Author Topic: TBP at its best!  (Read 10348 times)

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Offline Fenrir

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What I don't get is why half of that Sathy's beams appear to be the green variety.

 

Offline Mewgen1

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Quote
Originally posted by stithe2000
Nope... It will be revealled on the next release...


I guess the immediate question then is:  about how far are we from the next release?  Also, what kind of new stuff are we looking at for the next release?  I would suppose mostly effects oriented stuff.

Btw, great job figuring that out finally, it looks ... well, let the smilly speak :eek:

 

Offline karajorma

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Quote
Originally posted by Fenrir
What I don't get is why half of that Sathy's beams appear to be the green variety.


Cause the effect started out as a mjolnir beam and as I tried more and more things I stopped bothering to change the colour on the beams :)
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More on the V-DN! Shines, glows, turrets, and effect have been updated/ completed! Still have debris, and the rest of the LODs to finish on, but the Vorlon ships that have already been released will soon be updated with the fx, and new textures! More to come!

 
That ship is beautiful...

 

Offline aipz

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Excellent, brilliant you name it... :)
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Offline Setekh

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That's brilliant, guys. Welcome to the highlights. :)
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great effects and the ships is awesome! very well done stithe!!

 

Offline Carl

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four short range beams facing inward with beam-fire sexp, correct?
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Close, but a bit more is involved!

 

Offline Nuke

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are those glowpoint beams or is that some special bit of code just for you guys?
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Offline WMCoolmon

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Hmm, a thought of how to do it with SEXPs. Have the subobjects mapped with an invisible texture, then use texture replacement to have the charge-up effect. Then fire the beam cannon from the middle.

That would look like of studgy though.
-C

 

Offline Nuke

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i would just put in 4 glowpoint beams with normals converging on dummy turret subobject (submodel with now geometry). and sexp the fire turret and the glowpoint toggle simultaniously. figured thats what they did.
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GREAT!

It's awesome :)
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Offline Colonol Dekker

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Vertices and/or splines, No texture, Add a little source code magic, Create a new beam style in the source so to say, one which has an additional pre-fire animation (before the glow cycles up i mean) in this case some glowing vertices/splines, Which we've all seen before (prior to a ships destruction-Lightning people) This is the avenue i would take.
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Offline IPAndrews

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What we need are "beam stages" I think. Where each stage lasts a set amount of time and allows for multiple beams to be fired in different directions. Also a new beam type where the beam gradually gets longer and longer towards it's maximum length would be needed for the Victory destroyer main gun warm up. I've been suggesting this stuff to the SCP team for ages though and nobody has wanted to take it on. So I wouldn't hold my breath. Can't say I blame them as it means fairly large changes to the way beam weapons are defined in weapons.tbl.
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Offline Sesquipedalian

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I bet this would be a good  way to recreate the Sathanas subspace weapons effect though.
It's been done and available for several years. ;)

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Offline FireCrack

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I think he's refering to a more complete verion, add in the lighting arcing between the claws, use bob's animation code, etc...
actualy, mabye not.
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Offline StratComm

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If this was hard to put together, a proper Subspace weapon sequence would be very near impossible.  It could be done with some submodel animation trickery and a bunch of very short-lived beams, but the number of table entries alone that it would require would be insane.  However, for the Vorlon Dred, the Victory class, and the couple of other places this type of effect shows up in this particular mod, it's a good fit.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Create an invisible 'dummy' POF in front of the ship between the 4 arms and use fire-beams to get the dreadnaught to target it. Then Have a single invisible turret on the dreadnaught or the dummy POF and use it to fire the main beam. I'm experimenting with the technique for something... similar, in Inferno, actually. :)