Author Topic: little things bugging me  (Read 11884 times)

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Offline StratComm

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Is that Arcadia corrupted?  I lost mine earlier, but I wasn't sure if it was immediately before or immediately after I uploaded the zip.

Oh, and I've burnt through the Terran fighters.  I'm starting work on the bombers now, and truth be told, with the exception of the FS2 bombers, I may just kill off the glowmaps completely (as all those are doing is the lights themselves, no ambient glow off of them and quite frankly they look horrible).  The problem seems to be magnified on ships from Silent Threat; all of them have a million lights on their surface but no effects around them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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Arcadia's OK

If we want all of the glowpointed ships to look as good as the Herc, its gonna take some work, all of the glowmaps will have to be edited to have a faint glow on the ship to make it work

its a project...
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline StratComm

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Yeah, I know.  The Ulysses was easy once I made sure the colors matched, as it basically already had the ambience that I was looking for.  Also, as I'm doing the blinking nav lights on everything but the Herc sucessors, they'd have to be excluded from the glowmapping.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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or have an animated glow, but i have no experience there
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline StratComm

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Yeah, but I am sure that an animated glow would not be worth the massive memory requirements only to give an ambient glow to blinkers.  Most of the FS2 ships already have most of the steady ambient glow though, thanks to your and lightspeed's treatment.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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don't forget DaBrain
i popped out for a long time, when i got Doom 3, and Half Life 2, and Battle for Middle Earth, i kinda fell behind them, but static glows, if you have any static lights, i'll make them ambient and cool looking in the dark
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Taristin

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Bah. Ambient glow points are the easiest thing to do. Just duplicate the lights layer in PS, and apply a gaussian blur.
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Offline StratComm

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Of course, DaBrain.  He and you have such similar profiles that I tend to get your posts confused.

Ok, cool :)  I'll send you the "completed" glowpoint jobs as they stand now, if you can take it from there.  I'm about halfway through, but I'll get you the other batch when I get done with them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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Well, i'll get crakin' on this, but first i have to go recharge
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline WMCoolmon

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That Uly looks MUCH better...
-C

 

Offline Setekh

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Yeah, I think we were a bit too excited about glowpoints before and never figured to do them subtly. This is a great improvement.
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Offline StratComm

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Actually we never did really get excited about glowmaps.  It took a) Bob doing another overhaul of the Herc and b) Turambar noticing that it looked good while the others looked like crap for anyone to even notice that something could be done.  It took me 2-3 hours to go through 60% of the Terran fighters and apply glowpoints to them, and that's including tool-related crashing and near-continuous in-game testing.  I had gone for subtility on the Arcadia anyway, which may in part be why no one ever got enthralled with the idea of doing it to everything.
« Last Edit: February 03, 2005, 11:31:58 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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Wow, nice work Turambar! :yes:
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Offline Nico

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Stratcomm :p
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Offline StratComm

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Nico, I should probably mention that I'm using your perseus as the base rather than the vanilla one.  I assume that's not a problem, but if it is let me know and I'll hold it out of what I send in for the MediaVP.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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OK guys, as soon as im done with this yard-sale business, im gonna start workin on those glow textures, im gonna use the ones in ShineLT as bases and im gonna try to copy Bob's technique
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Nico

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Quote
Originally posted by StratComm
Nico, I should probably mention that I'm using your perseus as the base rather than the vanilla one.  I assume that's not a problem, but if it is let me know and I'll hold it out of what I send in for the MediaVP.


Ah, it's not like I have a problem with it, but I've just discovered something rather disturbing about the perseus: seems one of its lod suffers from the shards of death :doubt:
And I really can't explain how it is possible:
1) the lods are the ones from the original ship, unchanged
2)  shards should be impossible in HTL mode, no?
Well, to sum up, there's something wrong with that ship.
SCREW CANON!

 

Offline StratComm

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I'll still have the glowmaps updated, since the first LOD isn't changing.  I'll look at the LOD problem though, that sounds extremely odd for HTL.  Was it in D3D or OGL, as that seems to make a difference on some of these things.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nico

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OGL, since I want at least some specular :p
SCREW CANON!

 

Offline StratComm

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I'm not seeing it.  :confused:

Maybe PCS fixed it when I resaved?
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Last edited by StratComm on 08-23-2027 at 08:34 PM