Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Rga_Noris on September 27, 2011, 03:24:42 pm

Title: HTL Sobek
Post by: Rga_Noris on September 27, 2011, 03:24:42 pm
(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Release.png)

It's released! Comes in three flavors:

Low Quality (1024x1024 maps): http://www.mediafire.com/file/sbucumnkastz6xr/SobekMod-Low.rar

High Quality (2048x2048 maps): http://www.mediafire.com/file/bndc2wdlkewbrt7/SobekMod-High.rar

Ultra Quality (4096x4096 maps): http://www.mediafire.com/file/9dpp52trqigp8wt/SobekMod-Ultra.rar

Special thanks to everyone who tested it!
Special thanks to you bastard forumites that forced me to make it prettier!
Thanks to Hades for the Thrusters and tweaking the underside of the Sobek.

To Install: Simply unpack the RAR into your root FS2 directory, select it as mod, and off you go! Will use mediavps_3612.

==========================================================================
Original Post
==========================================================================

*Rga_Noris opens the oven...

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show11.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show10.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show09.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show08.png)

Okay h8ters, feast :)
Title: Re: HTL Sobek
Post by: MatthTheGeek on September 27, 2011, 04:06:55 pm
*????
*PROFIT
Title: Re: HTL Sobek
Post by: Cyborg17 on September 27, 2011, 04:12:19 pm
The Sobek will probably be tricky.  It's pretty close to a minimalist design and works well already without HTL additions.  Good luck!  :yes:
Title: Re: HTL Sobek
Post by: Rga_Noris on September 27, 2011, 04:42:12 pm
It works well when compared to other retail assets, mostly because the current version in the MediaVP's is indeed a higher poly version. My issue is that it has a lot of common low-poly folies, the main one being "This looks cool, but has no obvious reason to exist." An example would be the pink coloring. What's causing it to be pink? It looks like the nebula texture was slapped on. Seeing as how it is commonly over polies that are seeming to support other structures, I highly doubt it is supposed to be a gas container... on the other had, it does not look like any other material. Point is, back in the day it was fine because we had limited polies and V wanted a pink coloration to the model, explination be damned.

That just don't work these days, which is why many of these high poly verisons are being labeled as remakes as opposed to improvements to retail. Fact is, retail is too old to fly these days, right down to some of the very concepts of the model, and thus need to be redone in order to make any lick of sense in our modern graphic card world.
Title: Re: HTL Sobek
Post by: Commander Zane on September 27, 2011, 06:15:59 pm
That just don't work these days, which is why many of these high poly verisons are being labeled as remakes as opposed to improvements to retail. Fact is, retail is too old to fly these days, right down to some of the very concepts of the model, and thus need to be redone in order to make any lick of sense in our modern graphic card world.
This on so many levels, I can be certain that what comes out for this new Sobek is going to look righteously kick-ass.
Title: Re: HTL Sobek
Post by: Mars on September 27, 2011, 08:19:38 pm
It works well when compared to other retail assets, mostly because the current version in the MediaVP's is indeed a higher poly version. My issue is that it has a lot of common low-poly folies, the main one being "This looks cool, but has no obvious reason to exist." An example would be the pink coloring. What's causing it to be pink? It looks like the nebula texture was slapped on. Seeing as how it is commonly over polies that are seeming to support other structures, I highly doubt it is supposed to be a gas container... on the other had, it does not look like any other material. Point is, back in the day it was fine because we had limited polies and V wanted a pink coloration to the model, explination be damned.

That just don't work these days, which is why many of these high poly verisons are being labeled as remakes as opposed to improvements to retail. Fact is, retail is too old to fly these days, right down to some of the very concepts of the model, and thus need to be redone in order to make any lick of sense in our modern graphic card world.

I always thought the pink area was some type of high tech heat sink.
Title: Re: HTL Sobek
Post by: Hellstryker on September 28, 2011, 12:45:59 pm
I always just assumed that those areas were actually exposed internal bits which just happened to have a pinkish light cast on them for whatever reason. If I recall the pink areas are all inset into the hull, so you could actually have the light being cast from the edges of the inset parts inward, if that makes any sense.
Title: Re: HTL Sobek
Post by: Rga_Noris on September 28, 2011, 12:49:54 pm
Only the cresent is inset... the rest is flush or outcropped.
Title: Re: HTL Sobek
Post by: Rga_Noris on September 28, 2011, 07:42:33 pm
Bump for pics.
Title: Re: HTL Sobek
Post by: swashmebuckle on September 28, 2011, 08:00:23 pm
I dig it, looks very layered and the additions seem to draw on both the new Hatshepsut and Vasudan fighters.  Only thing I'm not sold on at the moment is the cowling things that come down over the front engines--can't immediately tell what purpose they serve and they don't seem to have the same sweep as the rest of the model.  They help do suggest a big Vasudan face on that last shot though :)
Title: Re: HTL Sobek
Post by: Droid803 on September 28, 2011, 08:15:57 pm
Looks good.
Title: Re: HTL Sobek
Post by: sigtau on September 28, 2011, 08:42:19 pm
I have no complaints thusfar, though I'm interested in how you'll go about detailing the "shell" parts closer to the front (or if you'll leave that up to the texturing), since you're working with a ship that had minimalist detail in the first place.

Either way, it looks good as it is now.  Eagerly awaiting the rest of the model :nod:
Title: Re: HTL Sobek
Post by: Cyborg17 on September 28, 2011, 09:00:51 pm
(I made sure to compare with both the Retail and previous HTL POF's)

From the viewpoint of knowing the Sobek as relatively sleek ship:

The way you're handling the v shape on the head works better than the last version.  It makes more sense visually and structurally.  The secondary bridges over and under the neck was a really smart move.  It was logical from the textures (on the bottom) and it provides a secondary structure to the neck.

