Actually, your Herc II is much more radical departure than the new Cain. If you look at them, the biggest change is a slight repositioning of the turrets. The rest is precisely replicated in high detail, right down to those odd bumps on the inner side of the arms. If anything, I'd bring Boanerges as an example of a "reimagined" model in Mediavps. And I'm only willing to put up with Boa because the sole alternative is a retail model. If we didn't have a decent Herc II already, this one could possibly go in.
The Cain's detail is an
entire departure from the retail model's other than that one bit. The lower two arms aren't as angled as on the retail mesh (they're more 'flat' along the horizontal axis), the angle of the tips of the arms is flipped, the side of it around the missile launcher is all changed, and the bottom completely ignores the texture. In fact, I'd say that, much like our Herc 2, the main thing it has in common is the general shape and placement of things.
I was more posting that example to see if you're consistent or not. Well, the result is fairly obvious now.
Shivan models are another story. While the Cain and Lilith are as old as FS1 is, c915 had a big field for his imagination HTLing them. HTL Demon that Esarai is making is a big departure from the original, but these are shivan ships and they are many ways to HTL them. You just have to keep them semi-organic, and there are many ways to do this. Both Esarai and c914 are great at this. This Herc is terran ship, and while it should resemble original design as much as it's possible, this one is better than the original. I would accept this as HTL Herc II, because it's cool. I'm not sure if this should become MediaVP Herc II... Well, dunno. It's not depending on me. I just wish you guys goodluck on this. This model is welcome no matter if it appear in MediaVPs or as independent download.
This is literally arguable for every single race. There's a ton you can do with the Typhon, Hecate, and Orion. Esarai's detail is actually fairly well inspired from the retail texture (go look at the top of the head and at his).
Again, you've got to be consistent. There's the Aesthma, which also resembles the original fighter in shape and placement mainly, would you argue against it too? Consistency, folks. It's incredibly important.