Author Topic: who is in charge of fred?  (Read 3461 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
who is in charge of fred?
who here is in charge of makeing changes to fred, I would like to add something to it but I'm fiarly sure I'm gona fail misrably
*dong*
ah, MSVC is done trying to compile it
:wtf: cannot open file "nafxcwd.lib", what the hell is that!?

well anyway I want an optional string after
+Persona Index:
called
+nameplate:
it loads a string
I'd like the dialog to be in the misc submenu
or somewere in the ship editor dialog
also one in the wing editor if you could(for all ships in a wing)
so for example
someone puts in  "deathsquad" in the mission the line will be
+nameplate: deathsquad
I've just got the mission parseing code done, hmm I should probly update again so you have it too,
anyway who if anyone is willing and able to do this for me
« Last Edit: November 14, 2002, 12:17:10 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Im not doing the fred, but i dont quite understand what you want to do with the nameplate. Could you elaborate? (yes, it does rhyme)
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I have made nameplate code,
I want someone to add a (or several) dialog(s) in fred that you type in the name of the texture you want to be used into and then that name gets saved as
+nameplate: nameoftexture
at the end of a ship section in the mission file
for example, this is from my test mission that I had to manualy add the nameplate string
Code: [Select]

$Name: bad 2 ;! Object #2
$Class: GTF Ulysses
$Team: Hostile
$Location: 1.616962, 0.000004, 92.793648
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Targeting Laser" "Subach HL-7" )
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8
+nameplate: deathsquad

note the last line
now in mission bad 2 has the deathsquad logo plastered upon his insigs
if you were to give a capship insig data you could use this as opposed to haveing a diferen't pof for each ship (like the normal Orion then the Bastion and Galitea)

I'm hyped up on tea baised caffeen right now so sorry if I don't make too much sence
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
thats actually an awsome idea... too bad i dont use the source code due to the fact it dosn't run well with my mod (or at all). But still a great idea :yes:
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
we realy should start to focus on makeing FSO more mod frendly
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
here is an example

as you can see in my hast I got the UV's backward
now this is somewhat deceveing becase it realy isn't rendering that well, but I think it will be more up to the modeler than me though I think I should be able to get it a little better
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ok I fixed of the rendering code a bit, but the artist will need to remember to use polygons smaller than the face that they areputting the nameplate on, considerably smaller hopefuly
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Bobboau, you amaze me.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
this one wasn't too hard, all I did was add an int to the ship structure and loaded the texture number for that ship's nameplate into it when it loaded it on mission load, then it's a simple mater of putting that int in as the default, if there is no texture loaded it uses -1, then I added a flag in the rendering code that gets them to look nicer
oh, I just realised I forgot the default, I'll get it tomaro
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Just need it to light properly instead of being independant of dynamic lighting.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
the problem is I don't think insgs have any normal data
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline RandomTiger

  • Senior Member
  • 211
Damn good idea Bob, I thought it would have been lit OK from the code I've run over in my time, but I guess not.

 

Offline Inquisitor

well, no one is in charge of it, DTP has been making the most changes to it recently.

Wanna be "in charge" of it, Bob?
No signature.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
nope I look at that code and it scares me :shaking:, I couldn't get to sleep last night :nervous:
not to mention I couldn't get it to compile, it said it was missing some sort of LIB (that I've never heard of)
so...
I hearby nominate DTP offical Fred code ***** :D
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Inquisitor

Ah, the lib, it needs the lib from the main fs2 codebase, one of the things I still need to do is merge that sucker basck into open...
No signature.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I'm trying to get lighting to work but even if I manualy put in an RBG value into the vertex it still renders flat (looks like rbg of 128,128,128 for all verts)
is there some sort of global I need to set to get lighting to work
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline daveb

  • WHEE!!
  • 25
Software rendering is intensity only. Back in the pre-hardware days, doing 1/3 of the work per pixel was pretty important :)

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Quote
Originally posted by Bobboau
nope I look at that code and it scares me :shaking:, I couldn't get to sleep last night :nervous:
not to mention I couldn't get it to compile, it said it was missing some sort of LIB (that I've never heard of)
so...
I hearby nominate DTP offical Fred code ***** :D


:D

and i nominate bobboau

dont know how to put it in short

"somehow he always gets to get started on all those things i plan to look at".

and first come is first served.

"nicking mind reader" :).

but ok ill give the fred code a good hard look and see if i escape from it alive.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.