I don't like how far off the outcropped slabs are from the hull.  It makes the ship look less smooth and more like it had some recent upgrade with added hull plating.  But this can be mitigated with textures so it's not a big deal.

I'll take the tail joints, but I don't like the curved lines on the fins. They're very obvious now, very attention grabbing.  Textures can probably mitigate that.  Or there may be another pattern to handle that while maintaining your theme and style.

At first I was pretty upset about how exposed the forward engines were until I looked at the original and saw for the very first time that they were just as exposed in that version, only it was the texture that was supposed to show it and not the the model.  Big surprise there! I think I see where you're also getting the justification for the extra hull plating protection for those engines.  So, it may take some getting used to, but I'll take them. (They look pretty cool, anyway.) But they don't match the rear engines which are a little overdone, IMO.

If I had to suggest one change, it would be to the nose near the engines. I would change the second outcropped layer so that it went in an almost straight line right above the engines and then after the engines made a more gradual curve to where it ends now.  This seems like it would be more faithful to the original, while preserving the layered look and the engines you've created.  The way it curves now is one of the largest changes from the original design and affects the entire visual perception of the ship.

EDIT: If this were an original model, I would only say that I didn't like the line patterns and the rear engine details.  Otherwise, you've made a beautiful, detailed, alien-looking corvette.
Title: Re: HTL Sobek
Post by: Commander Zane on September 28, 2011, 09:02:22 pm
I like how it's turning out, but primarily I really enjoy the engine detail.
Title: Re: HTL Sobek
Post by: esarai on September 28, 2011, 09:24:25 pm
Sweet jesus, dat hull.

Looks beautiful, my only concern is that the newly added 'axles' the outer fins have been mounted on seem flimsy.  Could we try beefing them up a bit to make it feel more sturdy?
Title: Re: HTL Sobek
Post by: Trivial Psychic on September 28, 2011, 09:34:20 pm
This may be a bit premature, but have you given any thought to the turrets, as I assume you're not gonna just paste on the original hexagonal button turrets?  You may wish to draw inspiration from the Hat, as I assume you are attempting to make some visual similarities between the designs.
Title: Re: HTL Sobek
Post by: Black Wolf on September 28, 2011, 10:12:04 pm
Hrmm... well, the model itself is interesting - the detailing is kinda cool I guess but... I'm sorry...I just don't like it as a Sobek. And I know that that's not very constructive, and I know that it'll be seen as useless criticism, but honestly, that's my overall impression. I wouldn't say i hate it - there are lots of good bits - but the overall impression, notsomuch.

I think the main problem I have is that it loses what I see as the basic concept of the Sobek - a big, heavily armoured head and engineering section that overlays the tecchy bits underneath. I think the fins and the head should maintain their smooth, unbroken look, in order to imply that they're heavily armoured - as it stands, the layering reduces the impact of that significantly. Detailing and greebling can go nuts in the tecchy parts, but the armour should, IMO, remain very basic. Also, while I can see that you've tried to retain it, the funny U/V shape on the top of the head is considerably diminished here, despite being one of the Sobeks most noticable features, and its no longer recessed into the armour, which seems like an odd decision.

I do like the engines up the front, and as has been mentioned having them exposed is implied by the original model.

The rear, it's not so bad - I can't honestly say I like the wheels, though that's probably going to be a person to person thing. Again though, the terraced armour plates on the projecting fins look wrong - should be retained as solid IMO. The neck is interesting, quite decent actually, no complaints there.

Yeah, so for me, the head and tailfins are the most problematic. Do with that what you will.

Title: Re: HTL Sobek
Post by: Rga_Noris on September 28, 2011, 10:56:56 pm
You should note the the U/V shape on the head is only recessed in the current HTL version... its just a pink boomerang flush with the hull in the retail version, so you should take a look at the retail version and then see what you think.

I think I will solid up the tail fins a touch... after stating at them, they look more like maple leaves then armored fins.

"I think the main problem I have is that it loses what I see as the basic concept of the Sobek - a big, heavily armoured head and engineering section that overlays the tecchy bits underneath."

I must have missed my target, as I thought this concept was what I had. Look at the back end... you have armored plates covering the techy back end, which was clearly the way V had it, so reference the retail and you'll see what I mean. The front is, again, one solid armor plate with another U/V shaped armor plate on top as a nod toward the old U/V shape. What does strike me as odd is that you say my choice to not indent the U/V is odd, yet you then want me to have it be one solid piece.

You and I are also getting very different vibes from what the original intended... you say it was supposed to be one large armored piece up front, yet the indented (or non... as in retail) signifies some sort of break in the armor, especially when you look at the texture they used there.
Title: Re: HTL Sobek
Post by: Kolgena on September 28, 2011, 11:10:16 pm
Perhaps build some hull superstructure around/under the two big vslash turrets? Otherwise, looks fantastic.
Title: Re: HTL Sobek
Post by: Rga_Noris on September 28, 2011, 11:17:33 pm
This may be a bit premature, but have you given any thought to the turrets, as I assume you're not gonna just paste on the original hexagonal button turrets?  You may wish to draw inspiration from the Hat, as I assume you are attempting to make some visual similarities between the designs.

