Originally posted by StratComm
Mostly distance. And what is distance besides a sign that the ship has traveled a set distance from some other point, which will be wholly dependant on its speed. Longer time-to-completion, longer mission, broken timing and balance.
If a mission can be broken simply becouse a ship is slower or a little faster than usual, than that's bad FREDing.
Besides, for a mission taking one minute longer to complete - what's the deal. Don't tell me you consider that broken?
I can't think ofa single mission I made that could be broken that way.
Did I ever say anything about the player doing the disabling? No, I did not. I'm actually implying that an errant bomb or some other quasi-random factor would do that. And since it's relatively random, you've got no control over how long it takes the relevant ship to move from one point to another anymore.
You never can know for sure. What if the shivans (by pure randomness) disable it? That's why tying events to ship speed is utterly dumb
I've seen a number of ships get disabled by Shivan bombers. It does actually happen. It's rare that they take out more than one system if more are present, so having redundant engines currently acts as a buffer to that effect. You're asking to change that.
As I said, it would only slow the ship down, it won't make it any easier for the enemy to destroy the ship...
Except that the two corvettes will not be side-by-side like they are supposed to be. Which means only one will engage the cruisers, only one will be in front of the Ravana. That's different.
Not really
a) the speed difference is not that great
b) they stop at each cruiser so the second corvette would catch up
c) the ravana comes after the first cruiser is critical - it takes time for the corvettes to do that and that means plenty of time for the other corvette to catch up
But what I suspect this all boils down to is that, instead of implimenting the mission properly with a scripted set of events, you want to plop things down and have them behave exactly as you expect (see "Battles too short?") which goes against the way things are done in Freespace in general.
Unless you allready noticed I don't care how [V] did their missions. We now have new features and new SEXP's and new solutions to problems.
But for backwards compability sake, it would be best if there was a mission flag like "no traitor" that sets the engine damage model. That would make everyone happy.