ok here are pics of the modified #2-warpod, I made the recomended changes, and I do believe it is looking better. (also you are proably right about it beinng similar to those RAF planes, though I would compare it to the Black widow as well). tell me what you think, and tell me as well it style changes are needed on the turrets( I did make them smaller)
ok on another note, I wanted to say (especialy to chief) that I figured out a CSA campaign. we make it more of an introductory campaign of perhaps 3-5 missions, to help familize the player with any new controls and changes in HUD, it would include an evasion mission, a Head to head fighter mission(6 Z-95 headhunters VS 4 IRD-A's with a timelimit before enemy reinforcements arrive, you fail if you exceed the time limit), and perhaps one small fleet engagment, a medium size group of independent fighters, and a frieghter or 2 vs at least 2 marauders with a complement of IRD-as, and #2-warpods. perhaps 2 evasion missions, one harder thant he other, first vs a maruder(CSA version has 8 turbolasers), the second, a Invincible class dreadnaught heavy cruiser (bigger than an ISD, but much much older). The name of this mini-campaign would be 'Han Solo in the coporate Sector (these missions are inspired by his adventures in the book: han solo at star's end, one of the earliest EU novels, and the first appearence of the Z-95 headhunter[Published 1979]) so you would be playing as han solo of course, and the evasion missions would be in the falcon. just an idea however, fell free to use it in any way for the mod. and it may be possible to have the H-H be playable on both sides of course, and there could also be an incounter in the rebel and empirial campaigns as well, like the imp raid after they sold some tech to the rebels
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