Well, I made the turrets to the Hatty, so no worries here.
Title: Re: HTL Sobek
Post by: T-LoW on September 29, 2011, 01:26:49 am
Te quiero tanto :yes: :yes: :yes:
Title: Re: HTL Sobek
Post by: Ulala on September 29, 2011, 03:03:32 am
I think it looks great. The tail fins or spades or arrowheads or whatever they are do look a little flimsy and thin though. I'd suggest beefing them up just a tad, but other than that, I love it!
Title: Re: HTL Sobek
Post by: Herra Tohtori on September 29, 2011, 06:20:21 am
Not sure if like the engines on the sides of the bow section of the ship. They seem like unsightly protrusions and don't really flow with the rest of the design. In the original model, they're sort of "embedded" in the lower rear corners of the "head" of the ship, and I think that ought be retained.

Maybe make a "hole" for the engine blocks first and shape that so it looks good, then model the engines into those holes so that they don't change the overall profle of the ship's forward section so much?

Rest is A-1 supar.
Title: Re: HTL Sobek
Post by: FreeSpaceFreak on September 29, 2011, 07:43:37 am
Warning: Everything that follows is my highly personal and subjective opinion. No offence is intended, regardless of my phrasing.
But damn, I wish I could model like that...
Title: Re: HTL Sobek
Post by: Rodo on September 29, 2011, 08:15:53 am
I like it, you did a good job adding a fresh renewed look to a somewhat poor model, the retail textures do not offer any kind of clue on how an htl version should look like and I must say I love your inventive.
Only one thing to complain, personally I don't like the pattern you chose for the fins (on the front part), I would have used something like the texture pattern on the Bakha, you know the front upper part of that bomber model.
Title: Re: HTL Sobek
Post by: Rga_Noris on September 29, 2011, 08:17:50 am
Thanks everyone for the input everyone. The rear fins and frontal engines will definitely be worked over. The head will see a thining in the upper the plate, to make seem more like an addition to an already thick hull, as opposed to patch to reinforce a weaker hull, as it looks now.
Title: Re: HTL Sobek
Post by: TwentyPercentCooler on September 29, 2011, 06:23:35 pm
I came, I saw, I came.

I think everyone else has covered the nitpicky points, so I'll just say it looks completely wicked. The good wicked, like early 90s wicked. Are the fins/nacelles/projections/thingamabobbers on the back intended to pivot or swing backwards? It almost looks like it. Could be interesting if they swung backwards to enfold and protect the engines (anyone else besides me wonder why all the retail ships, save maybe the Deimos, have such terribly protected engines?).
Title: Re: HTL Sobek
Post by: CommanderDJ on September 29, 2011, 08:14:21 pm
I came, I saw, I came.

I think everyone else has covered the nitpicky points, so I'll just say it looks completely wicked. The good wicked, like early 90s wicked. Are the fins/nacelles/projections/thingamabobbers on the back intended to pivot or swing backwards? It almost looks like it. Could be interesting if they swung backwards to enfold and protect the engines (anyone else besides me wonder why all the retail ships, save maybe the Deimos, have such terribly protected engines?).

Don't go down that road. Next you'll realise that all these ships' vital subsystems are easily accessible on the outer hull and not protected deeper within the ship.
Title: Re: HTL Sobek
Post by: TwentyPercentCooler on September 29, 2011, 09:28:46 pm
I came, I saw, I came.

I think everyone else has covered the nitpicky points, so I'll just say it looks completely wicked. The good wicked, like early 90s wicked. Are the fins/nacelles/projections/thingamabobbers on the back intended to pivot or swing backwards? It almost looks like it. Could be interesting if they swung backwards to enfold and protect the engines (anyone else besides me wonder why all the retail ships, save maybe the Deimos, have such terribly protected engines?).

Don't go down that road. Next you'll realise that all these ships' vital subsystems are easily accessible on the outer hull and not protected deeper within the ship.

Yeah, I know, Rule of Cool is king. But engines are the ones that you're most often asked to disable in the course of missions. I find it odd that there aren't more turrets covering them, or protruding armor plates, or...eh.

Either way, the model looks excellent. I can't wait to see it textured.  :yes:
Title: Re: HTL Sobek
Post by: Commander Zane on September 29, 2011, 09:38:00 pm
There's three AAAf turrets around the engines, that's quite a bit of protection short of having flak cannons on it (Deimos).
Title: Re: HTL Sobek
Post by: Woolie Wool on September 29, 2011, 09:59:30 pm
For the most part I really like this but I really think the full crescent from the original Sobek should be put on the new model in some form or another. It was the most prominent aspect of the ship, the feature that caught the player's eye first, and generally defined the ship to a great degree. Without the crescent shape the Sobek loses some of its identity.
Title: Re: HTL Sobek
Post by: Rga_Noris on September 29, 2011, 10:25:58 pm
?
It's not that big of a feature I think... To be honest, I wasn't 100% sure which way the curve of it went before I examined the model. The first thing that sticks out is it's large head compared to the smaller body, three tail structures, skinny neck... And then maybe... maybe that arc.

EDIT: And what is it supposed to be anyways? I can guess at everything else on the Sobek except that crest, so I have no idea how to HTL it. It does not appear armore. It's not a window to the bridge on the account that it's texture is the same as areas that could not be. It looks like a place I would put a missile in an otherwise solid pieced hull... Or a slot to a pizza oven.
Title: Re: HTL Sobek
Post by: TwentyPercentCooler on September 29, 2011, 10:45:03 pm
There's three AAAf turrets around the engines, that's quite a bit of protection short of having flak cannons on it (Deimos).

