EDIT: Please disregard , Issue fixed by downloading latest nightly.
Ah yeah one I forgot to mention previously; is anyone else finding if you start a mission the external weapon models of your fighter are invisible or vanish after a short moment of moving around? This is on my new rig (though I think I recall a similar issue on my old one).
The models seem to be working as if you check the option in the ship lab they show fine, so no idea what it is.
Log file below if it is of use. There were a couple of other bugs it brought up in the same run you can ignore (mostly due to add-on's I have made); an issue involving the Draco's primary capacities, and the first of the two missions I was testing on had an Erebus and a 'Jambhala' (my Vexor thingy i'm working on) which threw up a few bugs of their own (mostly missing subsystems and subobject issues; something also about the Erebus' null inertia). If any of these fudge the log let me know and I'll run a new one, but the second mission (the Kent race) was clean save for the weapon model bug so might be a good ref.
EDIT: Please disregard , Issue fixed by downloading latest nightly.