Somehow, despite no ballistic flag, my modified Akheton SDG thinks it is a ballistic primary:
$Name: Akheton SD-4
+Title: XSTR( "GTW Akheton SD-4", -1)
+Description: XSTR( "
Tactical Weapon
DPS: 195 Shld, 0 Hull, 200 Sbst
Energy: 4.7 Kw/s Range 2240 m
" -1)
+Tech Title: XSTR( "GTW Akheton SD-4", -1)
+Tech Description: XSTR( The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements." -1)
$Model File: none
@Laser Bitmap: newglo1
@Laser Glow: 2_laserglow03
@Laser Color: 150, 150, 250
@Laser Color2: 150, 150, 250
@Laser Length: 60.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 3200.0
$Fire Wait: 0.35
$Damage: 105
$Armor Factor: 0.0
$Shield Factor: 0.65
$Subsystem Factor: 0.66
$Lifetime: 1.4
$Energy Consumed: 1.65 ;; Energy used when fired
$Homing: NO
$LaunchSnd: 77 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("in tech database" "player allowed" "Puncture")
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none
FS2_open.log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.4.20160307
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-no_emissive_light
-3dshockwave
-soft_particles
-no_vsync
-dualscanlines
-orbradar
-3dwarp
-ship_choice_3d
-warp_flash
-mod Vengeance of the Cosmos,mediaVPs_2014
Building file index...
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\GOG Games\Freespace 2\Vengeance of the Cosmos\' ... 2584 files
Searching root 'C:\GOG Games\Freespace 2\mediaVPs_2014\' ... 0 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Root.vp' ... 848 files
Searching root 'C:\GOG Games\Freespace 2\' ... 25 files
Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 21 roots and 18064 files.
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
You are not using OpenAL Soft. Disabling enhanced sound.
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (3- USB PnP Sound Device )
Capture device: Microphone (3- USB PnP Sound De
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 7900 Series
OpenGL Version : 4.4.12874 Compatibility Profile Context 14.100.0.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Using extension "GL_ARB_uniform_buffer_object".
Using extension "GL_EXT_transform_feedback".
Using extension "GL_ARB_draw_instanced".
Using extension "GL_ARB_texture_buffer_object".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Max texture units: 8 (32)
Max client texture states: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.30
... OpenGL init is complete!
Size of bitmap info = 797 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'bp-velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'sgl-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'AIProfiles-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'sgl-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (ShvPlasExp.eff) with 92 frames at 60 fps.
BMPMAN: Found EFF (TerPlasExp.eff) with 92 frames at 40 fps.
BMPMAN: Found EFF (VasPlasExp.eff) with 92 frames at 40 fps.
BMPMAN: Found EFF (FutPlasExp.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (Exp06b.eff) with 92 frames at 60 fps.
WARNING: "$Rearm Rate for ballistic primary Akheton SD-4 not specified. Defaulting to 100..." at weapons.cpp:1875
Freeing all existing models...
Still opened files:
c:\code\fs2_open_3_7_4_rc1\code\parse\generic_log.cpp:61
c:\code\fs2_open_3_7_4_rc1\code\parse\generic_log.cpp:61
I'm not precisely sure what weapons.cpp is, but I did a search and cannot find it in my mod folder.