Yeah, I did list the Deimos as being the exception in my original post. Too many experiences getting smacked by the AAA beams in "Pawns on a Board of Bone" in Blue Planet...oddly enough, those beams probably aren't as dangerous in retail because none of the missions have Shivans trying to disable Deimoses. Deimosi. Whatever. But hey, that's another discussion. I actually like the visual implication (so far, anyway, I have no idea if the texture will continue to foster this impression) that the engines could be protected, if the ship was stationary and protecting something or whatever, even if it's never actually a feature of the model. The Zods are savvy, it strikes me as something they'd do after the debacle of The Great War with capships being essentially hapless. Maybe it was Zod designers that slapped the AAA turrets on the Deimos, too, eh? I don't know if that was your intent, RGA, but I think it looks awesome and it seems to me to fit in with the Zods.
Title: Re: HTL Sobek
Post by: Hades on September 29, 2011, 11:52:01 pm
There's three AAAf turrets around the engines, that's quite a bit of protection short of having flak cannons on it (Deimos).
Only two, actually.
Title: Re: HTL Sobek
Post by: Droid803 on September 29, 2011, 11:57:34 pm
Top fin doesn't have AAA.
Title: Re: HTL Sobek
Post by: Mongoose on September 30, 2011, 12:27:16 am
Come to think of it, the Hatshepsut has pretty brutal defenses on its big rear end too.
Title: Re: HTL Sobek
Post by: Commander Zane on September 30, 2011, 08:42:41 am
Top fin doesn't have AAA.
Huh. What was that one then?
Title: Re: HTL Sobek
Post by: MatthTheGeek on September 30, 2011, 10:58:44 am
...Look at the pof and the tables, instead of randomly asking ?
Title: Re: HTL Sobek
Post by: Commander Zane on September 30, 2011, 11:03:17 am
Oh, no turret at all.
Those two posts wern't very clear.

Though of course just answering instead of telling me what to do would've been just as good.
Title: Re: HTL Sobek
Post by: MatthTheGeek on September 30, 2011, 11:21:40 am
Couldn't be arsed to. I wasn't the one interested in the answer to begin with :p
Title: Re: HTL Sobek
Post by: Rga_Noris on September 30, 2011, 01:55:24 pm
Okay, improvements based on feedback:

*Reduced height of the upper plate on the head.
*Front engines are hidden by the hull, but still exposed on the sides and underside.
*Rear fins are more solid, appearing more armored.
*Rear fins are in more of a Y pattern as opposed to a T pattern.

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show12.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show13.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show14.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show15.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show16.png)
Title: Re: HTL Sobek
Post by: Herra Tohtori on September 30, 2011, 02:13:28 pm
Very good! Very, very good!

Crazy idea: Would there be market for the head (or the rear) section being a separable object, or possibly a cruiser/gunship grade ship of its own? It has propulsion of its own, fair bit of armour, and good bits of weaponry (assuming it can power them up).

It could certainly be interesting to be able to destroy the rear or the front of the ship only to see the rest of the ship keep fighting. Obviously this shouldn't happen in retail missions but it could be of use in new missions, handwaving it as a new feature of the late Sobeks (Vasudans have invented a secret unknown to all the rest of FreeSpace Universe - a bulkhead) that is supposed to reduce losses and improve effectiveness under heavy fire. Or something.
Title: Re: HTL Sobek
Post by: Rga_Noris on September 30, 2011, 02:31:30 pm
It would not be too difficult. Basically, make the head detail0, and the rest a destroyable subobject. It would look better if the head was a seperate ship, with the breakaway effect achieved through FRED. (Sobek splodes, that appears in its place). I was also going to release an "in construction" pack, with the tail fin joints in place, but the fins absent and available as seperate objects to be placed in a shipyard, along with engines. Remind me about your break away idea again with this is finished. It should not take long at all to do, and I'd be happy to do it.
Title: Re: HTL Sobek
Post by: Alan Bolte on September 30, 2011, 05:29:59 pm
Couldn't think how to phrase my question about how you were going to add the pink color to the texture, so I just made an example:
(http://i32.photobucket.com/albums/d48/abolte/Sobekpink.png)
i.e. glowmap windows or something
Title: Re: HTL Sobek
Post by: Rga_Noris on September 30, 2011, 05:45:15 pm
You pretty much guessed it.
Title: Re: HTL Sobek
Post by: Rodo on September 30, 2011, 06:37:23 pm
you nailed it.

keep it comming :yes:
Title: Re: HTL Sobek
Post by: mjn.mixael on September 30, 2011, 06:50:25 pm
Couldn't think how to phrase my question about how you were going to add the pink color to the texture, so I just made an example:
(http://i32.photobucket.com/albums/d48/abolte/Sobekpink.png)
i.e. glowmap windows or something

This is a good idea.
Title: Re: HTL Sobek
Post by: Aardwolf on September 30, 2011, 06:52:00 pm
I know I'm jumping in a bit late for the "what's the pink stuff" discussion, but...

Previously it was stated that only some of it was recessed, and that other places it was flush with the hull, or extruded... but examining the retail version, I found that they were originally all flush with the hull.

Of course, I suppose if you want to draw on the existing mediavps version for inspiration, I suppose that's ok too



Have you been making sure the turrets stay in reasonable places?
Title: Re: HTL Sobek
Post by: Rga_Noris on September 30, 2011, 07:13:49 pm
...but examining the retail version, I found that they were originally all flush with the hull.
=========
Have you been making sure the turrets stay in reasonable places?

The flush bit was mentioned before, by me on the first page I think.

