Author Topic: Work in Progress: Corvette  (Read 11508 times)

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Work in Progress: Corvette
This is an untextured model I recently started working on. It's about 700 metres long, and tentatively named Boreas.

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Offline Narvi

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Re: Work in Progress: Corvette
Looks vaguely Vasudan. I like.

 

Offline Rodo

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Re: Work in Progress: Corvette
well it looks ancient to me.. good, keep going I¿d like to see the final result :D
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Offline Galemp

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Re: Work in Progress: Corvette
Much, much weirder than anything we've ever seen in Freespace. If it has to be a spaceship at ALL I would make it an Ancients one.
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Offline castor

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Re: Work in Progress: Corvette
So true! Looking great by the way. Now go on a create an entire fleet :nod:
« Last Edit: January 23, 2009, 03:39:29 pm by castor »

 

Offline Snail

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Re: Work in Progress: Corvette
Definitely Ancient ish.

 
Re: Work in Progress: Corvette
Keep in mind, there is a Cruiser class named the Boreas already.  :)
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Offline General Battuta

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Re: Work in Progress: Corvette
It looks like a cuttlefish, which is a definite plus.

 

Offline Snail

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Re: Work in Progress: Corvette
Keep in mind, there is a Cruiser class named the Boreas already.  :)
Honestly I really think people should be able to name their ships whatever they want. Even if the name is already being used.

 

Offline 0rph3u5

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Re: Work in Progress: Corvette
Nice - keep it up, bobbtmann

It looks very organic - but ancient? I don't know...

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Offline Snail

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Re: Work in Progress: Corvette
Nice - keep it up, bobbtmann

It looks very organic - but ancient? I don't know...


With a different texture job, it'd look nice as an ancient ship.

 

Offline Galemp

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Re: Work in Progress: Corvette
With a different texture job, it'd look nice as an ancient ship.

With such an amorphous shape, it would need a seamless UV map with textures blending into each other. I would recommend generating something procedurally with Voroni maps, then unwrapping it.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: Work in Progress: Corvette
It looks like a cuttlefish, which is a definite plus.

Its one of Zoidberg's ships  :D
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Offline Droid803

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Re: Work in Progress: Corvette
Heh, yeah, it looks ancient-ish.
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Offline ssmit132

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Re: Work in Progress: Corvette
For some reason, when I saw it I thought 'Owa' (read: Star Control 3). Maybe because I'm listening to the Daktaklakpak again. :nervous:

 
Re: Work in Progress: Corvette
New species? Looks pretty much the opposite of the Tiigran-Merisst.
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Re: Work in Progress: Corvette
New species? ...

I guess it's a member of the same species as the Notus.

 
Re: Work in Progress: Corvette
With such an amorphous shape, it would need a seamless UV map with textures blending into each other. I would recommend generating something procedurally with Voroni maps, then unwrapping it.

I gather that UV mapping would be the way to go then for this model? I had briefly considered doing a tiled, or a mixture of tiled and non tiled, but I suppose the larger, empty areas don't need the resolutuion of the detailed spots...

 

Offline Galemp

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Re: Work in Progress: Corvette
I gather that UV mapping would be the way to go then for this model? I had briefly considered doing a tiled, or a mixture of tiled and non tiled, but I suppose the larger, empty areas don't need the resolutuion of the detailed spots...

This is why I suggested procedural mapping--there's no other way to get seamless texture wrapping. Additionally there's no real distinction between parts of the model--if you texture mapped it, it would have to be all one texture. Hence, the blending.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: Work in Progress: Corvette
Texturing; the seams are pretty strong, eh? ;)

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