Author Topic: New INF Trailer  (Read 6856 times)

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Offline Goober5000

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teh big question: how did you record the in-game footage?

 

Offline Woomeister

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Offline Goober5000

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No kidding?  That's a much better framerate than I got.

 

Offline jdjtcagle

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Quote
Originally posted by an0n
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Offline Corsair

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Pretty...............
I like all those cluster weapons. ;7
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Offline Bobboau

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will someone upload this somewere that I can get it from.
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Offline phreak

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im uploading it to my penguinbomb account since i couldn't track down an0n on irc

http://www.penguinbomb.com/phreak/inf_weapondemo.zip
« Last Edit: March 30, 2004, 01:00:45 am by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline Woomeister

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Quote
Originally posted by Goober5000
No kidding?  That's a much better framerate than I got.

Depends on your system, I got bad framerates with my old PC.

 

Offline Xelion

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Offline Kosh

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So does this mean that we are close to seeing another, cooler INF release?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Woomeister

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Not really, that's why it was a modified m14 :)

We thought it was about time you saw some of the new stuff in action.

 

Offline Kosh

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Well we had to hope. Looks really cool though.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline StratComm

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I do have one question about something I just noticed: does the EMP effect of the EA's anti-fighter cannons screw up AI?  Or does it just mess up human players?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I don't think EMP has ever affected AI ships, period. However those EMP blasters also do some damage, so they're not completely useless against them. :)

 

Offline phreak

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all it prevents the AI from doing is they lose lock and regain it after a certain time.  EMP shockwaves also stop bombs in their tracks
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Offline T-Man

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How hard do you think it would be to make EMP effect AI as it does the player?
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