What do you mean by reasonable? They should be just about exactly in their original retail positions to maintain compatibility, if that's what you mean.
Title: Re: HTL Sobek
Post by: Aardwolf on September 30, 2011, 07:26:33 pm
I mean remember to look at where the turrets will go, and make sure you don't have a hole / greeble-pile / other un-turretworthy feature there.
Title: Re: HTL Sobek
Post by: mjn.mixael on September 30, 2011, 07:30:09 pm
I mean remember to look at where the turrets will go, and make sure you don't have a hole / greeble-pile / other un-turretworthy feature there.

He knows. In fact, it might have been implied that he checked that sort of thing earlier in the thread. But in any case.. suffice to say that checking turret placement is one of the first things that we in FSU look at.
Title: Re: HTL Sobek
Post by: Cyborg17 on September 30, 2011, 09:06:28 pm
Much better design on the tail fins.  :yes:
Title: Re: HTL Sobek
Post by: Vasudan Admiral on September 30, 2011, 09:08:34 pm
Oh wow, this is looking verruh, VERRUH cool. :D
About the redish stuff, I imagine it could very easily be a kind of extremely tough ceramic material, in which case really it would only need a good shine map on those parts to give the proper effect. Don't be afraid of using it anywhere you like - it's an important colour component!

I have four not-terribly important suggestions - so if you don't want to on any of them, no worries. :)

1) The three large rear chunks just in front of each of the fins currently have a seam line running down the middle of each one. (The topside one most prominently visible in this pic (http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show15.png)) I would suggest merging these seams so they form a continuous chunk, as the scales plating effect definitely lends itself to larger curved surface areas rather than smaller segmented ones. Also in that pic, other than that topside chunk, there's nothing with such a distinct line running down the centre, and I think it would look cleaner without it. :)

2) The retail model's neck texture has more of a 'horizontal lines with lots of recesses' theme to it, which I'd say is an important attribute of the neck, and it would be great if some element of that could be modelled in. I think such recesses would work really well in augmenting the 'layered hull' kind of effect you have going over the rest of the ship, as well as more clearly defining the neck section. :)

3) There is what looks to be a flat surface with a straight edge at the back between the lower two fins on the belly - If that is the case I think replacing that with the kind of curvy layerd detailing seen on the head surface would be great. Or at least the straight edge - that's what caught my eye as not quite belonging! ;)

4) Hmm this one will need a pic, so I may as well label the other things on it as well.
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/SobekSuggestions.jpg)
Anyway this suggestion is to pull the 'cheek' of the head down to where the red line is to cover more of the side, as this will make the head easier to texture in-line with retail colours and also remove the kind of 'thin ledge' bit marked by the blue line, which I don't think quite fits with the rest of the look. :)

Oh and the smallest niggle is those structures attaching the axle of the fin-hinges to the hull - the engineery part of my brain would looooove to see them beefed up a bit. Might also be very cool to separate the fins (if you weren't going to already) to animate them folding in during subspace jumps or something.

Anyway, fantastic work - I look forward to seeing this one in-game! :D
Title: Re: HTL Sobek
Post by: FreeSpaceFreak on October 01, 2011, 09:17:06 am
Both the front engines/head and the fin armour look much better now, good work! Good to know you won't completely ditch the pink arc, too.

I'll second especially VA's first point on the 'seams' in the shields, and what he said about the hinge attachments of the fins... Especially in this picture (http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show14.png), the side attachment of the top fin looks more like a decoration ribbon than an actual load-bearing structure. The rear engines, well, I'll just shut up about them :)
Title: Re: HTL Sobek
Post by: Woolie Wool on October 01, 2011, 01:34:42 pm
Are those giant hinges at the bases of the fins?
Title: Re: HTL Sobek
Post by: Rga_Noris on October 01, 2011, 06:02:00 pm
Sort of. The round object is meant to appear to be rotatable. I'm a Paramedic and I stole the idea from an ambulance gurney. It has a strut the supports the lower portion of the gurney, and is lockked into place by pushing it in to a wheel type structure, and pushing up until it clicks into place. The only reason you would ever move it is for maintenance, so I applied the concept to the Sobek. If you look at the side shot, it also fits nicely with the rounded contour of the back of the main hull.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 25, 2011, 06:38:38 pm
(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show01.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show02.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show03.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Sobek_Show04.png)

I know, there are some seams in the middle... I'll fix that when the time comes.

So whuddya think?
Title: Re: HTL Sobek
Post by: Dragon on October 25, 2011, 06:44:23 pm
Looks good.
Title: Re: HTL Sobek
Post by: Droid803 on October 25, 2011, 06:45:30 pm
Oh yes :3
Title: Re: HTL Sobek
Post by: Kolgena on October 25, 2011, 06:47:08 pm
Fantastic. Looks ready to release, IMO.

Turrets could use some work though. (Do something about the rectangle barrels, and make the two vslash dishes bigger (at risk of screwing balance))
Title: Re: HTL Sobek
Post by: Rga_Noris on October 25, 2011, 06:48:57 pm
Fantastic. Looks ready to release, IMO.

Turrets could use some work though. (Do something about the rectangle barrels, and make the two vslash dishes bigger (at risk of screwing balance))

The turrets were a little odd for me on this one. The Sobek has such a cool shape, that too flashy of a turret could detract from that, so I kept them quite simple.
Title: Re: HTL Sobek
Post by: Kolgena on October 25, 2011, 06:50:58 pm
Fair enough. I really dislike the rectangular barrels though. It looks like someone sawed them off the boanerges and glued them back onto this corvette.

