Poll

Would simulated speach be a useful feature in fs2_open?

Yes
32 (91.4%)
No
3 (8.6%)

Total Members Voted: 34

Voting closed: June 10, 2003, 03:06:54 am

Author Topic: Would simulated speach be a useful feature in fs2_open  (Read 6043 times)

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Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
I have decided to do it like this:

The user has overall control split into the following areas:

Speech in techroom
Speech in briefings
Speech in game

User will be able to toggle as they want using the launcher.

However speech simulation will only be used if a wave file doesnt exist for the text.

User who have no interest in it at all dont need to install the SAPI runtime and can just live without it.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Would simulated speach be a useful feature in fs2_open
:):yes:
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by Tiara
:):yes:


Definitely a good idea, if for nothing else, simulated speech should be available to read in-game comm messages to you.
-C

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Would simulated speach be a useful feature in fs2_open
Or you could just use the rVoice demo to output .wav files :doubt: Though its limited to 50 words and/or 255 characters its more then enough for ingame messages or small briefings :)

Click here for audio message
« Last Edit: June 11, 2003, 04:36:50 am by 847 »
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Would simulated speach be a useful feature in fs2_open
do that multiple times and splice them together in goldwave
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
OK, I've implemented the speech system for the techroom and briefings but not ingame yet.

For a sample of the kind of quality of speech (not exactly the best* ) download the new launcher:

http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar

This is not a fs2_open launcher so dont use it for anything else just incase.

If it doesnt work then the chances are your system doesnt support this. Would be good if people with 95,98 and 2000 confirm it works on theirs.

Ultimately voice acting will always be king but this might still be useful.

* There is interesting room for improvement of the speech system, ie putting HTML type tags in the text to change the way it reads a sentence. We can look into that if it looks like people are going to use it.
« Last Edit: June 20, 2003, 07:28:58 am by 848 »

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Would simulated speach be a useful feature in fs2_open
Who voted 'No'?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Would simulated speach be a useful feature in fs2_open
some tard
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Would simulated speach be a useful feature in fs2_open
or someone who pressed the wrong button :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Would simulated speach be a useful feature in fs2_open
what would you call someone who presses the wrong button?
;)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by Bobboau
what would you call someone who presses the wrong button?
;)


Clumsy! :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline J.F.K.

  • 29
Would simulated speach be a useful feature in fs2_open
Hey, this is sweet. Gradually getting the quality of the campaigns out there better and better. :nod:
.
[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
How about checking out the launcher guys and giving me some feedback.

Also anyone who voted no, feel free to say why, could be useful to know.

Finally, I was going to keep this just in my code project for now but since I a long way from getting that released perhaps one of you nice fs2_open coders could offer to transfer the code over. On the whole its damn simple stuff, shouldnt need to do any restructuring. E-mail me for the code.

 

Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
System Requirements

Operating Systems

Windows XP Professional or Home editions; all language versions.
Windows.NET Server editions; all language versions.
Microsoft Windows 2000 Professional Workstation or Server; all language versions.
Microsoft Windows Millennium edition.
Microsoft Windows 98 all editions.
Microsoft Windows ® NT Workstation or Server 4.0, service pack 6a, English, Japanese, or Simplified Chinese edition.
Windows 95 or earlier is not supported.
 
Software Requirements

Microsoft Internet Explorer 5.0 or later version. Users of Windows NT 4 with any version of the service packs require Microsoft Internet Explorer 5.5 or later.

Hardware Requirements

A PentiumII\PentiumII-equivalent or later processor at 233 MHz with 128 megabytes (MB) of RAM is recommended.

SAPI 5 can now take advantage of a computer and operating system that supports multiple processors, including all those mentioned above. Additionally, you can use SAPI 5 in a distributed application environment.

Not all sound cards or sound devices are supported by SAPI 5, even if the operating system supports them otherwise.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Would simulated speach be a useful feature in fs2_open
Is there anything else I need to d/l, 'cause I'm not getting any speech with the launcher.

I'm using WinXP SP1.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
What does the speech section look like?
Does it have any options?

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Would simulated speach be a useful feature in fs2_open
The checkboxes in the launcher are there, and can be checked/unchecked, but when I start FS there's no speech.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Flaser

  • 210
  • man/fish warsie
Would simulated speach be a useful feature in fs2_open
I doesn't work for me.
I have a Hungarien Windows 2000 Server (my bad by the time it was supposed to run as a server, I simply haven't had the time to archieve everything ever since.)
I don't have the API - I look for it though.
BTW this whole idea is awsome!:D I know many people who don't play user-made campaigns because they don't have a voice-over, and they can't/aren't willing to follow the plot through text.:
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Would simulated speach be a useful feature in fs2_open
Ryx. You won't get any speech in FS2 itself :) You'll only get speech in the launcher if you press the play button!
The code for the speech in game is only in RT's exe (which hasn't been released!)
« Last Edit: June 23, 2003, 04:33:23 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline RandomTiger

  • Senior Member
  • 211
Would simulated speach be a useful feature in fs2_open
You guys probably wouldnt be happy with my FS2 exe as it is, its half way through being turned into HT&L.

I released the launcher to get an idea of compatibility and to give you guys an idea of the kind of quality of speech.

Sorry for the confusion. As soon as a coder steps up who capable of copy and pasting and compiling you can have it in fs2_open, though I havent done any ingame code yet, just breifings and techroom.