Author Topic: FS2Open Oculus VR Test  (Read 31772 times)

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Offline The E

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This is so not the right topic for this, Bryan.
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Offline Bryan See

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This is so not the right topic for this, Bryan.
I'm asking for the progress, but not the outside news. It has been quiet for some time now, and I'm (and others) are expecting a new build that fixes the bugs that have been found by previous users, or keep up with the main branch of FSOpen.
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Offline jr2

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This is so not the right topic for this, Bryan.
I'm asking for the progress, but not the outside news. It has been quiet for some time now, and I'm (and others) are expecting a new build that fixes the bugs that have been found by previous users, or keep up with the main branch of FSOpen.

Umm.  I think he was referring to your mentioning of the politics of the founder.  Start a new thread for that, don't hijack this one.

 
Hello, I have a CV1 rift, and was thinking about working on add support to FS2 Open for it myself when I stumbled upon this forum post. How do I get access to RandomTigers build so I can play with it? I couldn't find an 'Oculus' branch or anything in the GIT repository (https://github.com/scp-fs2open/fs2open.github.com) and I'm a bit lost.

Thanks!

 

Offline Bryan See

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I wanted it as well.
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So where is the support currently sitting in the engine? I have a Playstation VR headset I intend to use with both Freespace 2 and Vegastrike under Linux. To my understanding it is possible to currently use the PSVR headset as a mouse and in games which support binding the mouse to the camera it already works for head tracking. There is code available here: https://github.com/gusmanb/PSVRFramework for controlling/managing Playstation headsets. I'll just add that there's also a very basic C api for managing the headset including polling the X/Y/Z Yaw/Pitch/Roll of the Playstation VR Headset.... It can also switch from Cinema mode to VR mode. (Cinema mode is a flat 2D mode which would be perfect for the 2D menus/UI and the 3D VR Mode for spaceflight). https://github.com/adawarp/libpsvr
« Last Edit: November 13, 2016, 02:51:28 pm by Darkmage »
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Offline Bryan See

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Darkmage, I think this may be taken as a possibility.

As for RandomTiger, how things going? He hasn't responded since his last post.
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Re: FS2Open Oculus VR Test
Any update on VR in FSO? Does anyone have this branch downloaded that would be willing to share since the original link has 404'd. All I've wanted since getting my vive is to play Diaspora (and XWA or similar) in VR. It seems like there's a lot of interest to considering the 6k views of this thread. Can I hold out hope?

Thanks

p.s. sorry for necro

 

Offline The E

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Re: FS2Open Oculus VR Test
You can, but the basic factors that are holding us back in this regard haven't changed. There are still technical challenges to overcome before we can pull off a good VR experience.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline ksotar

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For those who can't wait, there is quite good workaround that can provide you with Freespace VR experience right now:

http://www.hard-light.net/forums/index.php?topic=94152.0