(Also, the U-shaped pink glow on the front looks slightly weird to me. It looks either too bright, or not tapered enough to be a baked glow from windows that I also have trouble seeing)
Title: Re: HTL Sobek
Post by: Rga_Noris on October 25, 2011, 06:56:25 pm
Copy that. A few people have expressed its over brightness, I tend to agree. Easy fix.
Title: Re: HTL Sobek
Post by: Commander Zane on October 25, 2011, 06:57:42 pm
Wow. This has simply blown my mind.
Title: Re: HTL Sobek
Post by: Mongoose on October 25, 2011, 07:06:28 pm
Well this'll do.
Title: Re: HTL Sobek
Post by: Droid803 on October 25, 2011, 07:07:57 pm
Now that someone has pointed it out, not  fan of the multiparts right now. The multiparts on the old "HTL" Sobek were pretty nice. I would much prefer just using the old ones, they were nice and simple, yet they had something to make them not look so bland/blocky, so they fit better with the ship.
Title: Re: HTL Sobek
Post by: Ulala on October 25, 2011, 07:35:44 pm
I think it looks phenomenal, and your take on the weird pink glowyness thing translates very nicely, though I agree with the front glow being a little more subtle. Much props!
Title: Re: HTL Sobek
Post by: bobbtmann on October 25, 2011, 07:37:09 pm
The model and the glows on the back look pretty good. Overall it is a bit uniformly shiny. It exaggerates the normal maps and makes the ship feel... inflated.
Title: Re: HTL Sobek
Post by: bigchunk1 on October 25, 2011, 07:54:17 pm
Ok first off that looks amazing, I never thought the Sobek could look that good.

Just curious but, what's with the red glows and the machine like textures? This Sobek looks kinda like a shivan hybrid.
Title: Re: HTL Sobek
Post by: Droid803 on October 25, 2011, 07:55:14 pm
Pink glows.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 25, 2011, 07:58:49 pm
bigchunk, the retail Sobek has machine like textures all over it. Load the retail and check the neck and back near the thrusters...

The red glows are actually pink, but yeah, again take a look at retail. It has pink space meat, which I have no idea what to do with, so that is the only way I knew of the incorperate the coloration of the retail model.
Title: Re: HTL Sobek
Post by: sigtau on October 25, 2011, 08:24:02 pm
lkajslkaksdfj

First, sporatic progress pictures of the model as it's being worked on, and then spontaneous near-completion screenshots.  This is why you're awesome, Rga.
Title: Re: HTL Sobek
Post by: Rodo on October 25, 2011, 11:20:03 pm
oh my.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 25, 2011, 11:34:10 pm
So the multiparts will get overhauled. Once people pointed them out, I kinda started to dislike them too. If VA taught me anything, its that if you need to convince yourself its right, it isnt.
Title: Re: HTL Sobek
Post by: Deadly in a Shadow on October 26, 2011, 12:25:02 am
Sweet mother'n'mercy.

That's looks really brilliant. Very good job!
Title: Re: HTL Sobek
Post by: Black Wolf on October 26, 2011, 12:35:39 am
OK, I can admit when I'm wrong. I'm still not crazy about the wheels, but this turned out way, way better than I expected it would. Big props RGA.
Title: Re: HTL Sobek
Post by: Liberator on October 26, 2011, 01:34:30 am
This is just me, and everyone knows that I'm a brain-impaired monkey about just about everything from girls to apparently just about everything else so bear with me.

It's too shiny.  Could you make the texture more "sandy".  There's nothing in the original textures to suggest that it's shiny on the beige parts.
Title: Re: HTL Sobek
Post by: Crybertrance on October 26, 2011, 06:21:59 am
Fair enough. I really dislike the rectangular barrels though. It looks like someone sawed them off the boanerges and glued them back onto this corvette.


I have to agree with Kolgena, the Vasudans have a notorious habit of having most of their ships, etc quite curvy.. It just looks a bit out of place..

Aside from that, AWESOME WORK!! :yes: :yes:
Title: Re: HTL Sobek
Post by: Rga_Noris on October 26, 2011, 06:57:49 am
It's too shiny.

The shine map may be the issue here, but more than likely it's the normal map. I think I have too great of a contrast between high and low on the beige parts. If you look at the darker brown on the sides of the head and somewhat on the rear fins, you'll note a muted shine and more sandyness. That's what  I will be going for.
Title: Re: HTL Sobek
Post by: crizza on October 26, 2011, 07:40:22 am
Yeah, it's a real beauty, but I honestly don't like the barrels of the turrets...
Title: Re: HTL Sobek
Post by: General Battuta on October 26, 2011, 08:11:50 am
This no longer looks like it would comfortably stimulate my prostate  :(
Title: Re: HTL Sobek
Post by: Rga_Noris on October 26, 2011, 08:48:36 am
This no longer looks like it would comfortably stimulate my prostate  :(

I... Uh... Have no idea how to take that.
Title: Re: HTL Sobek
Post by: Crybertrance on October 26, 2011, 09:12:48 am
This no longer looks like it would comfortably stimulate my prostate  :(

Would some beam fire help?
Title: Re: HTL Sobek
Post by: Luis Dias on October 26, 2011, 09:27:31 am
This no longer looks like it would comfortably stimulate my prostate  :(

Would some beam fire help?

