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Weapon Loadout Icons

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herkie423:
I noticed that most mods don't use weapon loadout icons in loadout screen like in retail FS2. Model icons are really tiny to look at. So why don't modders make weapon loadout icons anymore?

Strygon:
Effort . That's it really.

That's serious by the way, the general outlook is that since the icons are being autogenerated, why bother making the icons too when the dev already went through all the effort of making the model in the first place?

0rph3u5:
The weapon icons and rotating model are very low utility - even if you have external weapon models, how much time do you actually have to visually identify a weapon loadout during gameplay?

mjn.mixael:

--- Quote from: 0rph3u5 on October 16, 2022, 11:30:41 am ---The weapon icons and rotating model are very low utility - even if you have external weapon models, how much time do you actually have to visually identify a weapon loadout during gameplay?

--- End quote ---

Uh plenty? Mission doesn't start until you hit go.

0rph3u5:

--- Quote from: mjn.mixael on October 16, 2022, 05:10:09 pm ---
--- Quote from: 0rph3u5 on October 16, 2022, 11:30:41 am ---The weapon icons and rotating model are very low utility - even if you have external weapon models, how much time do you actually have to visually identify a weapon loadout during gameplay?

--- End quote ---

Uh plenty? Mission doesn't start until you hit go.

--- End quote ---

I was talking about ships that are not part of player loadout, e.g. enemy fighters. Hence the addition of " during gameplay"

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