give me feedback.

 

Offline m!m

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Re: Deferred Lighting and soft shadows
Just tried it and performance is much better. Even with shadows enabled I still don't go below 20 FPS in the BP2 Icarus (I think that's how the mission is called) cutscene.

The shadows look nice although I had some issues with it (yes, it's an AMD graphics card).
I can't really describe it so here is a screenshot:

You can see the right side of the Ravana is lit and the other side is not (the sun is off-screen to the right).

Overall the new effects look really nice, the lighting works perfectly and looks absolutely fantastic.

 

Offline Luis Dias

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Re: Deferred Lighting and soft shadows
I'm not sure the Ravana should be lit at all at that angle. What I think makes it lit is the fact that those normal maps force some parts of those faces into a direction that should be impossible... yeah but then they should be shadowed right? It's hard to understand what is going on there with only one frame...

 

Offline The E

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Re: Deferred Lighting and soft shadows
Performance is good, and the rendered picture seems to be mostly fine, with one exception: Team Colors are not rendered.
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Offline The E

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Re: Deferred Lighting and soft shadows
Speaking of that: I found the cause. In modelinterp.cpp, interp_clear_instance(), you are resetting the Interp_team_color_set global to false, this overrides it being set to true earlier in the code. Commenting that line out restores visually(!) correct behaviour.
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Offline Zacam

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Re: Deferred Lighting and soft shadows
Finally had a chance to test this out. The good news is: Same FPS as what I get on Trunk.

So, in the F3 lab, is the mouse attached to some form of a spotlight that moves left/right as the mouse goes up/down?

I see there are some commandline settings, but as I haven't been arsed to run wxLauncher in ages, what are they and their values?

Possibly asset related as I can't seem to find any other model in the 2014 MediaVP's that does this, but check out the domes of the Charybdis in the F3 lab for some unusual behaviour.

It's already been pointed out (I think) as 'known' but the env mapping is really kind of strong under the same light settings compared to trunk.
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Offline Swifty

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Re: Deferred Lighting and soft shadows
Thanks for the feedback, Zacam. The spotlight would probably be Valathil's light debug thingy. He used it to test deferred lighting settings.

I'll check into the other things you reported as well.

In the meantime, I have another update and synced it to 10794. Team colors should be working now.

http://www.mediafire.com/download/haubctqd0y6qius/shadows_10794.zip

 

Offline Echelon9

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Re: Deferred Lighting and soft shadows
Thanks Swifty, I'm interested in following this feature branch.

 

Offline Skarab

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Re: Deferred Lighting and soft shadows
Well this is a new one for me... Chrome says "shadows_10794.zip is malicious, and Chrome has blocked it."  This message is generated by the Chrome browser, not my AV. I have the option to dismiss the warning and download it anyway, but I'll err on the side of caution till you check it out.  Might be a false positive.

Edit:  If it helps, I'm running version 35.0.1916.153 m of Chrome.

 
Re: Deferred Lighting and soft shadows
Far away surfaces lit by stars are covered with black stuff.
Small clips showing what it looks like: http://www.gfycat.com/GranularForcefulHammerheadshark
It seems to mostly go away when you fly further away (not so visible when not animated but only middle part of the ship is covered in it)

Using shadows_10794.

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Offline chief1983

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Re: Deferred Lighting and soft shadows
Microsoft Security Essentials found no problems with the archive I downloaded or the files within, I downloaded with Firefox.  Just FYI.
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Offline Dragon

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Re: Deferred Lighting and soft shadows
COMODO AV also seems to think it's safe. It's just a false positive.

 

Offline fightermedic

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Re: Deferred Lighting and soft shadows
Far away surfaces lit by stars are covered with black stuff.
Small clips showing what it looks like: http://www.gfycat.com/GranularForcefulHammerheadshark
It seems to mostly go away when you fly further away (not so visible when not animated but only middle part of the ship is covered in it)

Using shadows_10794.
i have the same promlem
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Offline Swifty

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Re: Deferred Lighting and soft shadows
what video card do you two have?

 
Re: Deferred Lighting and soft shadows
GTX 660.

 

Offline Aardwolf

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Re: Deferred Lighting and soft shadows
That looks like some kind of UB to me