I'd guess that it will depend from exactly what spot.
Title: Re: HTL Sobek
Post by: General Battuta on October 26, 2011, 09:46:02 am
HTL = Harder To Lube (http://i.somethingawful.com/forumsystem/emoticons/emot-argh.gif)
Title: Re: HTL Sobek
Post by: AthlonBoy on October 26, 2011, 11:53:19 am
(http://img546.imageshack.us/img546/3968/planetx.png)
Title: Re: HTL Sobek
Post by: Luis Dias on October 26, 2011, 12:38:13 pm
Hey AB, rule 34. And that includes your own posted pic ;)...
Title: Re: HTL Sobek
Post by: Nyctaeus on October 26, 2011, 01:03:34 pm
This model and textures are briliant :yes:, can't wait to see it in a battle against the Shivans :D. I think it needs a few white windows from the retail Sobek.
Title: Re: HTL Sobek
Post by: Alan Bolte on October 26, 2011, 02:15:14 pm
This model and textures are briliant :yes:, can't wait to see it in a battle against the Shivans :D. I think it needs a few white windows from the retail Sobek.
That's a good point. There should be white windows between the neck and that pink collar. It's worth noting that the center of that area is the navigation subsystem. 

Also, I can't see what you have in the nose - were you planning on destroyable sensors like the Hatshepsut? The original has glowing white symbols, which I can only assume to be Vasudan writing.
Title: Re: HTL Sobek
Post by: Spoon on October 26, 2011, 03:12:10 pm
Win.
Title: Re: HTL Sobek
Post by: Luis Dias on October 26, 2011, 04:05:31 pm
Just a small issue. The pink glow at the front is slightly under detailed. Ifyou increased the number of omni lights defining it would be great. As it is, it is easy to even count the number that you used... Additionally you could make a gradient... Just a thought.

Cant wait to use it ingame!!! :)
Title: Re: HTL Sobek
Post by: mjn.mixael on October 26, 2011, 04:07:31 pm
The number of lights matches the number of windows on that greeble. (Hard to see in the screenshots.)
Title: Re: HTL Sobek
Post by: Luis Dias on October 27, 2011, 09:02:43 am
That makes sense then. What I don't understand is how it bleeds over the surface where it shouldn't be lighted at all (1st render). Idk how he mapped the lights, if he did so in 3dsmax he has perhaps misplaced the omni lights to be above that surface... perhaps changing their nature from omni to directed and making smth in the order of 180ยบ to not light the part above.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 28, 2011, 02:08:01 pm
Yeah, it was just a light placement error on my behalf... too high up! Will be fixed when I re-export with the new turrets.
Title: Re: HTL Sobek
Post by: The E on October 28, 2011, 02:13:31 pm
I made you a video (http://www.youtube.com/watch?v=hqCw54JjhC0)
Title: Re: HTL Sobek
Post by: sigtau on October 28, 2011, 02:50:10 pm
This is what FreeSpace should have looked like from the very beginning.

That is, if our computers were capable of handling this sheer ****ing awesomeness.
Title: Re: HTL Sobek
Post by: Lester on October 28, 2011, 02:51:31 pm
Great modelling work, even better texture work. :nod: The textures really bring out the details of the model, even vice versa in some cases. And the purple glows make for some good contrast. It's verily awesome.

I do have a minor nitpick, though; those two strokes of dark brown connecting the front engines with the nose arc. I feel it's unnecessarily breaking up the dominant surface of the light-grey scales, it even looks like it has eyes up on the front. I've highlighted the areas involved in the pic in the attachment if you have any doubts.

[attachment deleted by a basterd]
Title: Re: HTL Sobek
Post by: Rga_Noris on October 28, 2011, 03:27:40 pm
I'll give it go, see how it looks.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 28, 2011, 07:30:24 pm
Just a quick video:

http://youtu.be/tyZVu3lXBTA?hd=1

No, I have not changed the shines or turrets or anything since those screen shots in this video. When those are all final, I will likely just release.
Title: Re: HTL Sobek
Post by: Sololop on October 28, 2011, 08:23:28 pm
Nothing better than destroying your own work, Eh?
Title: Re: HTL Sobek
Post by: Hades on October 28, 2011, 10:54:01 pm
Nothing better than destroying your own work, Eh?
RgaNoris is clearly a child beater
Title: Re: HTL Sobek
Post by: Alan Bolte on October 28, 2011, 11:59:52 pm
http://www.youtube.com/watch?v=tyZVu3lXBTA&t=0m53s (http://www.youtube.com/watch?v=tyZVu3lXBTA&t=0m53s)
It looks like primaries aren't colliding with the aft side of the dorsal wheel, and there's some odd artifacts in the weapon hit effects (on that wheel's portside hub).

You can see it again at 3:22, but this time the hit effects are seen from the front, on the aft dorsal armor plate.

I just want to say though, you've really improved the sense of scale for this ship. Most impressive.
Title: Re: HTL Sobek
Post by: Ulala on October 29, 2011, 12:20:51 am
Wow. It looks ****ing fantastic. :yes:
Title: Re: HTL Sobek
Post by: Fury on October 29, 2011, 12:59:09 am
All this lacks are modeled thrusters. Those thruster bitmaps stick out like a sore thumb. Otherwise, excellent work.
Title: Re: HTL Sobek
Post by: Droid803 on October 29, 2011, 01:13:15 am
I donno, with heat distortion regular thruster bitmaps look a lot better (than they used to)
Title: Re: HTL Sobek
Post by: Rga_Noris on October 29, 2011, 01:15:35 am
Do modelled thrusters have the distortion effect? Cuz I likes me that distortion effect.
Title: Re: HTL Sobek
Post by: Fury on October 29, 2011, 01:17:19 am
I hear they do but what do I know, I haven't had FSO installed for 3-4 months.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 29, 2011, 01:23:04 am
Does anyone have an example of large modeled thrusters done well? I've seen smaller ships utilize them with acceptable results, but no biggies. This would be new territory for me...
Title: Re: HTL Sobek
Post by: Droid803 on October 29, 2011, 01:28:08 am
Only example I know of is in Diaspora.

ie. http://www.youtube.com/watch?v=J8YjXIPwmW4&t=1m37s

Not sure if it would at all be helpful given the radically different shape of the Sobek's engine assembly versus that of the Sobek's.

