I'm far more familiar with Python, but Lua is geared more towards gaming use.
Both are portable.
Both allow compilation on game start (So no time is wasted parsing them after the initial loading).
Both allow fractional calculations.
Both allow custom functions and classes, both by modders or developers working with the source code.
Both would only cause significant additional memory or CPU usage if large amounts of scripting are used.
Both provide all this out of the box.
For more detail (and the full debate)
see this thread. Please at least look up
Python and/or
Lua if you are unfamiliar with them.
So: Python, Lua, or nothing.
'nothing' means that I'm not planning on implementing my custom HUD system, nor is there any chance of me trying to integrate my GUI into all this (Which would let mods create their own rooms and such).
This is not a debate thread. You may post reasons relevant to your vote, but if this turns into a straight argument like the
other thread, I will request it be locked.