Okay, this stuff is beautiful, granted. I love it. But it also brings up a valid concern regarding your works here...
Are these glow points actually producing ambient lighting effects that shine on other ships that pass by these glowing ships...or are you just faking real ship-mounted lights by making glowpoints and correspondingly lit glowmaps/ship textures? I'm heavily suspecting the latter -- that these are not actually rendered by the 3D engine and the glow effect just done through clever texturing. If its actually rendered, it should cast little glows on another ship it flies low over.
As it stands right now, I've flown the original glowpointed Ulysses and even engines dont seem to illuminate any ships near it. If that is the case, all this work is all well and good and looks great...
...but is NOTHING compared to what we could have if REAL dynamic lighting from ships' glowpoints is implemented, right?
And if we get that later, well then all this hard work will have gone to waste, right?