Oh fuc- *GVCv Sobek versus that of the Sobek-class Battlestar's. Screw you, name doubling!
Title: Re: HTL Sobek
Post by: Dragon on October 29, 2011, 04:57:49 am
I was unable to get distortion working on modeled thrusters.
I'd say that unless implemented on them, it's enough of a reason not to depart from bitmap thrusters.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 29, 2011, 12:14:54 pm
http://www.youtube.com/watch?v=tyZVu3lXBTA&t=0m53s (http://www.youtube.com/watch?v=tyZVu3lXBTA&t=0m53s)
It looks like primaries aren't colliding with the aft side of the dorsal wheel, and there's some odd artifacts in the weapon hit effects (on that wheel's portside hub).

You can see it again at 3:22, but this time the hit effects are seen from the front, on the aft dorsal armor plate.

I just want to say though, you've really improved the sense of scale for this ship. Most impressive.

I looked into this... the hits are actually hitting appropriately. What seems to be occuring is some issue with soft-particles running the latest shadow build. It seems that, on occassion, if you are facing the area where the impact is occuring, but it is obstructed by another surface, the odd graphical anomoly occurs that you saw there. It also occurs when the Sobek (or Aeolus) explodes, with some of the explosions mimicing what you saw.
Title: Re: HTL Sobek
Post by: Alan Bolte on October 29, 2011, 01:13:06 pm
That was a shadow build? I didn't see any shadows.
Title: Re: HTL Sobek
Post by: Rodo on October 29, 2011, 09:34:20 pm
yes I think it's related to the shadows build, there's a new version with a patch that fixes the issue.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 30, 2011, 01:39:09 pm
Hey guys, here is the new turret:

(http://i999.photobucket.com/albums/af118/RgaNoris/SobekTurret.png)

Hoping to release later today if testing goes well!
Title: Re: HTL Sobek
Post by: Droid803 on October 30, 2011, 01:51:50 pm
The base still looks a bit strange, but the barrels look good.
Whatever, should do I guess.
Title: Re: HTL Sobek
Post by: Something on October 30, 2011, 01:53:42 pm
Personally, I think it would look great if the turret base was flush with the hull, with the bottom of the turret barrels them selves level with the hull.
Title: Re: HTL Sobek
Post by: Nyctaeus on October 30, 2011, 01:59:35 pm
Could you release also a version with previous turrets? I like the both, but previous version would be awesome as missile launcher and I'd like to use it on various vasudan models in second chapter of Shadow Genesis.
Title: Re: HTL Sobek
Post by: TacOne on October 30, 2011, 02:27:40 pm
I think the transition between the square thin base and the round thick barrel looks a bit weird, makes it look a bit flimsy.
In my opinion it'd look better if the part of the base supporting the barrels was a bit larger.
The barrels themselves look fine, and I agree the previous turret was pretty good too (esp. as mentioned for something like a missile turret).
Title: Re: HTL Sobek
Post by: Rga_Noris on October 30, 2011, 02:28:33 pm
Betrayal, would you like me to just send it as its own .pof?
Title: Re: HTL Sobek
Post by: Rodo on October 30, 2011, 02:28:57 pm
I agree, the base does not bond well with the overall shape.

You could try adding something like bat wings on the sides, enclosing the base in order to hide the conection to the rounded body or something like that.
Title: Re: HTL Sobek
Post by: Cyborg17 on October 30, 2011, 02:57:45 pm
Well done, RGA, you've done a really good job.  The new Sobek looks awesome.
Title: Re: HTL Sobek
Post by: Kolgena on October 30, 2011, 03:30:38 pm
Barrels on that new turret look much better. I don't like the hinges or the base of the turret so much though.
Title: Re: HTL Sobek
Post by: Rga_Noris on October 30, 2011, 05:16:22 pm
Ya'll should check out the first post.
Title: Re: HTL Sobek
Post by: swashmebuckle on October 30, 2011, 05:25:30 pm
Looks fantastic, great job!
Title: Re: HTL Sobek
Post by: Kolgena on October 30, 2011, 08:07:44 pm
Ya'll should check out the first post.

:yes: Fantastic.
Title: Re: HTL Sobek
Post by: Nyctaeus on October 30, 2011, 08:11:28 pm
Betrayal, would you like me to just send it as its own .pof?
I prefer to recive a version of whole model with old turrets. I'm planning two version of Sobeks, first with standard turrets, second with long range torpedoes.
Title: Re: HTL Sobek
Post by: Rodo on October 30, 2011, 08:41:30 pm
downloaded, tested.

nice work :yes:
Title: Re: HTL Sobek
Post by: Crybertrance on November 01, 2011, 12:01:29 am
WOOOOOO!!! :eek: AWEEESOME!!!

GOOD WORK!! :yes: :yes: :yes: :yes:
Title: Re: HTL Sobek
Post by: SkycladGuardian on November 01, 2011, 05:20:26 am
This is one sexy beast!  :yes: