Author Topic: Cutscene Upgrade Project  (Read 374679 times)

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Offline Zacam

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
If the cutscenes are labled as 2_%filename%.ogg or eves 3_%filename%.ogg we can have them used when high-res interface is used (or nat used when a lower resalution is selected even if they are present)

Would require some changes in the code, but do-able.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Jeff Vader

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
When the time comes I'll need someone to wrap them up into a new VP file. Maybe fs1cutscenes_hi.vp?
Anything goes, as long as it comes before FS1OGGcutscenepack.vp alphabetically.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline The E

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Besides, packing them inside a vp is not necessary. You could just distribute the files.
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Besides, packing them inside a vp is not necessary. You could just distribute the files.

Which may be necessary considering the sheer data size of 1080p.
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Offline The E

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
vp files do not include any compression algorithms; It is a pure archive format. Besides, if you find an algorithm that can compress h264 or ogg/theora even more, I think there's a price waiting for you somewhere.
If I'm just aching this can't go on
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Offline Aardwolf

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Some of the nebulae are a bit bland, and they look like you just took a solid noise / "clouds" effect and stretched it. And the stretching stands out too much, IMO.

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Yeah... I'm working on the nebulas. Turns out they are more difficult that I had thought they would be.
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Offline Aardwolf

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Yeah... I'm working on the nebulas. Turns out they are more difficult that I had thought they would be.

Good luck, then. Hopefully someone will be able to provide some tips.

Beware the uniformly-squashed look, and the uniformly-smooth look!

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
If I can't figure out a good procedural way to do it, I'll just hand draw them like I did the planet textures.
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Offline Thaeris

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Is there no HTL Apollo?

I'm not sure about the Colossus.

The current FSP Apollo is "HTL," though its level of detail is kind of low, the cockpit is placed too high up, etc. I'd like to see it re-done myself, and I even made a few plans to start working on it. However, I've got enough to do as well as schoolwork. You might be in between a proverbial "rock an a hard place" here...
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Offline Pred the Penguin

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Hmmm, so I guess the question is...

Do we want the Apollo to look like the original cutscene OR do we want it to look like what an Apollo should look like?

The original script had the pilot mentioning that his co-pilot was dead.  This was cut out later.  So... hmm.

Also, for the FS2 cutscenes, did anyone ever HTL or otherwise improve the Colossus?
Don't you see his co-pilot's body though?

 

Offline Bobboau

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
has there been any consideration of making new cutscenes when the existing ones have been upgraded?
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
I was planning on offering to make more when I finish these, but these are the priority.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Freespace Upgrade Project See what's happening.

 

Offline Galemp

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
 :eek2: :yes: We need these.
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 4] (56kers be warned!)
Ancients 5 is turning out to be a stinker... Stupid sun w/ fire... On the other hand End Game is coming together.
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
Here is what I have on Ancients 5 so far. The fire is really giving me a hard time... I figured I would post it and see if anyone has any suggestions.

Images Deleted
« Last Edit: August 01, 2020, 12:33:58 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
As a still it looks good, although slightly too uniform; the original fire is more irregular in shape/density.
The big thing about fire, though, is animating it; it's hard to judge that from just a picture. Maybe upload a test video?

Also, your rate of progress is astonishing. Keep it up!

 

Offline headdie

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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
though the new version is probably closer to what you could realistically I think the contrast needs increasing and as FSF says the corona looks a little to uniform

keep up the good work
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Offline Rodo

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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
What if you make the sun emit very small incandescent particles?  will that improve the effect?
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: Ancients 5] (56kers be warned!)
Good suggestions! I'll give them a go. My rate of progress is about to hit a wall because the other videos require a good chunk of 3D animation. That takes WAY more time.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.