Archived Boards > Blackwater Operations

Digression on BWO development (split from Vasudan cylons)

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General Battuta:
Let me repeat, I'll be really mad if you guys don't release. These assets are way way way too good to be wasted.

Raven2001:
Hopefully we're getting steam back on, but we still need a few more hands on deck. The most pressing concern at the moment is having a couple of Fredders/Designers... experienced ones, with vision. We really need an overhaul on missions (in terms of structure and gameplay. The general ideas are good and have potential, but the execution is lacking, by today's standards. The rest of the help we need is secondary, really.

General Battuta:
I would love to help but I have a lot of commitments on me already. :(

How complex are we talking, mission-wise? On a continuum from, say, retail to Just Another Day or a big BP mission?

NeonShivan:

--- Quote from: Raven2001 on December 09, 2015, 05:57:52 pm --- The general ideas are good and have potential, but the execution is lacking, by today's standards.

--- End quote ---

There are standards? I thought the only "standard" was that the mod can't be as bad as mine.

Raven2001:

--- Quote from: General Battuta on December 09, 2015, 06:50:25 pm ---
How complex are we talking, mission-wise? On a continuum from, say, retail to Just Another Day or a big BP mission?

--- End quote ---

I hope I'm not giving bad information, because I don't know much about Fredding, and when it comes to today's capabilities, even less. But the gist of it is that complexity would be about halfway retail and BP. We want to modernize and take advantage of new gameplay possibilities, but we also want to keep it well within the realm of what is Freespace. And of course some missions need more work than others.
A couple of years ago, me and BD made a play through of the whole thing and created a document of "problems to solve". I'm sure that I'd I did the same thing again, others issues would arise.
The way I see it, is that now that we're finally going somewhere with asset production, it becomes more apparent that the missions need a facelift, design wise.

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