Author Topic: Working on a Destroyer.  (Read 6303 times)

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Offline starbug

  • 210
    • DarkSide Animations
Working on a Destroyer.
Hey guys, i am working on a destroyer but i could do with some input and constuctive crit on it. Overall i am happy with the general shape. I based the design off a early concept art for the Human cruisers in Mass Effect. I think the base hull is done, its just a case on adding detail, but i don't want to go overboard as i have to uv it and UV'ing still isn't my strongest area, I can do texturing but struggle to do good UVs. Anyway what do you guys think and do you have any suggestions for what to do with the engines at the rear, as i am a bit stuck on what to do for them?

[attachment deleted by ninja]
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline starbug

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    • DarkSide Animations
Re: Working on a Destroyer.
Ok this is what i have come up for the engine section of the ship, comments please?

[attachment deleted by a ninja]
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Working on a Destroyer.
What kind of weapons will this warship have and will it have a hangerbay?
In German even the most beautiful love letter sounds like an execution order -Mito

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Author of Dusk Wars - A modification for Freespace 2.

 

Offline crizza

  • 210
Re: Working on a Destroyer.
THis thing needs huge naval like triple barreled turrets :)
The engine looks sort of Homeworldish, but this is not a bad thing too^^

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: Working on a Destroyer.
Looks good.

Not sure what you could do to improve the engine area, but firstly I would recommend not adding that much quantity of faces to the actual engine, that part will be hidden when the glow is added on FSO.
Another thing you could do is add some kind of protective plates on the lower part of the engine.

Aside from that, I guess the only thing left to do is add some detailing to the mesh.
el hombre vicio...

 

Offline starbug

  • 210
    • DarkSide Animations
Re: Working on a Destroyer.
I wasn't going to give it a hanger bay, its all guns! I had planned on giving in vertical missile tubes, like on the Daedalus from stargate, a couple of huge barreled turrets, and forward array of Mass drivers, like the Kaurna from blue planet. I was  going to give it minimal fighter defense as i want this to be a capital ship hunter!
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Working on a Destroyer.
I wasn't going to give it a hanger bay, its all guns! I had planned on giving in vertical missile tubes, like on the Daedalus from stargate, a couple of huge barreled turrets, and forward array of Mass drivers, like the Kaurna from blue planet. I was  going to give it minimal fighter defense as i want this to be a capital ship hunter!

Then its not a efficient destroyer. Plus the Colossus was that exact role and yet it had a small hanger ^^
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Working on a Destroyer.
I wasn't going to give it a hanger bay, its all guns! I had planned on giving in vertical missile tubes, like on the Daedalus from stargate, a couple of huge barreled turrets, and forward array of Mass drivers, like the Kaurna from blue planet. I was  going to give it minimal fighter defense as i want this to be a capital ship hunter!

Then its not a efficient destroyer. Plus the Colossus was that exact role and yet it had a small hanger ^^

Just because it doesn't have a hanger doesn't make it inefficient.  If it used the space and resources that would normally used to improve point defense, engine performance, and jump times, then it might actually be really good at its job.  And the Colossus hanger was supposedly enormous.  It's described as "massive" in the Colossus cutscene.

Really, the Colossus was more defensive than offensive.  The Colossus had all-around turret coverage, a large fighter bay, and slow speed.  It really wasn't very good at surprising enemy targets and taking them down quickly.  It had to be in position after the enemy jumped in to be effective and could not take the enemy down in the time it took for the enemy's jump drives to quickly warm up and jump out.  The Sathanas was much closer to an offensive weapons platform with very heavy beams concentrated exclusively on the front with negligible firepower in the other quarters.  If a Sathanas jumps in next to you, you have 90 seconds at best before any large ship you send is gone.

Feel free to make anything you want, Starbug.  I actually really like how the design looks so far.

 

Offline starbug

  • 210
    • DarkSide Animations
Re: Working on a Destroyer.
Quote
Then its not a efficient destroyer. Plus the Colossus was that exact role and yet it had a small hanger ^^

My idea for why this vessel has no fighter bay and minimal anti-fighter weapons, is so that the extra space can be used, for extra munitions, power generators for engines and jump drives, So when it jumps in its got the firepower to take out a destroyer, or several corvettes in a short space of time and then jump out, also i pictured it being escorted by cruisers and corvettes or would be paired up with a carrier for a fighter screen.

I have started to UV map the main hull.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Working on a Destroyer.
Yeah, it has to be escorted by something if it's going to have few anti-fighter weapons.

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Working on a Destroyer.
Quote
Then its not a efficient destroyer. Plus the Colossus was that exact role and yet it had a small hanger ^^

My idea for why this vessel has no fighter bay and minimal anti-fighter weapons, is so that the extra space can be used, for extra munitions, power generators for engines and jump drives, So when it jumps in its got the firepower to take out a destroyer, or several corvettes in a short space of time and then jump out, also i pictured it being escorted by cruisers and corvettes or would be paired up with a carrier for a fighter screen.

I have started to UV map the main hull.

Now that I understand your approach I support your actions. But I still like hangers though XD.

Quote
Feel free to make anything you want, Starbug.  I actually really like how the design looks so far.

I never said he couldn't make what he wanted ether way, my opinion never really matters here as everyone hates me ^^
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Working on a Destroyer.
my opinion never really matters here as everyone hates me ^^

Fallacy.

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Working on a Destroyer.
my opinion never really matters here as everyone hates me ^^

Fallacy.

uh...what?
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Working on a Destroyer.
my opinion never really matters here as everyone hates me ^^

Fallacy.

uh...what?

Your argument is unsound.  Your opinion will still have an affect on a discussion, even if no one agrees with it.  Also, your assumption that everyone here hates you is not true.  Even if you've gotten a lot of bad responses from what you've said, the people who have said them don't necessarily hate you. 

Therefore your argument is fallacious.  :)

 

Offline flecht

  • 24
Re: Working on a Destroyer.
Maybe I'm picking on details, but, as it looks now, the centre of mass and thrust vector are far from being on the same straight line... :rolleyes:

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: Working on a Destroyer.
my opinion never really matters here as everyone hates me ^^

Fallacy.

uh...what?

Your argument is unsound.  Your opinion will still have an affect on a discussion, even if no one agrees with it.  Also, your assumption that everyone here hates you is not true.  Even if you've gotten a lot of bad responses from what you've said, the people who have said them don't necessarily hate you. 

Therefore your argument is fallacious.  :)

Ah now I understand what you ment. Thank you.

Quote
Then its not a efficient destroyer. Plus the Colossus was that exact role and yet it had a small hanger ^^

My idea for why this vessel has no fighter bay and minimal anti-fighter weapons, is so that the extra space can be used, for extra munitions, power generators for engines and jump drives, So when it jumps in its got the firepower to take out a destroyer, or several corvettes in a short space of time and then jump out, also i pictured it being escorted by cruisers and corvettes or would be paired up with a carrier for a fighter screen.

I have started to UV map the main hull.

Any chance I could have a version with a hanger because this model I find rather interesting and may want it in the later future.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Working on a Destroyer.
I don't think modeled hangers will add much to the model.  :)
However, a version with hangar would be welcome. Perhaps a carrier variant of the ship.

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: Working on a Destroyer.
if it doesn't have a hangar then dies it still count as a destroyer?

i know the moloch has one but that's too small.
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Offline crizza

  • 210
Re: Working on a Destroyer.
In this stages, this could be used as some sort of template, for a battleship as well as a carrier.
So while sharing what you got now you could create a family with this engine set, the battleship with its huge turrets and a massdriver in the prow( why not going with a massive beam cannon instead) and the carrier has some sort of cavernous hangarbay like the Titan used in BP.

Edit: Uh, just realized this is intended to become a desty...hm...but still^^

 

Offline flecht

  • 24
Re: Working on a Destroyer.
Considering it's desired tasks, speed and firepower I think that it's no longer a destroyer but a battlecruiser. I just can't imagine this ship fulfilling it's duties as a convoy escort.